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Castle Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #705 | 3.984 | 3.984 |
Enjoyment | #989 | 3.468 | 3.468 |
Overall | #1044 | 3.613 | 3.613 |
Creativity | #2077 | 3.387 | 3.387 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a tower defence, but you are playing as the AI that attacks in waves against a player that builds towers
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
There have been a few games with this theme at this year's jam but the tutorial and beautifully clear presentation really makes this one stand out. Seems like this could build out into a full game pretty easily
A great concept with a lot of potential to expand. The presentation is great with a great tutorial and nice UI.
Cool reversal on tower defense games. I wish the game was harder and had more mechanics because it was kind of easy. The tutorial was very good and the interactions were very fluid. Good job.
Simple concept, but fun game, good job! I think having wave-based gameplay instead of real-time would be more true to genre, but that's just a personal preference, so don't worry about it.
I love the theme and your presentation! Could be better if the units have more diverse functionalities based on their class. Please check out mine as well!
fun game, reminds me of the age of war games from back in the day
Stylish and colorful game. I really appreciated how the units & environment popped.
The rapid pace of the spawns really helped keep up the frantic energy of the run.
Good job!
The game looks pretty polished, but as with my own game, it's unbalanced. Anyway, thanks for this short experience!
Okay, that tutorial joke about the player winning was 10/10
A bit too spam-y for my taste, but still an impressive game, with animation, music, and mostly a fully in-game tutorial. Great job! =)
It's quite unbalanced but I had fun still, and I love the style of the game!
This was pretty fun, but really unbalanced since you can just save up a ton of money and overwhelm the player all at once. The catapult mechanic could help deter that in theory, but a different thing you might consider doing in a future update is having the game pause between waves and cap your resources so you're incentivized to make better strategic use of your units.
really enjoyed this. love that ur not limited to spawning at just the start
What a slick and very polished UI implementation! Def get some TABS vibes from the visuals. You may want to experiment with a cooldown between spawning waves. I found myself sometimes just spamming the most expensive unit I could afford as quickly as possible to overwhelm the player. Spawn cooldowns could add another strategic element to the decision making. Overall a very solid game and well executed! Awesome job!
Great game! Would've loved more difficulties for more challanging and strategic gameplay!
Love the presentation, amazing what you could do with only 48 hours, plays great, and the tutorial was a nice implementation. Overall great job, and glad to see another tower defence/offence game that's still different from mine lol.
Really liked your take on this concept. I think passing the tutorial by the player winner was a genius addition that really set the tone for this. Also liked the sort of chaotic nature of getting spawning things in, really good base for the game. Just would have loved more levels!
I love the implementation. It feels like view from second player 🙃
The art and the music are very nice. The gameplay is very nice. Loved how all my spawned troops were attacking the castle. Well done!
Really like the art and the game UI and interactions feel very polished. Nice work!
The Humor was good. The game overall was a bit fast paced, I almost only spammed random units because there was no time to think