Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DREADWARE WORLDWIDE

157
Posts
1
Topics
3
Followers
1
Following
A member registered Jan 14, 2023 · View creator page →

Creator of

Recent community posts

Good enemy variety and very satisfying slamming my foes into walls >: )

oh man thats such a good idea about the full text! Would've been so easy to implement as well haha im a bit annoyed at myself lol

Suuuper fun! As a fellow music lover / game maker this obviously wins a top ratings from me. I thought colouring the different tracks was a great way to implement the requests (and I liked the extra effort of giving them different sprites even though you'd colour coded them).

It reminded me of that app/website incredibox except with actual gameplay put on top!

My only critique would be that disconnecting and reconnect different modules felt a bit finicky at times and didn't work intuitively, although I'm afraid I cant quite put my finger on what would've been intuitive.

Nevertheless great entry and nice take on the theme 

ps: glad to see another musical take ; ) 

suuuper underrated (literally) game from this jam. A super cute unique take on the theme and extremely polished as others have said! I even played it on my phone so crossing fingers for a mobile release :D

wow this is such a strong concept for a game. Super fun, and the chain reaction replicas were so so satisfying to chain into eachother.

I'd love to see this game taken further with a more developed art style and maybe level ratings - I think the idea of limiting number of zoops is exactly right, but maybe different tiers if you achieve really simple solutions!

Anyway, super well done and great idea!

I had my doubts, but this game is actually lit af

Great take on the theme, very fun as well! no notes to be honest, simple idea, perfect execution : )

What can I say! Super fun, super cute, lots of character! Nice to play a very well controlled platformer with great art direction as well :D ( these can sometimes feel mutually exclusive!)

I really liked the vibe and aesthetic of this game. Very beautiful assets and music. As is no secret it does sadly lack in gameplay, but with even one more facet of challenge or greater story I'd have no hesitation buying this game on steam just for how appealing the art is!

Really really really well done

thanks for the feedback. a little more time on the project would have definitely solved a few of these issues but we got a little burnt out haha. thank you for seeing the vision though!

This game has a really fun core gameplay loop ! It was fun to corral/kite lots of enemies into a small area so that i could try and lasso them all at once!

I also really appreciated the great attention to detail in terms of menus and scene transitions : )

similar concept to https://averyshinycoin.itch.io/g-force-search-and-rescue-moon-operations-in-spaa...
but as a high score kind of game instead. Cool to see people's different takes on a similar idea : )

I really like the art and style of this game but just wish it had a bit more polish when it comes to the gameplay! Moreover, the atmosphere is really really good, so it would've been really great to see a strong opening title, main menu or something which would've made the game play into its strong points!

gave 5 stars for narrative iykyk

(1 edit)

That cat stretch animation at the start was so impressive 

oooh very slick with the pitch-Ycoord setup! That’s a very elegant way of doing it :D

Exciting! Can’t wait to see what u guys do next :)

fun idea! found a funny bug i think where i could swing back and fourth to get infinite confetti! 

interesting I see what you mean! If we do a full release, I’ll stay conscious of  how the speed of the game and number of words on screen  affect the players ability to make strategic decisions moment to moment :D

Thanks again for the thoughtful feedback!

THIS GAME IS SO AWESOME. I'm in love with this concept and would beee so interested in playing an expanded version of this game.

This version is obviously short, sweet and pretty basic - I still found myself immersed and excited to fill out the song.

The dev in me is thinking about how cool would it be if one could upload their own midi files and play them!

So much potential here, please consider taking this idea further than just this jam.

And if it needs to be said, super super creative take on the theme, well done indeed!

Thanks for the honest feedback it means a lot! As is the nature of a game jam I completely agree that we didn't quuiiite stick the landing. Whilst I think it still manages to be fun and play satisfyingly, I (the dev) could've done with an extra day alone just tweaking how the words generated to make rhyming not necessarily easier, but certainly more intuitive. 

If you find the time though, could you go into more detail about what you mean about the UI's double-edged-ness? I'm keen to understand your critique fully and with certainty!

Thanks for the kind words and glad you liked the heart of our game despite its flaws!

Fire comment with fire bars,

I can tell you took your run far,

Loop Dogg status -  achieved,

froze at 25k - as the dev I believe,

your bars indeed were too above par,

the game couldn't hack,  and had a brain far(t),

glad this epic fail yet failed to mar,

your enjoyment of gaming, thanks for playing!

Yes haha its true that random clicking might be the best strategy.. A full release could do with some balance and a refresh on how we generate the words!

Glad you enjoyed it anyway and thanks for playing :D

After I got the power ups and the time decreased I saw and felt the vision for this game. Super simple and super effective! A really nice take on the theme, a rougelike speedrunner !

this game is hellish, hilarious, bizarre and gross all  in the best ways ! Gave me a good giggle and my god the sfx were so gross and yucky (in the best best way).

This idea was executed to perfection and I'm a very big fan of this disgusting take on the theme!

Very cool concept - liked the trade of between keep things in your orbit to power up vs shooting them in desperate situation ! Satisfying to play as well : )

somehow one of the most engaging games i have played so far. well done haha

Comment from other person who worked on loop dogg - Really loved the art, I can tell a lot of love went into the visual style!

I'm glad you were able to get some joy out of it despite not being a native english speaker! If we were to ever move forward in this project, different languages would definitely be something I'd love to implement! And also you're right.. it occurred to us too late that there isn't really a win condition, just a lose condition! Our hope is that Mark Brown's words were wise in saying that fun matters more than anything for a game jam game lol

simple game but works well. almost made a game very similar to this one haha

(1 edit)

This game is hypnotic in the best way! I really enjoyed finding the best racing lines and taking turns as tight as possible - oh what a joy it was to traverse a shape with only one face!

My one feedback would be that sometimes it could be a bit confusing seeing traps and boosts on the opposite side of the track, and also sometimes it felt like they came out of nowhere a bit.

besides that, I also enjoyed how the soundtrack developed as you played : )

fun little game with a nice style :)

cool vibe and nice style. great work

Liked the idea of loop cards and the tutorial was refreshingly thorough ! Very good thing to do as lacking a good explanation or tutorial is something that game jam games often suffer from! (Ours included!)

thanks for giving it a go anyway! the aim is to make bars that rhyme with eachother to get more points essentially. you can create loops around unwanted words to refresh them. thanks for the kind words :)

one of the most competent presentations in the whole jam for sure. cool game!

simple concept with cool execution. solid game

(1 edit)

heya, dev here, glad you liked it! I spoke about it a bit in another comment, but getting the word bank was two pronged

1. Processing a data set of over 100,000 rap lyrics

2. Data set of a bunch of words with their phonemes

3. Grabbing (clean) words from the rap lyrics based on its frequency and Voses algorithm

4. Checking it against the phoneme data set to see if I can detect what it rhymes with.


The data sets were stored as csvs in the game data and then loaded into dictionaries on runtime (hence the relatively long load time for what presents itself as a pretty simple game)

in hindsight I should’ve combined step 4 into step 1 but was too late for that by the time I realised !


that’s the gist of it but if you want more detail let me know 🫵😎


EDIT:

As a point of interest, i believe the occasional hangs people have experienced is when the cross reference fails and the game can’t generate a new word that rhymes (despite my attempts to create redundancy)

fun game with cool rogue like powerups!

love the bars Kalango