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CrossfireCam

136
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A member registered May 31, 2019 · View creator page →

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This was a cool experience. It reminds me of the classic Papa's Burgeria, mixed with the control scheme of Surgeon Simulator. I would've played more of this if not for the controls being difficult to wrangle with - personally I'd prefer to have LShift and / for grabbing, because the pinky finger isn't in the way of trying to use WASD/IJKL. Rebindable controls are a must for any post-jam patch here.

The gameplay experience here is impressive to me for a jam game with a short time limit. This feels like something I'd see in an app store with weeks of dev behind it. That impression is helped by the little things, like how the music and sfx echo about while making your move. I can't see any flaws here, except that whoever set the Par score for 3-stars on these levels is way too good at pool.

Reminds me a lot of Snipperclips. I enjoyed this one, with some polish I could see myself finishing this game & wanting more.

A game that's mostly text-based, which is also really compelling? Amazing job on the design choices here. The music track has that early-internet style aesthetic - the music style reminds me of classic Nitrome flash games. It took me a minute to understand the game, so the only suggestion I would make is to have a tutorial that walks the player through a round, to get them understanding how waiting works, and that their attacks don't work if the ability points are too low.

Cute game. I enjoyed the idea of being able to purchase an extra lane to reduce pressure from the enemies 🔥

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I may not have enjoyed this title per se in the gameplay sense, but what it is to me is profoundly interesting. I've never seen this kind of project in my couple years reviewing GMTK jam entries. It's impressive. I clicked around for about 15mins finding the little stories people had made. If a lot more collaborators got in on this, the devs could make a video exploring some of the more well-traveled roads in the narrative, and I'd watch that. I've rated the game highly for creativity & style. It's got a calming atmosphere that encourages me to read.

A con: A rare bug happens occasionally, where the clickable words and UI buttons would all become stuck. The paper's content wouldn't change.

Adorable sprites and music. I couldn't get far, because I found myself getting boxed in by the 'frens' and forced to 'hug' them whilst inadequately sized. This is a precious little game, it's inspired me to go hug a fren in real life

Heh, I like this concept quite a bit. This game takes the tasks of a 3D modeller's job and distills it to a level that makes for a satisfying game mechanic. Perhaps it would've been cool to have a time limit for this boss you need to deliver results to. Seeing that all the assets & music were made by a team, that makes me happy to see.

This game's got a simple premise, but a satisfying one, and with such good presentation in the choice of assets and music that changes when a storm begins. I'm definitely going to revisit this game if updates are released, because I'd like there to be more stakes to allowing the forest to burn, different demon types, etc. Maybe add some woodland critters who you need to protect as well - roaming side-objectives that're harder to keep track of.

The sprite-work and gameplay design reminds me of a Nitrome flash game called 'Feed Me' which has a similar stretchy-body mechanic. Your game here brings me much of the same satisfaction as playing that game. I'd enjoy playing more, but the performance issues on the web version are something to take note of.

Nice popping sound. Nice bubbles. 🫧

Aww, this game is nice! The art-style, gentle music, and simple story complement each other well. I appreciate the idea to have a sound-effect and a yellow glow when a butterfly appears, even if it's off-screen, because it prompts the player where to go next instead of having them just camp in a safe spot.

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I dig the aesthetic here. I enjoy the theme of this game - the drive of consumerism leading the player to have to destroy parts home just to fit more. I had a good time with it, and could see myself playing it if the gameplay design was touched up, the NPCs played a bigger part, etc.

My gosh, as the person who usually does UI/UX in our team's games, I can appreciate the level of effort put into the user experience here. The sounds/visuals of the box scaling mechanic, how the keys for a door move rhythmically before opening the door, the level transitions... The art for the game is well-done and the game's mechanics are keeping me interested. Amazing job on this game!

I like the simplicity in design here. I'd like to see more levels added and some user experience improvements, like tutorials.

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The pixel arts on display are cool. Based on your 'fit the theme' description, it sounds to me like the gameplay could've been an interesting take on a simulation game. Oh well, lesson learned for next time. Are you going to revisit this to complete it?

Thanks for the feedback. I'm happy we got to provide that experience for you! Follow the project if you'd like, we'll be working soon on a post-jam version with bug fixes, potentially more levels too.

Thanks for trying out our game! We'll note the issue with chests for a post-jam build.

