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jarch2

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A member registered Jul 11, 2021 · View creator page →

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Througouhly enjoyed this one, reminded me a bit of the Impossible Quiz but was funnier and far less frustrating lol

Very solid, though I got a little bit frustrated having level ups heal me back up, which isn't a bad thing or anything, just tooke me a long time to realize it was happening lol. Fun take on the theme :)

Awesome concept! designing levels around it is kinda tough, but i definitely think there's a lot of space for fun stuff here! great work :)

Lokey addicting! The gameplay loop is really engaging, my only wish would be to see some enemy variety! Great work here!

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Damn, you have a really fun concept but the dominant strategy is just a little too easy to find and it trivializes the challenge. Other people have made a lot of cool suggestions on fleshing out the game to make it a little more mechanically interesting with more weapon/monster variety,  but I had one idea that it would be interesting to add in elements where sometimes you do have to hit the enemy. For exapmle armed enemies could also swing their weapons and you'd have to hit the weapon to parry them and protect our violent hero. Great work already though!

Fantastic take on the theme and presentation! Only comment is that the controls are a little bit hard to remember, maybe having prompts next to different actions would be helpful? You came up with the best title in the jam btw :)

I could see this being a pretty interesting roguelike actuallly. You kinda have to become increasingly strong to evade capture, you learn new moves, get new traits, and then eventually when you are captured that build is now something that can show up in the trainers' teams in the future. Fun take on the theme!

Fun! I like the gameplay loop a lot, it's always pushing you to make yourself into a stronger hoard but also you can never really rest or hunker down. Love the zombie sounds too lol :)

Very nice work here! I love the vibes you've got going on, and the core premise is a very fun take on the theme. Controls could use a tiny bit of tweaking, and I might just be bad, but the spore enemy seemed really difficult to counter. Had a lot of fun!

The quest giver / quest management take is one of my favorites, and something I was really intersted in during our brainstorming phase. I had no idea what to actually do with the idea, but you've executed on it so well, great work here! had a lot of fun :)

Really solid entry! I liked the shifting through green mechanic, definetly got a cool "oh snap" moment out of me. Mechanics like that are always fun to discover organically :)

Okay actually how did u make an entire card game in 48 hours? Love the themeing, and I feel like it could be a really interesting competetive game tbh. Kinda how Bloons is set up where you decide what type of climbers to send at your enemy based on what kind of deck they're playing. Had fun with it, great work!

Oh my god I worked so hard to get good at this game just so I could hear more of the absolutely bopping music! Very simple concept and well executed, had a fun time! good work :)

Music was some of the best fitting and integrated into the game that I've seen so far in the jam! There's a lot of stuff you can do with this concept, this one keeps it simple and executes it well, feels very smooth to play. Good work :)

Loved the level with the pile of money right to the left u have to kinda stumble across. The balance between playing it safe to avoid dying and going quickly to avoid running out of cash is really fun, and the overall vibe was just sick! Great work :)

I actually love this so much! Inverse Plants vs Zombies is a nice idea, and your characters have a lot of charm to them. The heart is just so weirdly threatening, great vibes, great execution, great concept :)

I might just really suck, but I think more asteroids per second would improve the experience lol, give the player more to chuck at the ship! Really fun take on the theme, the bullets wrapping around the screen is a really nice touch bc it makes it a real challenge to get anywhere near the ship if you aren't paying attention to where it's shooting. Great work here :)

Solid game here, would be really fun in like a minigame collection with 4 players and one player switching into being the giant robot every so often. Had fun with it!

LOVE the concept, makes for a great puzzle platformer. The controls could definetly use a bit of work but I had a lot of fun trying to make my dad... unproud of me? Great work yall :)

took a LONG time to killl the first two kights with just one sawblade. Had a lot of fun afterward tho :) Balancing is hard but the core gameplay loop is interesting. enemy variety would open up some interesting decisions for the player if u have any plans to continue working on this. Great work!

Lowkey pretty fun, I like the tile track cuz it makes the game feel a lot faster and more energetic than some of the other dungeon makers I've seen so far. There's definitely room for growth, but awesome job here!

First 5/5 across the bord I've seen in a little while! We steered clear of "reverse tower defense" because we were afraid we couldn't make it intersting with a unique spin, but you've done such a great job, I absolutely love the puzzle elements! I kinda wish there were a speed up button, bc for some levels I just wanted to throw some units out to see like where to place the archer to hit the button when I wanted him too before planning out my whole strategy. Really great work here!

Solid concept and execution here! Lot of little things QoL things that would make it way more enjoyable (radar for seeing enemies past the screen, slightly slower character / faster bullets, etc) but it's already a lot of fun! good work :)

I really like this, graphics were solid and the camera was surprisingly functional, i imagine it was difficult to implement so quickly! Nice work!

Love this! seen a couple other "place the platform" games, but this is the first one that's like... Doodle Jumpy? Really fun take on it, great work!

Really charming! would love to play the race game against other people lol, great work!

Very fun! Enemies got stuck easily, but other than that really well execution on a simple but charming concept! great work!

Great spritework and sound design! love the take on the theme, simple but satisfying :) great work!

spent way too long trying to win lol, kept getting to 9 and losing one over the edge. Great work!

It's like Neko Atsume but the other way around lol! Great work, very cute :)

Amazing! love the take on the theme, the doting parent trying to baby their kid is just so cute :) Great work!

Yeah the timing on some of the mice levels can be tough, glad u liked it tho :)

Very fun! jumping is a bit annoying, but the levels were quite fun, good work :)

Presentation made this stand out to me among a lot of the other similar "control the level" games, I thought i was exceptionally polished and you had some fun mechanics to play around with. Great work!

Voice acting 10/10! I love the reversed menu buttons lol, the whole game was a little hard to play / understand what to do, but it had a lot of charm :)

Jesus if i play another reverse snake game that takes me by surprise again by being really original im giong to lose it lol. Love this man, was not expecting the multiple snakes but it makes the game really feel dynamic and engaging! great work!

So good, I love it! reminds me a little bit of Super Auto Pets for obvious reasons but I like that instead of being a symmetrical board the enemy is that singular "hero." there's a lot of really cool design space here, definetly looking forward to playing more if you plan on continue working on it!

love the reverse bullet hell lol, the screen gets so busy it's great! good work :)

Oh my god how cute!!! Only note is that the contrast between the brown text and brown box on the other girl is a little difficult to read. Jack is such a good boy, great work :)

Ngl u really had me at first lmao, thanks for taking the time to write all that ;)