Thank you very much for the kind words!
Phyrocast
Creator of
Recent community posts
Love the concept! Would maybe have liked some way to know what each item did because I couldn't find any and basically guessed my way through. I think the level generation can do with a little improvement, I got stuck a few levels in with the ending locked behind a wall. Well done still, its fun to play around and figure out how to get through and when to get killed to get an upgrade!
Pretty eye straining to have such strong contrast and varying pixel sizes, and i found it interesting stylistically to have the icons get more and more detailed the higher the merge level but it didn't help much to make the board clear to read. Otherwise its a fun game with a nice subtle twist on the merge genre, well done its a nice game!
Short and sweet, its lovely! loved the extra levels too, they were fun. Having the clones be possible to push and block definitely felt odd at first, but it does add extra possibilities to the levels that's pretty fun, and it adds some challenge to better plan ahead, so lovely! Awesome job on the visuals and ambiance too!
Really great! I love the mechanics and it feels like just the right amount of difficulty and progression to feel like you're getting better every time. Only wish that i could skip the dialogue after the first time. I especially liked learning how to ration my money and how many troops were needed for each wave, awesome job on this!
Super fun! Really liked the progression rate and the upgrades, the game feels good to play too! Those rotating ones felt almost indestructible until i got the damage upgrade! I think aiming the damage with the mouse might have made things a little smoother in terms of aiming, but still it was very fun to play, well done!

















