Wow, loved it! When I threw the lure and the realization hit that almost all the ground/platforms were composed of snails, it was one of those awe moments for me. Great work!
vitorascorrea
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Thanks for playing!
The idea of the game is for the player to keep jumping on the oncoming asteroids to survive -- your initial platform is supposed to break eventually! I'll try to design around that in the next iteration of the game for sure, maybe having the initial platform collapse after a while.
Thanks a lot for playing!
What you mentioned was one of the hardest design challenges I had haha
1. My vision is that the player would be hopping around the asteroids, but it had to start somewhere. Then I realized that you can just stand shooting and escape only doing that, which led me to introduce two things: the slow initial rate of fire + the different asteroids with harder to break ores. Ideally they would crash onto your platform and force the player to move. I think that going forward the best way is to have the initial platform collapse itself after a couple of seconds, instead of hoping that the random generation of asteroids would crash into it.
2. The ship was an idea of a non-conventional timer, but that clearly led to confusion :( Since I want the game to be 3 waves long and the player needs to survive that long, I think going forward I'll remove the ship and add a counter as other comment here suggested.
Thanks again!
Thanks for the thorough feedback, really appreciate it! While I was developing the game I tried to implement all the standard quality of life platform features like coyote time, variable height jump and air resistance -- I think the game feels snappy because of those!
Unfortunately I ran out of time trying to implement the "bounce around corners" but I agree 100% that it would improve the controls of the game for sure.
Thanks for playing and taking the time to write a feedback!