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Coding4rtist

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A member registered May 05, 2016 · View creator page →

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I had a lot of fun playing this! The variety of minigames is amazing, and it really reminded me of WarioWare in the best way. The art style is gorgeous and stays consistent throughout the whole game, and I absolutely loved the music too. Fantastic job, seriously! 👏

Had a lot of fun playing it! The hot potato concept fits the theme really well. I loved the Buckshot Roulette vibe, expecially the intro, was great! I'm also a big fan of the character designs, they're hilarious.
The only thing I'd improve is making the turn flow a bit clearer and maybe avoiding having some minigames hidden behind the cards in your hand. Other than that, greally great job!

Thanks for playing it! I'm glad you enjoyed it! 😊

Really cool take on the theme! It wasn't immediately clear to me how to jump, but once I figured out, it became really fun to play. I also loved the visuals, they're gorgeous (loved the small bug, it's so cute!).  Great job! 👏

Thank you so much for playing and for the detailed feedback! 😊
Yeah, the game definitely needs some balancing and tuning. The spider monsters actually collect the dropped items. The idea was to first automate the digging with the zombies and then the collecting with the spiders, encouraging the player to switch between different molds to keep the automation going. I'm really glad you enjoyed it!

Thank you so much for playing, and thanks for the kind words! I'm really happy you enjoyed it!

Thank you so much! I'm glad you liked it 😊
And sure! I'd be happy to check out your game!

Had a lot of fun playing it! The monster designs are amazing! I really loved the art style and how you mixed the Pokemon/Slay the Spire formula with the math mechanics. The only small thing I would've preferred is a UI that feels a bit less inspired by Slay the Spire. Other than that, you've got a really solid foundation for a full game. Congrats! 👏

Really loved the concept and the execution! Everything feels so polished. This is definitely one of my favorites so far. I had so much fun completing it. 5/5!

Thank you so much! I'm glad you liked it! 😊

Great take on the theme! Loved the light mechanic and the art. Those fireflies are super cute! The music is also fantastic and fits the mood perfectly.

One thing that would've been a nice addition, in my opinion, is a clearer stamina bar or indicator for the flying. I'd also love if the stamina bar refilled instantly on the ground. I tend to play fast, so those short waits for the stamina to fully recover felt a bit punishing, though I totally get relaxed pacing you were going for. Great work overall!

Thanks for playing it! I'm glad you liked it! 😊

Thank you so much! It's always awesome to bump into fellow italian devs, really happy you liked it!

You are actually right, that was a bug we introduced in the final minutes before the deadline (the classic panic hour rush 😂). You're the first one to notice it, so well spotted! I'm glad you appreciated the polish despite that!

Thanks for the feedback! Glad you liked the polish. A quick tutorial on that definitely would have helped. Thank you for playing! 😊

Thanks for the honest feedback! We definitely went overscope with this one. It was supposed to be more of an incremental game, but we ran out of time to add the depth and upgrades it needed. I didn't even get to test the full loop before submitting, so I totally get your point about direction.

Thanks for the detailed feedback! I'm glad you had some fun with it. You're right, we should have added a better indicators for the molds or a tutorial for teeths. Thanks for playing it!

Thanks so much! We definitely went a bit overboard with the scope for a jam, but I'm glad you enjoyed what we managed to get done!

Thank you! There are actually 2 creatures in the current version, the second one unlocks once you collect 15 teeths. We had a lot more ideas, but we simply ran out of time 😄

Thank you so much for the kind words and for the feedback! ❤️
I totally agree, we'd definitely like to make the progression feel more tangible and addicting.

Thanks a lot! I'm glad you liked it! 😊
Yeah, we'd love to expand it with upgrades, different molds and tools in the future!

Really simple but fun idea. Those ending messages cracked me up! 😂  Great job!

This seems like a really solid concept, I can totally see this becoming a full game! It's really polished and fun to play, and I loved the monsters design too. Keep it up!

I really liked the premise of this one! The gameplay is super simple but it fits the theme perfectly. That explosion video killed me XD, loved it! Good job!

Thanks for playing it! I'm glad you enjoyed it!

Really cool concept! I liked the fit with the theme and i think it has a lot of potential. With a bit more content and polish, this could grow into a really fun game. Great job!

Really cool entry, deserve more attention! I loved the variety of the different countdown types. The upgrades felt well balanced, and I'm a huge fan of the minimal futuristic UI! Great job on this!

Man, this  game is seriously addictive! The gameplay loop is simple but so satisfying and is so perfectly balanced that I ended up playing for way longer than  I planned. If I had a small note, I think the ending could have been a bit more impactful/satisfying. But that's just a minor detail, the game is great! Good job!

That sounds so cool! Keep up the good work!

Really liked the art style and the slime animations, they look great! The puzzle are really well designed and kept me engaged. Great work!

Such a relaxing experience! The mechanics are super intuitive, and it’s totally self-explanatory without needing a tutorial. I loved the minimalistic style; it's really satisfying to play. It starts off a bit slow (personally, I would have preferred if the new blocks and mechanics were introduced a little faster), but overall, awesome work!

Awesome work on this one! I really loved the art style, the audio was great and all is really well polished. I also really enjoyed the rope mechanic. I did get a little stuck on the first ball level (I didn't realized I had to hold to throw), but once figured it out, it was a blast. Great job!

I really enjoyed the take on the theme, and i had a lot of fun playing it! It's definitely challenging, but in a way that kept me coming back for one more try. Loved the ragdoll physics and the level design.  Great job!

Just uploaded a new update that fixes the issue. The game should now run fine!

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Thanks for playing it!

Haha, yeah, Granny definitely went all in! 😂 Towards the end, she basically goes beast mode, grabs a knife and starts chasing you, so there’s only a short window to react and stop her with the taser.  Thanks for playing and for the feedback!

Thank you for playing it and for the nice words! :)

Thank you! 😊 Yeah, we ran out of time to add it in-game, so putting it on the itch page was literally the first thing I did after the deadline! 😂 Glad you had fun!

Haha, I have the same problem! It’s always hilarious when panic sets in, house on fire, and the extinguisher I just had is suddenly gone! 😂 Glad you enjoyed it, and thanks a lot!

Thanks!