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vitorascorrea

163
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2
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A member registered Oct 22, 2020 · View creator page →

Creator of

Recent community posts

Wow, loved it! When I threw the lure and the realization hit that almost all the ground/platforms were composed of snails, it was one of those awe moments for me. Great work!

Nice game, the presentation is incredible! I really enjoyed the variety of enemies and pick-ups, great work!

Nice game, the presentation is incredible! I really enjoyed the variety of enemies and pick-ups, great work!

Absolutely! Thanks again for playing!!

It is not super clear for sure 😄 hope I can make it better!

Thanks for playing!

The idea of the game is for the player to keep jumping on the oncoming asteroids to survive -- your initial platform is supposed to break eventually! I'll try to design around that in the next iteration of the game for sure, maybe having the initial platform collapse after a while.

Nice game! I had a bit of trouble with the grappling ~hook~ tongue, but really enjoyed how polished everything feels. Good job!

That's an incredible art style, I'm in awe of how good it is! I feel that the jump was a bit floaty so I missed platforms and fell straight to my death lol great work!

Really enjoyed the atmosphere of the game -- reminds me of Binding of Isaac! I got the game over screen once and it stuck in there, but the game looks promising! Nice work!

Love the art style of the game, but I found that for me the obstacles were very hard to dodge. Maybe highlighting them with a contrasting color could help? Either way, nice work!

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Thanks a lot for playing!

What you mentioned was one of the hardest design challenges I had haha

1. My vision is that the player would be hopping around the asteroids, but it had to start somewhere. Then I realized that you can just stand shooting and escape only doing that, which led me to introduce two things: the slow initial rate of fire + the different asteroids with harder to break ores. Ideally they would crash onto your platform and force the player to move. I think that going forward the best way is to have the initial platform collapse itself after a couple of seconds, instead of hoping that the random generation of asteroids would crash into it.

2. The ship was an idea of a non-conventional timer, but that clearly led to confusion :( Since I want the game to be 3 waves long and the player needs to survive that long, I think going forward I'll remove the ship and add a counter as other comment here suggested.

Thanks again!

Thanks for the thorough feedback, really appreciate it! While I was developing the game I tried to implement all the standard quality of life platform features like coyote time, variable height jump and air resistance -- I think the game feels snappy because of those! 

Unfortunately I ran out of time trying to implement the "bounce around corners" but I agree 100% that it would improve the controls of the game for sure.

Thanks for playing and taking the time to write a feedback!

Glad you liked it! Thanks for playing!

Great game! It also reminded me a lot of "Dumb ways to die", very fun learning how to beat each mini game faster each time. Good job!

Love the aesthetics of this game! Well done!

Great game! Gameplay loop is very engaging with nice learn-how-to first stages, well done!

Thanks for playing!

Great game! I loved the music, it really enhances the whole experience! I had some trouble getting used to how the spider moves, I kept trying to jump to a parallel wall. Nice work though!

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Great game! I loved the atmosphere, the art and the music/sound came together beautifully. I would love to be able to use my flashlight to spook the ghost that can kill you tho! Great work

Super creative take on the game! I was on the edge of my seat anxiously looking between the letters changing and the hero dodging obstacles. Great work!

Congrats!! 🎉🎉🎉

Glad you liked it! Thanks for playing!

Yep it starts as soon as the game starts!

I'm so happy to read that 😁

The game has three "waves" of 60s that slightly increase the platforms speed, so if you survive 3 minutes you should be rescued by your ship!

Thanks for playing!!

A very unique twist on a classic, I loved it! The risk x reward gameplay is very well done.

Thanks for playing! That's an excellent suggestion for a power up 😄

Yep, that's a great suggestion! Will work on it after the voting process ends. Thanks for playing!

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The spaceship will get closer every second -- after you survive for 3 minutes it will rescue you. Arguably the ship being there is misleading, it worked better as a visual effect in my head 😅 

Thanks for playing! Yeah I submitted earlier but had a lot of edits until the last possible minute 😁 

I really enjoyed the game atmosphere, well done -- the boss fight was pretty exciting! As others mentioned, the jump has a bit of a lag but you get used to it eventually. Great work!

Easy to play, hard to master and super fun! Great work here

Cool game and nice presentation! I would suggest moving the jump button to W/up arrow, it would make it easier IMO to control both the character and the bombs. Great work!

Amazing game, the art style is super unique and creates a great atmosphere! Really enjoyed the characters and the choices, great work here!

Cool game! I like the orbital mechanics escape theme

Nice game! Amazing art, really impressed by it! I think that maybe a tutorial level teaching the mechanics would help ramp players up, as I dug straight to the planet's core way too many times lol

Loved the aesthetics of the game!

Nice game! I enjoyed the gameplay flow -- very satisfying pushing the skeletons out of the way!

Thanks for playing! Yeah I developed this one with a mouse in mind, but I guess touchpad adds an additional challenge? lol

Thanks for playing! You nailed it: my main vision for the game was a fast paced jump around platformer, but I may need to tweak the game design a bit to incentivize that 😅