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A jam submission

UnThrusty SwordView game page

Play as The Sword that doesn't want to hurt anyone!
Submitted by GeloRuse (@GeloRuse) — 5 hours, 12 minutes before the deadline
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UnThrusty Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8003.9303.930
Creativity#10013.7543.754
Overall#14563.4503.450
Enjoyment#30672.6672.667

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of playing as hero clearing the dungeon, play as The Sword that doesn't want to hurt anyone

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 43 to 24 of 43 · Next page · Last page
Submitted(+1)

I saw the art for this in the GMTK Discord Server, the game looks very pretty! I like the idea of having to rotate the sword to avoid attacking enemies, but I feel like holding the button to keep spinning isn't as intuitive as simply pressing the button to make the sword quickly rotate a certain amount. Still a super great idea!

Developer(+1)

Thank you for playing! I was considering making the sword rotate only a certain amount, but then i figured that knight's hand rotation will affect that amount and will lead to unprecise movement, which is aggrevating, so i decided to keep the current system. But i see what you are talking about.

Submitted(+1)

Really amusing concept, and very well-presented within the time! The art was great, I really enjoyed the variety of monsters, and I loved the little touches, like the little pause and camera zoom for each encounter.

The gameplay didn't hold up as well though - as I'm not the first to mention, just holding any direction was enough to make every attack miss. There's definitely a lot of potential in the idea - especially with enemies having different heights, some being in the air, and the knight winding up a differently aimed slash each time. With a little more time I'm sure you could iron out those kinks for a very fun game!

Developer

Thank you for extensive feedback, glad you liked the concept! I have been thinking about what gameplay changes i'd make and there is definitely quite a lot of things you can potentially do to make the game more interesting, that's true.

Submitted(+1)

I liked the concept more than the execution to be honest. You can avoid hitting anything by holding left the entire game

Developer

Thank you for the feedback! Yes, unfortunately gameplay could use some balancing and variety, but that's Game Jams for ya, gotta set your priorities right.

Submitted(+1)

Love the concept, and I found the art so appealing! Took me a while to understand how to efficiently move, and then it was a bit easy, but I had fun nonetheless! I definitely could see this game going somewhere, I'll be looking foreward for updates. Good work!

Developer(+1)

Thank you, glad you like it!

Submitted(+1)

Very original Idea and the art style is amazing. It is very unfortunate that the gameplay becomes bearly existant once you realise that you can just hold left for every single combination of monster and attack possible except for 1.

Developer

Yes, it is indeed very unfortunate, but i'm glad to hear that you liked the concept regardless. Thank you for playing!

Submitted(+1)

Great idea and also a solid realization. I found it a bit easy somehow. I just kept turning my sword left, i had no motivation to turn it clockwise. But with those planed features of yours the game's fun will be still improved. Good game for this jam though!

Developer

Thank you for playing! Still don't know if i'll update the game post Jam, but i'm glad to hear people are interested to see a better version.

Submitted(+1)

Very cool concept!

As you say in the description, it's too easy for now, but if you work on the ways to avoid hitting someone (maybe the 'player' does some sort of ever-increasing combo-attack) this could definitely be very fun!

Developer

Thank you for the feedback! People definitely gave quite a lot of suggestions to spice up the gameplay and it was pretty interesting to see how people imagine it should look.

Submitted(+1)

Very nice concept but everything goes to simple clicking one button. But art is cool. :)

Developer

Yes, looking at the feedback people are giving, the main issues with the game are balancing and engagement. That's the worst thing to fall behind on, but that's on me.

Either way, thank you for playing! 

Submitted(+1)

Art looks very good and unique, gameplay isn't much engaging as almost all encounters are solved by rotating counter clockwise (in fact, the one time I rotated clockwise I lost a life). Hope I can see more in this artstyle!

Developer

Thank you! Yes, sadly i noticed the exploit way too late and didn't manage to fix it in time, but there is way more issues with the gameplay loop, as people pointed out, that needs balancing or even an complete overhaul. 

Regardless, i learned a lot and got to experiment on new things.

Submitted(+1)

I think the presentation in this is phenomenal, the visual assets are fantastic and i love the look of the thing but the game itself doesnt feel engaging enough, sadly; something like moving enemies or something less static than just rotating the sword depending on what the thrust is could be cool! A lot of potential.

