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A jam submission

Tower's Last StandView game page

Submitted by jackpavey, crylica (@crylica) — 2 hours, 36 minutes before the deadline
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Tower's Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4904.1314.131
Overall#7783.7213.721
Enjoyment#9383.4953.495
Creativity#16403.5353.535

Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this Tower Defense you play as the tower.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 66 to 47 of 66 · Next page · Last page
Submitted(+1)

Interesting take on the tower-defense genre! I like that each tower comes with its own gameplay. It's also great to see so much variety within enemies! Animations are quite long though, changing position or weapon takes a lot of time. Despite that, the game is pretty merciful, given that enemies don't deal a lot of damage. This make a game last a bit long in my opinion, I wouldn't have been against losing earlier. But despite it I still had a bit of fun trying different weapons on these armies. Congrats for making this game!

Submitted(+1)

Wow gorgeous art you made for this! I love the little sprouty guys. Everything looks fantastic and the sfx sound really cute. Nice work!

Submitted(+1)

This is a really fun and creative idea! I was very confused at first so adding a tutorial would be a good idea but after I read the description it was very fun and very challenging. It would be a big change but I think it could be interesting if you had to place your towers which would survive for a limited number of turns and you could switch between them with the number keys or clicking. Great job overall!

Submitted(+1)

Making it so you control the towers is a simple but very cool change to the tower defence formula! Nice job! 

Submitted(+1)

Very cool being able to play as the tower.

Submitted(+1)

This is one of the most creative reverse tower-defence games I have seen.

The only real issue I have with it is the PC controls.

Submitted(+1)

Nice game!

(+1)

Super well designed fun game with a unique twist on Tower Defense gameplay! The artistic pixel directions were well done!

Submitted(+1)

The different towers having different shooting mechanism was a nice touch! The graphics, animations, and sounds were well done! Good job! :D

Submitted(+1)

Very intuitive and fun! Like the idea and the art work! Switching position is a very good idea for the reverse tower defence game.

Submitted(+1)

Interesting idea! Though gameplay could feel a bit slow. Maybe allowing for more towers at once, and having the towers have autonomous, but played-controlled behaviours, would have sped up the gameplay? Otherwise, with some additional features, I could see this being a full game! Well done.

Submitted(+1)

The audio was great and the art super amazing. I wish there was some UI telling you where the crossbow was going to target. The three towers where unique and the gameplay was fun. Overall great work well done. :D

Submitted(+1)

This is good. Like really good. The art style and animations are fantastic for a 48 hour game. Great work.

Submitted(+1)

I got more into this than I expected! Loved the bow and arrow action, and the animations were all quite clean. Never was able to kill a golden slime though... Great job!

Submitted

Cool game, love the concept!

And i think that it could be made into a pretty fun multiplayer mode! :)

Submitted

Pretty good game. The concept is pretty original and creative. I liked the presentation. The magic tower is almost unusable, it takes too much time for not enough reward. The cannon felt very nice and satisfying. Good job!

Submitted

Love the art style and the concept is really creative. The bow was a bit difficult to aim, and it would have been cool to have enemy types that take more / only take damage from a certain tower. I found myself using the cannon the most because it just felt the strongest and it was quite satisfying to aim and use. Great entry!

Submitted

This is a really cool concept!

Some ideas if you tweak it after the Jam - I got to wave 8 with about 70 health - the yellow enemies have way too much hp for their speed in my opinion and I basically only use the cannon - the bow was surprisingly hard to aim - maybe turn it around that you drag towards were you want to aim - should make it easyer and the magic tower felt useless because I could not tell how much dmg it dealt and who it would attack...

But I hope you keep working on it - one of the best TD games this Jam

Submitted

This is really fun and addicting! It'd be nice if you had the time to implement that currency system you spoke of but 48 hours as we know isn't a lot haha, awesome job!

Submitted

It's a REALLY satisfying feeling game! I feel like it could be made better by having tower switching bound to RMB rather than LMB. Extremely satisfying to just set myself at the end of the route and just spray and pray arrows (and ruining my fingers because of it, lol). Great job!

Viewing comments 66 to 47 of 66 · Next page · Last page