Congratulations on your first game jam project! I like the idea here. The trouble for me is that the player character is hard to control. Jumps can't be influenced in mid-air and landing after a jump can cause the character to slide very fast upon landing. I like the character you made - it reminds me of the simple sprite for a robot I came up with for the character in my first game-jam project. Best of luck with future projects!

I love the sprites here. The game has a spooky aesthetic, so it's a nice choice of music to use. Would've been nice if the game could go on for longer.

I wasn't able to get far in the game. Any time I'd purchase a tower that harvests gems, it would shrink and disappear - repaying less resources than I'd used to buy the tower. I didn't have enough gold to buy enough towers to get any further than Wave 4. I think it's necessary to either re-balance the game, or demonstrate how to play the game correctly.

Assuming your team's made the art, it's a nice looking set of sprites. But the Unity engine work (like UI) and a lack of sounds needs some polish.

Nice puzzle game, I got through the three levels after a couple attempts. Nice go for a jam game, I'd be interested to see more levels added.

What a satisfying game! I really liked this one, it's in the top 3 games I've enjoyed this jam. Looking forward to seeing if there's further development here - I'd like the game to get challenging enough that I struggle to finish the level, I enjoy typing games. Thanks for the fun time :)

This is just the sort of game that scratches an itch for me, it's similar to many games with incremental upgrades (e.g. Learn To Fly), but in this one I felt in complete control of how far the character could travel in one sitting. I think with more upgrades and game mechanics, this game could be as fun as the classic Flash games in this genre I like so much. Nice job

What a simple idea that’ll greatly improve the gameplay experience! Thanks for the tip, we’ll add this. Thanks for checking out our game!

A great idea, added to our to-do list. Thanks for playing!

Lovely aesthetic. I was looking forward to more levels, to see how you'd expand upon this mechanic. Great effort, I had fun playing what was here!

Ambitious idea for a short jam. I haven't played a game about stage directing before, the idea would interest me more if you made extra levels. For what there is here, your team did an awesome job!

I got through all the levels. A nice puzzling experience, there's strategy involved in the later levels.

I'd say if you're going to add more levels to the game, a move queuing system would be useful. Click somewhere far away, and the game simulates all the turns that it takes to get there. Instead of having to click for every single movement.

I got to the end in 216 turns (most of that brute forcing a door as a goblin..) Fun distraction, I like the mechanic. Good job

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It'd be cool to see some polish like seeing poker chips shift around the table, players busting out, the dealer having to quickly choose who the winner of any given hand is.. Maybe calling security on rowdy players who bust out, before they can disrupt the game.

I could see this being a fun reversal of games like Poker Night at the Inventory, where instead of enjoying the atmosphere and calmly playing Poker, you're the dealer who has to be pinpoint accurate and quick at all times.

Nice effort for a jam, I'm happy you'll be coming back to it to develop it some more.

Simple gameplay & adorable artwork. Made me smile, good job :)

Scary design on the snake, both in the visuals and voice acting work, heh. I played this one for quite a while, only ever managed to get to 18 at most. Great game, one of my favourites this jam.

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The premise is interesting. Maybe there could be other foodstuffs in the level to expand upon the lore of what snakes should and should not eat - avocados slow em down, cucumbers make it bigger, etc. Great presentation and idea, not the sort of gameplay that keeps me around but still a nice effort!

Cute puzzle game, I'd be interested to see more levels, just how large and complicated the puzzle could get while still being solvable. Nice job!

Hehe, the game's premise made me giggle. It was a fun spin to have Pac-Man become a horror game of sorts. Nice interpretation of the theme!

Interesting that the controls can be swapped, with mouse and keyboard changing responsibilities. I like space shooters, and this one's no exception. I could see myself playing it more if there's different enemy types added, upgrades made available... Great effort for the jam, I had fun playing it!

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Kinda reminds me of that mobile game Reigns, how you've gotta get the best situation for yourself while minimising how much other people suspect you for corruption. Your project is a nice game :)

The game was good fun, eventually it just becomes impossible with the amount of bullets on-screen though. Nice fun concept for a jam game, great effort :)

Good idea, unfortunately I felt the games like the chest one were too unforgiving, and in the Find The Ninja game, the computer instantly spawned their flashlight on the ninja three times in a row for me... Cool art and presentation, but not something I'd play without retooling and extra games added. I'll follow to see if you do anything more with this game, nice effort for the jam.