Thanks for the honest feedback it means a lot! As is the nature of a game jam I completely agree that we didn't quuiiite stick the landing. Whilst I think it still manages to be fun and play satisfyingly, I (the dev) could've done with an extra day alone just tweaking how the words generated to make rhyming not necessarily easier, but certainly more intuitive.
If you find the time though, could you go into more detail about what you mean about the UI's double-edged-ness? I'm keen to understand your critique fully and with certainty!
Thanks for the kind words and glad you liked the heart of our game despite its flaws!