Very good game, polished and fun to play! Great work :)
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Pogo Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 3.581 | 3.581 |
Sound | #15 | 3.452 | 3.452 |
Overall | #19 | 3.468 | 3.468 |
Aesthetics | #25 | 3.710 | 3.710 |
Theme | #47 | 3.129 | 3.129 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Solid game with a classic formula. I think it'll be interesting if killing enemies gave some bonus. Then there'd be a risk vs reward - you can try killing the enemies for more score, but risk getting hit. Overall well done!
The game is really solid and alive, its also very polished with all the screen effects, sounds and juiceness.
I liked a lot the old monitor effect, and the gameplay its simple but really effective.
Very good submission, congrats!
Simple and fun. The jump feels floating abit but it's fine I would say
Good game! I really like the CRT aesthetic though. Gameplay loop is simple but addicting, nice work!
Nice work! Clean and works well! Couldn't manage to beat the 1000 but someday i will!
Game is simple and game loop is polished, but chromatic aberration is a bit too high
Nice little game. Rather fun and addictive all the qualities a decent game requires, good work!
Simple but incredibly addictive. Really nice work here. Good aesthetics, and the gameplay loop is solid. My only thought is I wish the camera was pulled back slightly more so I could see a little more of what's coming. But maybe that's a skill issue on my part haha. Nice work!
Reminds Doodle Jump but more forgiving. Good work!
I think charecter is falling too slow compared to how it moves in horizontal direction. You might want to increase gravity value for that
Nice and polished visuals and music, simple but effective gameplay. Nice entry!
I liked it a lot! I didn't quite understand what the green bar at the right was until suddenly a bunch of acid got to me and I died at 880 lol.
As with other comments, maybe a way of seeing the acid a bit more would be cool. Maybe you could make it so that if the acid is on screen it gets a lot slower (using camera bounds maybe)? I think that often times it is enough to see the acid so that a player will get spooked and make a mistake, especially if the acid is already fast so they're seeing it constantly.
Great entry, I hope you continue to expand on it.
Keep up the good work!
Thanks a lot for the feedback and the kind words, I completely agree with you and the other comments, the acid pool wasnt managed the best way, i focused too much with the other mechanics and left the balancing of the acid to the end of the jam where i didnt had enough time, im going to try to fix it as soon as i can, again thanks a lot
Fun game! Reminds me of Downwell. But this would be... Upwell? Love the CRT aesthetic.
(Submitted Escape Velocity https://itch.io/jam/scorejam29/rate/2663194)
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