Througouhly enjoyed this one, reminded me a bit of the Impossible Quiz but was funnier and far less frustrating lol
jarch2
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Damn, you have a really fun concept but the dominant strategy is just a little too easy to find and it trivializes the challenge. Other people have made a lot of cool suggestions on fleshing out the game to make it a little more mechanically interesting with more weapon/monster variety, but I had one idea that it would be interesting to add in elements where sometimes you do have to hit the enemy. For exapmle armed enemies could also swing their weapons and you'd have to hit the weapon to parry them and protect our violent hero. Great work already though!
I could see this being a pretty interesting roguelike actuallly. You kinda have to become increasingly strong to evade capture, you learn new moves, get new traits, and then eventually when you are captured that build is now something that can show up in the trainers' teams in the future. Fun take on the theme!
Okay actually how did u make an entire card game in 48 hours? Love the themeing, and I feel like it could be a really interesting competetive game tbh. Kinda how Bloons is set up where you decide what type of climbers to send at your enemy based on what kind of deck they're playing. Had fun with it, great work!
I might just really suck, but I think more asteroids per second would improve the experience lol, give the player more to chuck at the ship! Really fun take on the theme, the bullets wrapping around the screen is a really nice touch bc it makes it a real challenge to get anywhere near the ship if you aren't paying attention to where it's shooting. Great work here :)
First 5/5 across the bord I've seen in a little while! We steered clear of "reverse tower defense" because we were afraid we couldn't make it intersting with a unique spin, but you've done such a great job, I absolutely love the puzzle elements! I kinda wish there were a speed up button, bc for some levels I just wanted to throw some units out to see like where to place the archer to hit the button when I wanted him too before planning out my whole strategy. Really great work here!