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A jam submission

ReverSoulsView game page

Be the first Boss in a Soulslike and crush all challengers that come forward!
Submitted by LuckyNumber8 — 4 hours, 50 minutes before the deadline
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ReverSouls's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#26343.0653.065
Enjoyment#30302.6742.674
Overall#33242.7972.797
Creativity#40772.6522.652

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Be the very first boss in a Soulslike and crush all challengers that come forward!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Nice game! I enjoyed the graphics, you nailed the feeling of a giant boss crushing the small heroes. Good job!

Developer

Thank you for playing my game, I'm glad you enjoyed it!

Submitted(+1)

Neat concept. Minor bug: After the first hero died any hero that spawned after would   stay near the entrance and swing at me even though I was   no where near him.   I really felt like a video game boss. Good job.

Developer(+1)

Thanks for playing, yeah the AI has a bunch of bugs that just couldn't get to in time. I'm glad you liked it. 

Submitted(+1)

Wow this was a really ambitious project! Good work!

Developer

Thanks for playing, haha yeah, I was a bit nervous getting it done in time. 

Submitted(+1)

finally we have a game for sadists

Developer

Haha, that's very true! Thanks for playing! 

Submitted(+1)

It was an amusing take on the theme ! As a souls player it felt good to play as the boss, even though I still felt like I wasn't as powerful as bosses were in the Souls games (which is probably because it would be too easy then). Congrats ! :)

Developer(+1)

Thanks for playing my game! Haha, yeah I didn't have enough time to code in dynamically buffing the AI after each respawn so I had to nerf the boss a bit so that each play session would be engaging.  I'm glad you enjoyed it!

Submitted(+1)

Cool concept! It always is kind of fun playing on the boss's side of things. The game felt pretty good, but if you had more time I would add more particles when you hit the character. Overall I liked it!

Developer(+1)

Thank you for playing my game! Haha yeah, the particles got cut due to time constraints, it would be awesome to put in some dust and blood particles. Thanks for your feedback and I'm glad you enjoyed playing it! 

Submitted(+1)

Ha ha, we jokingly also thought to choose this concept for jam :) What a boring job the first bosses have... Good job!

Developer(+1)

Thanks for playing my game! Haha, yeah the first boss has it pretty easy, fighting all those noobs that won't even know what hit them! 

Submitted(+1)

Great controls and really great concept! Would be gret to be able to control different bosses!

Developer(+1)

Thanks for playing my game, I'm glad you like it. 

Submitted(+1)

The concept is neat, plus I love Souls games. It felt an appropriate amount of easy, but it gets a little stale. Also, the ai kept getting stuck behind the fog wall and attacking the air. Otherwise, the ai worked really well, and felt pretty good to fight. You also captured the feeling of a boss really good as well! 

Developer(+1)

Thanks for playing my game. and for leaving some feedback. I also agree that  the AI is really one note, I had planned to do more with it, but the time constraints prevented that from coming to fruition. Still I'm glad that the feeling of being a boss came across well and I'm happy that you enjoyed it!

Submitted(+1)

Submitted(+1)

This was fun. My only complaint is that I've played enough of these games to know that I should be taking way more of the hero's health with each hit. Great game, though, and I would love to see something like this expanded out to include more moves as well as more strategy and choices from the heroes.

Developer(+1)

Thanks for playing my game! Yeah, the plan was to have the player get"better" each time they respawn but it got cut due to time constraints. I'm glad you liked it tho. 

Submitted(+1)

I like the take on the reverse theme. I feel like there's something really fun in here, it felt good to be a giant squashing ants. I would definitely iterate more on this idea!

Developer

Thanks for playing my game, I'm glad you liked it! Def hits that power fantasy itch! 

Submitted(+1)

Love the reversed theme! For 48hr jam this came out great! I enjoyed this very much.

Developer(+1)

Thank you for playing my game, I had a lot of fun building it so I'm glad you enjoyed it as well!

Submitted(+1)

Good roles reversed idea, nice work.  With some added special effects and more combat moves this could work well

Developer(+1)

Thanks for playing my game, I'm glad you liked it!

Submitted(+1)

Great implementation of the theme!

Developer

Thank you for taking the time to play my game! 

Submitted(+1)

Now I am the one crush the tarnished. Nice game!

Developer

Thanks for playing! Its definitely a cathartic feeling being on the otherside :)

Submitted(+1)

Scariest souls game yet, I have an incredible phobia of tiny people running at me.

Developer

Thanks for playing my game! The Hero's a squirrelly one, gotta be extra careful when they get too close! 

Submitted(+1)

This is a pretty funny concept. It is really easy but I guess that's one of the perks of being a souls boss. Also, holy cow these adventurers have been leveling vigor!

Developer(+1)

Thanks for playing my game, I'm glad you liked it! Gotta pump up that vigor to be a proper souls noob ;) 

Submitted (3 edits) (+1)

Honestly I enjoyed myself while playing the game, love the music choice btw. Controls are good - the game felt really smooth. Props to you for aligning the walking sound well. Only complaint I have that it was too easy, but better that than unfairly too hard. 

Iron Pineapple should try this, I don't think he has ever played a souls game where you're a boss.

Developer(+2)

Thanks for playing my game! I appreciate the feedback, my plan was to have the hero get "better" each time they respawn but it got cut due to time constraints, so unfortunately easy will have to do for now :) 

Submitted(+1)

The art is good. I like the idea of the game. The movement and attack still need some work but obviously,we only have 48 hours so great job.

Developer

Thanks for playing my game. Yeah the 48hr window is pretty merciless, you always wanna spend more time refining things, but there just isn't any. I'm glad you liked tho. 

Viewing comments 28 to 9 of 28 · Next page · Last page