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vitorascorrea

298
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2
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A member registered Oct 22, 2020 · View creator page →

Creator of

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This was a pretty cool game! I like that everything is in a tetris-like grid and the movement and sound feels snappy. Good job!

Thanks for playing!

Nice art style! I like how the character moves around, but I wish the interactable items had some sort of highlight to them (I clicked in every single box). Despite being a bit short, it was a nice game, good job!

Great game! I really liked the 3D to 2D switch. The platformer sections could use some polish (such as coyote time) but it was a pretty good experience overall, nice job!

I liked the take on the idea, but I wish the power ups/debuffs had a bit of explanation of what they did, sometimes I just died because the cow rushed by itself.

Unique entry! I think it was the only 3D one I played -- I liked the art style and the humor, nice work!

I got jumped pretty early by a bunch of boxes, I think having a bit more of a progression for the enemy waves would help a lot building up the buffs!

Nice game! I think having to re-enter the room to question the suspects again adds a bit of toil, but I like the dynamic of interviewing the suspects in different themes (location, weapon, suspect). Nice work!

I enjoyed the art and the music! I think the jumping system felt a bit floaty, I wasn't in control much of the time. Some sort of jump power bar would help a lot to evaluate how high you need to jump.

This game has a lot of _juice_, the animations and sfx give lots of impact and feedback! Great work!

Very creative idea and I like the many ways to checking what's inside a box -- great use of the medium!

This is an amazing game! I was hooked as soon as I understood how to feed the mimic and beat my first enemy. Definitely has the potential for a full fledge game (maybe with a world map + quests). Great job!

I liked the main game loop! It felt engaging and it progressed nicely without needing a tutorial.

Glad you liked it, thanks for playing it!

Glad you enjoyed it! Thanks for playing!!

Cool game, very Binding of Isaac-y! The enemies patterns were well-designed with a nice learning curve

Thanks for playing it! The "brute forcing is not possible" is refering to the number of combinations -- I guess eventually you could go through all of them.

Lack of feedback while sorting is the biggest common thread I'm seeing here, I'll definitely address it! If you want to give it another shot [spoiler]some of the screenshots might help you with that[/spoiler]

Nice game! The atmosphere looks great and the game loop is fun! I didn't understand how the items popped up though, seemed random.

Glad you liked it!

The clues being pictures instead of the actual items was more of an art-skill issue, I simply wasn't happy with the object drawings and the pictures had consistent shapes so I kinda used it to express what the clues were. Definitely to the list of improvements for the next one.

Thanks for playing it!

Glad you liked it and thanks for the feedback!!

Ohh this sounds delicious, appreciate you sharing it!

Nice concept and fun story!

That was a very fun & creative game, I loved the voice over and the Slack-like interface! 

It made me even look for creamy tofu sandwich recipes 👀

Nice, glad you folks enjoyed it! Thanks for the feedback, that box swapping was more of a quick-bug-patch-pretending-to-be-part-of-the-game than an actual deliberated feature haha I'll address it for sure!

I enjoyed this a lot after I understood what I had to do -- nice game! I also think that having some sort of consequence (not necessarily bad, maybe a new title if you get under X guesses) would complement the experience a lot. Great job!

Cool game, I liked the concept and the build up! I wasn't super sure what the heart count did though.

Nice game, I enjoyed the narrative!

Nice puzzle! Is it possible to solve it without using the page description poem?

Glad you enjoyed it and thanks for playing!! Yes, this jam's theme & limitation were all about detective games haha

I really appreciate the feedback, it is something I'll definitely look to improve -- maybe something like having a check that says "All items belong to the same person" or something like that. The input problem is a bug, I'll make sure to fix it as well. Again, thanks for playing it!

Ohh that was an awesome implementation of a deduction style game (similar to mine)! I'm assuming you used LLMs to evaluate the players answers, which is one of the best uses I've seen in terms of game development.

The atmosphere is pretty cool as well, nice music composition!

Nice game! I was dodging the bigger balls like crazy haha it is definitely a game in the harder spectrum.

The art is gorgeous! Nice work

Nice detective game! I loved the intro cutscene.

I liked it -- the UI is polished and the animations work with the ambiance. I wish the enemies were highlighted a bit more so it is easier to track what is going on where. 

Thanks for playing!

Thanks for playing it! There are definitely some quality of life improvements to help with the deductions, but nice work guessing two correctly! 

If you want to see the ending with a bit of help [spoiler]one of the screenshots can point you to the right direction[/spoiler]

I liked the concept and it was pretty fun figuring out the correct combinations!

One feedback would be to change the color of the "you have a correct piece" on the pink bar, since it is black I thought "oh okay I have to use the black stone"  for too long.

I love the premise, the art & music are really good. Unfortunately I wasn't able to fit the first creature in the box because I didn't understand how to use the tools (the hacksaw applied automatically, I guess?).

Maybe some instructions on how to use the tools would help, but this game is promising!

Great game! The art is wonderful, and the atmosphere is amazing, I really enjoyed playing it!