Play game
The Final Frontier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1292 | 3.329 | 3.329 |
Creativity | #1835 | 3.466 | 3.466 |
Overall | #1899 | 3.288 | 3.288 |
Presentation | #2627 | 3.068 | 3.068 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A platformer where you play as the platform.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Your game has the best sound effect of any game i've played so far! fun concept and a great cohesive theme to tie them together.
Really solid game concept, the game mechanics were fun and the music was hilarious.
Okay, if this game dosn't win an award for best audio, then the Jam is clearly rigged. u-u
Visually, the game has some flaws: bland asteroids (with seams in between the floor and bottom ones), red spikes in space, the blue and green doors' designs...
BUT! What it lacks in presentation, it more than makes up for it in gameplay! I really liked the bounce and hold mechanic, and the fact that you added a double time bonus for well-timed catches encourages you to get really good at it! There's also the different types of ships that shake up the experience ; overall it is a pretty well made platformer!
Only complaint: the camera has to follow more closely the jetpack astronaut, because level 2 has a huge leap-of-faith problem: once he launches himself to go through the blue doors, it's not really clear if he managed to pass or not, and we have no idea where it will fall.
Great job! =)
Enjoyable! It was fun to bounce the astronaut around! GJ!
Great game idea, like the controls
Very cute game! I liked your music and sound effects, they were funny and made me smile while I was playing. The controls felt good and it was an interesting take on platforming, great job!
Great take on the theme! The gameplay was challenging but overall very good. Nice work!
I really like this concept! It's fun having to control the astronaut this way, and the sound is great. I also made a game where you control the platforms, and if you have time, I'd love it if you'd check it out.
Love the gameplay! On the first play through I managed to get the astronaut to land exactly on a circular asteroid D:
10/10 sound effects XD. Had a good time with it. Nice work.
This is an amazing level design! The presentation is awesome thanks to those sfx, in general I have nothing to critique. Good job <3
Loved the sfx!
I do agree it's slightly hard at times, but the idea is cool and the implementation is solid.
I also like the fact you made a google doc, it seems you really care about improving and that's to be appreciated!
The sound effects in this are definitely superb! I also like the general idea and how it was implemented, however, it was just too difficult for me. I tried a bunch of times, but barely got through the first level. It is almost definitely my lack of skill obviously :d But also I think game could use some checkpoints in the levels, though lack of them is understandable for a jam game. All in all, a cool entry!
I managed to complete all levels with several retries, I like it regardless, fun and a great concept! Could use an arrow indicator when the astronout is off the screen though because most of the times I'm hesitant to launch the astronout instead for I'm not sure where I should be catching, that I chose green gate holding a lot when given the choice.
Also the music and sound effects are great, especially on restarts, it made me laugh almost everytime. :)
I loved the difficulty progression for levels 1-3! Not revealing the click mechanic till later is sneaky too :p
I didn't expect something like this but the idea is so interesting! It's kind of like pong except it's now a platformer. There's some details which I found really interesting, like how the angle of the jump is very variable and that moving backwards is really slow, definitely makes the whole game feel chaotic and even ragey sometimes.
Some of the levels feel abit tight though, I think the game definitely could use abit more polish especially with the level design
Nice concept! The game can definitely use more polish and effects, and the first spike where you're forced to hold onto the astronaut may be a bit too tough and I couldn't get past it. I love the sounds though, it's creative!
Hey, because a lot of people might not want to be too critical in the comments here, I've created an anonymous google form that you can fill out if you'd be willing to give some feedback here. Thanks.
Very fun game! I can imagine a rage game like "Getting Over It" made with an idea like this. Music was great too :D
It's fun, i like it!