I had a lot of fun playing this! The variety of minigames is amazing, and it really reminded me of WarioWare in the best way. The art style is gorgeous and stays consistent throughout the whole game, and I absolutely loved the music too. Fantastic job, seriously! 👏
Coding4rtist
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Had a lot of fun playing it! The hot potato concept fits the theme really well. I loved the Buckshot Roulette vibe, expecially the intro, was great! I'm also a big fan of the character designs, they're hilarious.
The only thing I'd improve is making the turn flow a bit clearer and maybe avoiding having some minigames hidden behind the cards in your hand. Other than that, greally great job!
Thank you so much for playing and for the detailed feedback! 😊
Yeah, the game definitely needs some balancing and tuning. The spider monsters actually collect the dropped items. The idea was to first automate the digging with the zombies and then the collecting with the spiders, encouraging the player to switch between different molds to keep the automation going. I'm really glad you enjoyed it!
Had a lot of fun playing it! The monster designs are amazing! I really loved the art style and how you mixed the Pokemon/Slay the Spire formula with the math mechanics. The only small thing I would've preferred is a UI that feels a bit less inspired by Slay the Spire. Other than that, you've got a really solid foundation for a full game. Congrats! 👏
Great take on the theme! Loved the light mechanic and the art. Those fireflies are super cute! The music is also fantastic and fits the mood perfectly.
One thing that would've been a nice addition, in my opinion, is a clearer stamina bar or indicator for the flying. I'd also love if the stamina bar refilled instantly on the ground. I tend to play fast, so those short waits for the stamina to fully recover felt a bit punishing, though I totally get relaxed pacing you were going for. Great work overall!
Thank you so much! It's always awesome to bump into fellow italian devs, really happy you liked it!
You are actually right, that was a bug we introduced in the final minutes before the deadline (the classic panic hour rush 😂). You're the first one to notice it, so well spotted! I'm glad you appreciated the polish despite that!
Man, this game is seriously addictive! The gameplay loop is simple but so satisfying and is so perfectly balanced that I ended up playing for way longer than I planned. If I had a small note, I think the ending could have been a bit more impactful/satisfying. But that's just a minor detail, the game is great! Good job!
Such a relaxing experience! The mechanics are super intuitive, and it’s totally self-explanatory without needing a tutorial. I loved the minimalistic style; it's really satisfying to play. It starts off a bit slow (personally, I would have preferred if the new blocks and mechanics were introduced a little faster), but overall, awesome work!







