Out of 6K+ Entries, I do think #1378 place is great! Thanks so much for rating! :D
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Yello.Backup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1080 | 3.722 | 3.722 |
Enjoyment | #1150 | 3.389 | 3.389 |
Overall | #1378 | 3.481 | 3.481 |
Presentation | #2006 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game uses it as a gimmick allowing for swapping, or "reversal", of properties/behaviors [USE https://cloudconvert.com/rar-to-zip TO CONVERT TO ZIP]
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Absolutely, see reply to https://itch.io/post/8179624. I have a Pencil 2D planning document saved and am putting together a better tileset rn. Also since the game isn't pixel art, gotta be extra careful lining up seams between tiles, or everything will look weird 😬. Thanks for the thoughts I really hope the full game turns out good. I'm going to redo the WHOLE thing, adding slopes, a new system for player movement, and maybe revamp how swapping works? I wanna add zones, bosses, world map, saving, ect. and have 6 unique worlds visualized and planned, with new features to introduce lined up with each! Some stuff I'd like to add I thought about but couldn't would be: Moving platforms (actually moving blocks that stick to each other but that's beside the point), Mimics / Reversed Mimics, more enemies, Fireball throwers, ect.
IMO this game should be getting more attention in the jam. This game's concept and puzzle design is genius, and all the gimmicks are done really well! When possession gets introduced, I though it was pretty neat, then the pink fuzz gets added, which I though had great puzzle potential, but when it's shown that you can switch ANYTHING with anything else, not just the player, I was really blown away! My few criticisms would be that 1. The platformer and box physics feel a bit stiff and sometimes hard to control, and 2. The mouse cursor and fuzz tutorials took me a minute to get. This one is a minor complaint: In general, I really loved how you did the tutorials, but the mouse dragging one initially read as some sort of arrow to me for a bit. The fuzz one isn't bad but the mechanic was a bit unclear at first until I got it, I think it might be introduced too soon after the possession mechanic (I also think more sound and visual cues might help people understand what's going on better, but I understand that's probably a time constraint thing more than an oversight). All in all, I think this game's mechanics are really great and it could do really great expanded upon if you have the desire to!
BTW, at the time of writing I got to the first level with the fuzzy stone block, got the player up with that stone block but don't see what to do next. I'm going to keep playing later though :)
Thank you SO much for the feedback!!! :O You know I think I might try making this game again but do it better this time. Oh and btw hint: bring the mossy stone down into the corner so you can jump up without anything else, swap yourself with the immoble object, get ontop of yourself from earlier, and swap with what is below you. From there you should figure it out, but this part requires some speed. Oh yeah and the sound thing is from not being able to implement footsteps correctly so I gave up on sound and masked it with bg music. srry lol. Anyways yeah thanks for the feedback on moss being introduced a bit early, I really didn't consider puzzles with full freedom lol. Also I hate lvl 11 you will know it when you see it :\ I apologize to the world for it. Oh and the physics bit yeah I've never made a platformer before so I had to look up 2 basic tutorials for quick player movement and of course that brought some jank :\ used default physics for most, or added gravity and friction to some. You know though I could've added animations to pushing stuff :o anyways good luck and thank-a-you so muchh for playing-a-my-game!
USE https://cloudconvert.com/rar-to-zip TO CONVERT TO ZIP
This is gonna sound like a weird bit of praise but I LOVE how the tutorials were handled in this game. No text, just purely discovery told through images tangible to the game world.
The concept is super creative and has a lot of potential, I just think the introduction of the main mechanic took a liiiiittle bit too long to get to. You could probably introduce it as early as stage 2.
Other than that, banger game. GG.
Very fun! jumping is a bit annoying, but the levels were quite fun, good work :)
This is a fantastic idea. You HAVE to make this a full game, I'd play it immediately.
Huh, there is a funny little bug I found near the end of the jam where sometimes you would have to click the second thing again to finish swapping. Maybe? Also swapping only works after introduced in level 4, the one with the cursor statue. Turns out the bug is when you let go of click over pink moss the swap script won't register to let go right. In other words just click again somewhere else when that happens.
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