What does upgrading dice do?
Heroshrine
Creator of
Recent community posts
Also the timer is broken. My timer always counts down, enemy timer only counts down when they are deciding on a turn. Somehow I went from 10 seconds to 2 seconds after I played.
Edit: Yea I seriously can't beat the last level because I'll go from 10 seconds to 2, then I can't click fast enough to place my last piece.
yes, sorry, totally forgot to put the instructions in the itch page, since no one will be able to figure it out lol. You need to swap one of your purple towers to hold it by holding left click on the image that pops up when you mouse over it, then place an extractor on a rock. I’m aware it says this nowhere in the game, we unfortunately completely ran out of time. The enemies also are a bit bugged, you probably just completely dominated them lol, the original ones are supposed to keep growing stronger but we tunes it super easy since last jam this team did together ended up being way too hard for players lol. Rather have it too easy than too hard for a game jam.
thanks for the genuine feedback and for playing! Glad you liked the atmosphere. We all work, so we really only had about 4 days total to work on this, half of which was spent on the vibes lol.
hey thanks! Yea there are a few bugs and other issues, we want to upload a fixed version after the 5 days, but dashing wasn’t one of them (that we are aware of). You need one of your minions to be able to dash and it leaves them behind, and killing all the enemies opens the gates.
Thank you for the feedback!
As in it runs in full full screen? I am trying it out on an iphone 11 in safari, when I tap fullscreen nothing happens, it just highlights the button white but the search bar and tabs still appear. Perhaps it is something with apple or safari, for example the purple enemies in the ball dodge game appear jittery on my iphone 11, but not on my friend's android phone using chrome.
Thank you for your comment and feedback! I will check out your game as soon as I can.
I agree that the tower's shots should be a bit more visually clear, in fact there's particle effects for all of them, but we ran out of time to correctly and accurately depict where a tower is shooting. Hopefully at the end of the week we can fix a few of the major bugs!






