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Little Man Behind the Screen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1212 | 3.667 | 3.667 |
Presentation | #1939 | 3.361 | 3.361 |
Overall | #1966 | 3.269 | 3.269 |
Enjoyment | #2741 | 2.778 | 2.778 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Little Man Behind The Screen, we reversed the role of the gamer himself; YOU play as the level designer. A game critic is playing your isometric shooter-game, you are INSIDE his computer, and your job is to make sure he enjoys the game he is playing by editing unfinished levels to redesign a more enjoyable experience. In simpler terms, you play a puzzle game
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
The game's art style is visually stunning and has impressive attention to detail. Although the controls were a bit tricky, the writing and story were really entertaining and made up for it, creating a fun experience overall. Well done!
Game jam issues by the looks of it, but it seemed interesting, I'd like to see another version of it
wow the art is so polished! i had a bit of problem with the controls but the writing/story makes up for it haha
Nice idea, dialogues are kinda fun! Had some problem with inputs.
That's such a cute game! Especially I love the joke with the fan!
Love this one, the narrative made me crack up a smile more than once.
I liked the dialogue a lot! The puzzles are also interesting. Although it may be a little bit hard to manipulate the character, the overall experience is good! It is nice to play a narrative based game in the game jam. Nice take!
Really great idea, the writing was pretty fun xD! Nice take on the theme, it fits very well.
Voice acting was pretty fun, nice work getting a working story alongside the game release in 48 hours. The core game loop was a neat take on the theme (especially alongside the story), as others have said the box placement could be a little janky but nothing game breaking and understandable given the time constraint's. Good job!
At first I was confused, but the whole idea is really nice. And congrats on the voices :D
Haha the voices cracked me up! It has a lot of potential, it's also visually very pleasing. Well done to the whole team, this made me laugh and enjoy :)
Nice voice acting on this one :) The PC component coming together to get the critic to like the game is great stuff! kind of similar to our game in a sense. I Like it!
Neat puzzle design. Visuals are well done. Controls were a bit off and somethimes glitching out, but definitely playable as far as jam games go. Love the story you came up with!
Good work guys! My only complaint is that half the time I can't place the boxes, otherwise it's really excellent for 48 hours!
I enjoyed the dialogs, great game!
The only thing I noticed was that if you’re not in full screen mode, the loading bar covers half the level.
Great concept, the game is a bit jank in its current state though :)
Hello, yes we did what we could considering the goals and time we had, but thank you for your review!
The game could use polish, the idea is interesting though, I could see myself playing an entire game with this premise. Obstacles that get more difficult, tools in the level like fans and magnets to drag enemies around. I like that the PC components all had their own voice. Nice job
we are glad you enjoyed these aspects of the game, thank you for your review! and yes! the puzzling can be scaled nicely in case we decide to fully polish the game, thanks for the suggestions!
Cool idea! Professional UI (just scales weirdly) and voice acting :)
Glad you liked it !
As said previously the removal and placing of the block is a bit weird. But I liked the concept and the execution regardless
Thank you for playing our game!
Great game! The removal and placing of blocks was a bit janky, and I somehow managed to, when skipping loading, make the critic spawn at where I was, but otherwise it was a really cool game, and awesome idea! I loved the story about how the pc could not handle the game.
Thank you for your rating and feedback <3 you are right, we had too little time to fully debug since the project was a bit ambitious, but I am glad you have enjoyed it!