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Yeah of course! So basically what I mean is that one hand, the word selection UI allows for the loop gameplay to happen, but also since the words are all kind of floating about and you only have a limited amount of time to make heads or tails of what words are part of that soup and where and had an even harder time finding which ones rhymed and how best to connect them. Oftentimes I found that the bars I constructed made no sense as an actual spoken phrase. That's pretty much it though, I had no other issues with the game and thought you did an amazing job otherwise!

interesting I see what you mean! If we do a full release, I’ll stay conscious of  how the speed of the game and number of words on screen  affect the players ability to make strategic decisions moment to moment :D

Thanks again for the thoughtful feedback!