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Thanks for the honest feedback it means a lot! As is the nature of a game jam I completely agree that we didn't quuiiite stick the landing. Whilst I think it still manages to be fun and play satisfyingly, I (the dev) could've done with an extra day alone just tweaking how the words generated to make rhyming not necessarily easier, but certainly more intuitive. 

If you find the time though, could you go into more detail about what you mean about the UI's double-edged-ness? I'm keen to understand your critique fully and with certainty!

Thanks for the kind words and glad you liked the heart of our game despite its flaws!

Yeah of course! So basically what I mean is that one hand, the word selection UI allows for the loop gameplay to happen, but also since the words are all kind of floating about and you only have a limited amount of time to make heads or tails of what words are part of that soup and where and had an even harder time finding which ones rhymed and how best to connect them. Oftentimes I found that the bars I constructed made no sense as an actual spoken phrase. That's pretty much it though, I had no other issues with the game and thought you did an amazing job otherwise!

interesting I see what you mean! If we do a full release, I’ll stay conscious of  how the speed of the game and number of words on screen  affect the players ability to make strategic decisions moment to moment :D

Thanks again for the thoughtful feedback!