Developer(+1)

Thank you! Yes, i agree, this project is pretty much carried by the visuals. I spent too much time making the mechanic work, but didn't actually make it engaging enough, as you said. But, hey, that's Game Jams for ya, gotta set priorities.

Submitted (1 edit) (+1)

Damn, you have a really fun concept but the dominant strategy is just a little too easy to find and it trivializes the challenge. Other people have made a lot of cool suggestions on fleshing out the game to make it a little more mechanically interesting with more weapon/monster variety,  but I had one idea that it would be interesting to add in elements where sometimes you do have to hit the enemy. For exapmle armed enemies could also swing their weapons and you'd have to hit the weapon to parry them and protect our violent hero. Great work already though!

Developer

Thank you for the feedback! I also had the idea of making some monsters attack you, so you'd have to block the attack (but i guess that's technically a parry, as you said). Funnily enough, that's why a goblin has a broom, but i didn't manage to make it in time.

Submitted(+1)

It looks nice, but the gameplay barely exists. You can pretty much just hold down one button and always win. Not a lot going on. Probably better to spend less time making it look nice and more on the game.

Developer

Yes, i agree, the gameplay is not balanced at all and lacks variety, but ironically enough i did spent less time on game looking nice. Frankly, most of my time went into making the mechanics work and fixing the bugs.

Submitted(+1)

The presentation and concept are super solid! The game almost plays like a WarioWare game in that you need to react fast in order to beat a wave of challenges. This is a good idea to explore further. What if you had multiple weapon types that you needed to control/manipulate differently?

Developer

Thanks! I didn't consider the different weapons, but one of the reviewers suggested different heroes with their own fighting style, to which you have to adapt. I also considered making monsters not just stand there but attack, block and dodge. There is lot that can be done here, if you think about it.

Submitted(+1)

-Enjoyment: The is a fun and interesting endless runner!

-Creativity: Great use of the theme, very creative!

-Presentation: The art looks great and the monsters looked friendly, so I tried by best not to hit them!

-Neat game indeed!! Please check out my non-creative entry when you can :D

Developer

Thanks for playing!

Submitted(+1)

Very beautiful game, I really liked the art and the idea. Well done!

Developer

Thank you, glad you like it!

Submitted (1 edit) (+1)

The art is really cool, congrats ! I would have like more challenge or some changes in the gameplay after some fights but it's still totally okay for a jam !

Developer

Thank you for playing! I agree, the game could greatly benefit from the growing difficulty and variety.

Submitted(+1)

The art is really clean, and the mechanics are simple and creative! I think the game might flow a bit better if you could move your sword whenever, not just when the knight attacks, and if the knight didn’t stop running to swing. I also think it could do with some sort of ramping challenge - maybe the knight gets faster - so it gets harder as time goes on. Nice work, I think this game would work especially well on a touch screen!

Developer

Thank you for playing! Definitely could use more challenge, that's true. Funny that you mention touch screens since i have worked on mobile games, i guess that affected my game design somewhat, heh.

Submitted(+1)

I really liked the concept and the visuals are spot on. Of course, being this a game jam, I feel like the dodging could receive some work after the jam (I kept playing the left button, A, and it was enough for the attacks I managed to dodge). I liked your ideas to expand the concept, and I'd like to give a suggestion: after each level, the hero who uses the sword decides to abandon it so in the next level another hero comes to use it with a different swording style, so it could bring some challenges (like, idk, one hero may try to give two hits, and you have to control both to deflect the "enemies"). I really hope to see more, great work :)

Developer(+1)

Thank you! I appreciate the ideas you suggested, i also had the same idea for attack variety such as double swing, as you mentioned. Not sure if i'll expand the game after the jam, but who knows.

Submitted(+1)

Nice and well-polished game ! The monsters were cute and we definitely want to save them all ! Good job ! :D

Developer(+1)

Thank you, glad you like it!

Submitted(+1)

I loved it! The concept is really cool and it was well executed. Love the art and design of this game .The music and animation was really nice. :)

Developer

Thank you! Although the music and SFX weren't made by my team (they were taken from public resources such as GameOpenArt and Freesound, as credited in the end screen), i'm glad to hear that i managed to implement them to look natural.

Viewing comments 43 to 24 of 43 · Next page · Last page