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IcyPenguin_

128
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A member registered Sep 18, 2016 · View creator page →

Creator of

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Ayyyy, what are the odds?

Even though it's past voting time, I'll still play yours! I'd love to see what differs in our approaches.

Regarding "explaining ourselves better", we actually learned from the last jam that we did that intuitive in-game tutorials for jam games are an absolute necessity, because a lot of people got confused about how our last jam game controlled, and we took that feedback into consideration for this game.

Thanks for liking the art and music! We put a relatively decent amount of thought into them for a game jam deadline.


And yeah, beyond buying every move in the shop, not much incentive to keep going, which I agree is a huge issue. Maybe in a post-jam update, but that's if that even happens.

Sorry, I'm just now seeing this, I've had to work my day job all this past week, and although it's past voting time, I will still play your game!

I agree, there's not much of an incentive to keep playing beyond buying everything in the shop, but hey, it's something!

There's a smaller font in the game files, we didn't have enough time to change the font of the text before the deadline. We tried to compromise by putting new line characters everywhere instead. Thank you for your feedback, and glad you enjoyed it! :)

Appreciate it! Thank you for playing it!!

Yes!! I always turn to Mega Man as inspiration for all of the music I make. I use the same instrument sets too. The turn-based combat was decided last minute. It was originally going to be an auto-fight, but we thought it best to give the players something more to do to be active.


Thank you for your kind words! :D

So believe it or not, buying characters was left on the cutting room floor. We called it the "hiring" system. We just didn't have enough time to implement it, and figured the thing people would want to customize the most would be their moveset.

Oh and thank you for the music compliment!! I love composing for my games.

Also yes, we're well aware of the game's accidental insanely easy difficulty, and we're equally sorry for that, but I'm glad you still had fun regardless!!

Keep saving that pity money, you'll get that shiny new damaging move in no time flat! :)

I get to make this poor sap named Tony lose the only money to his name (that being $20). 10/10, would spin again

"The power of suspicion... in the palm of my hands."

GG Evan :)

So... I actually didn't realize that the achievements give you hints about what to change about your strategy, and I'm really dumb for not noticing that in a game literally called Underachiever.


Great game, surprising amount of content, great concept/puzzle design.

Art style reminds me a lot of Neutronized's games (in a good way!! I love that art style, so naturally I love this too)

Really creative concept.

Was gonna criticize the level select screen as unnecessary at first before I realized that it was the only thing that motivated me to complete the whole game since I knew how much content there was and how much I had left.

Also, love the squash and stretch on the ball. Not really the easiest thing to do with pixel art, but it looks great.

I can concur. Really fun once I learned you shot by stepping on the arrows. I love that you progress two characters at once.

Ahhhhhhhh, silly me! I'll definitely be trying again with that knowledge in mind!!

I, like a few others, accidentally skipped the tutorial and never got it to refresh. Seems like it'd be fun though!

This is gonna sound like a weird bit of praise but I LOVE how the tutorials were handled in this game. No text, just purely discovery told through images tangible to the game world.

The concept is super creative and has a lot of potential, I just think the introduction of the main mechanic took a liiiiittle bit too long to get to. You could probably introduce it as early as stage 2.

Other than that, banger game. GG.

The dialogue was great, and gamepad support is a nice feature. I loved the game a lot! That being said, I might be doing something wrong and can't get past the third level?

Thanks so much! It's now my life's goal to obtain the final hidden super secret 15th star :)

Thanks for the feedback! And don't worry, a lot of people shared the same sentiments about balancing and the lack of loadout saving.

The Persona series is a really interesting comparison, but I totally see it now. Good catch!

Not sure if we'll be working on this post-jam. Only time will tell.

Hey guys, this is my completely justified and totally not joke review of Lakitu Simulator 2023. The racers all thanked me. This would never happen, as Lakitu is never thanked. Very unrealistic, 0/10.

Jokes aside, this game was very fun and I could play this for way longer than I probably should if I let myself. GG

I'm guessing that means you liked it?

Yeah, we tried implementing it, but couldn't get it to work in time for the jam. But I'm glad you had fun nonetheless :)

Hehehe, thanks! My inner Dungeonmaster really shone through with this project I think lol

Oh, I'm sure too. Our GDD for this game has a lot of stuff left on the cutting room floor, we had to shrink it down to bare necessities for jam time. Glad you enjoyed it!

Thanks! We appreciate it!

This idea was actually sitting in a notebook of mine for like 3 years, so naturally, I too would want to see this be expanded upon. I just thought using it as the concept for this jam made sense. Now whether or not we'll actually continue work on it has yet to be seen. Probably not, but it's also a little too early to tell.

We spent a bit more time on the UI than we usually do, so thanks for noticing! Glad you liked it!

Oh we absolutely did not have time for balancing. We're aware of the meta lol!

Yeahhhh, sorry about that. I know exactly what you're talking about. Here's the story: we tried to implement move memory, but no matter what we tried, it wouldn't work, and we thought it would be best to focus on building the rest of the game than trying to fix a bug that would just be annoying to players at worst. Glad you still had fun though! Thank you for accepting the jank :)

I don't know what I just played, but I strangely want more of it.

Heyyyy a Pico-8 game! Nice! Also, this was a really unique concept that I liked a ton! Would you believe me, though, if I told you that this was not the first isometric grid-based strategy game about insects that I've played? I'm not saying this is unoriginal at all, I'm just amazed at the fact that there's another game that fits those criteria lol

I just played anti-Tetris, and I didn't think such a thing could exist, but I'm sure happy it does now, because I loved every bit of it!

Title doesn't lie. I love the bloom and the curved CRT monitor aesthetic, and I also loved the part where God becomes stereotypically Australian (iykyk)

One of the best games I've seen for the jam so far. I am now eagerly anticipating the sequel where we get to play as a chef in a realistic FPS.

Whoever came up with your team's game title should feel proud :)

Fun game! Amazing art, and enough mechanics to be a really replayable score attack game!

I have to agree with most people, the camera was jank as heck, I think having a fix for it would've done wonders. Beyond that, the game's pretty decent, nice work!

Oh, it's our pleasure! It's not every day you can get gut punched by a gnome as a giant dragon, ya know? :)

Glad you liked it!

Ayyyy, a music comment! Thank you so much! I loved making it!