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Phyrocast

562
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A member registered Oct 09, 2022 · View creator page →

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That was great! Loved the way the story came into play little by little, and very enjoyable to play! I couldn't understand how to play at the very beginning but even then, a bit of trial and error and i figured it out quickly. Well done !

The game feels  very unforgiving at times which makes it difficult, especially with some of those attack patterns that feel almost impossible to fully dodge unless you get lucky. I'd have appreciated a way to see how many hit points I had left too! Overall still a fun game and cool ideas and designs, so well done!

Its a really fun concept! I think the mini games were a tiny bit too fast, but otherwise its super fun and a very cool idea!

Thanks! I definitely always leave  sound design to the last minute which i have to work on. Thanks for playing!

cool! Its simple and works nicely, and the puzzles you've made work really well with the mechanics, well done!

nice! its simple but works well, and integrates the assets in a fun way!

Nice! I'll admit the age thing got me very confused the first few rounds I couldn't figure out why i was suddenly dying. Fun concept!

Definitely interesting! I like the idea of sculpting to free the skeletons

That's the plan! The full idea would have multiple locations and eras to dig artefacts from, improving your tools, taking care of your museum, and a better way to dig that doesn't feel as random!

Definitely possible! That's a possibility I'm considering for the full game!

This looks cool! I have no idea what I'm supposed to do but the movement system is really intriguing!

Simple but efficient, it is pretty hard though!

An awesome concept! I could easily see multiple rooms like this where the players tries again and again to figure out the right sequence! My only issues would be the controls feel a bit sluggish and difficult (there seemed to be a delay on my part that made it very hard to move accurately) and its sometimes hard to know what can be interacted with. Still its an awesome game! Maybe skipping the tutorial once losing so the player doesn't have to redo it each and every attempt? 

Great work!

A very fun concept! stuff felt a bit hard to move around accurately but that's also part of the fun of the game, and a very original idea that's fun to play around with, nicely done!

Nice little clicker game! Didn't know if there was an end to the game, but it was very satisfying to play!

Would definitely love to!

I agree it still feels a bit rough around the edges even for a demo, I had some little improvements ready but couldnt finish the build in time for the deadline. Thanks for playing! 

Nice game! I think its a bit too punishing sometimes, it feels very frustrating to have to start all over again especially at that last section, but with some determination i managed to beat it! Maybe switching up the controls to something more usual like WASD with W to jump and Space to shoot and a slightly higher jump could help make it feel a little easier without removing too much of the challenge? Still, well done its a very fun mechanic for a platformer!

I like the idea! it feels a little slow and confusing at first since there isnt much guidance on how to do anything, and the collector bot is way too slow it makes it take so much time before anything can actually be done. also it somehow got stuck and stopped moving mid trip at one point which made the game locked.. Apart from that, i like the concept and i feel like it could make for a super fun game given a few little adjustments! well done

Very fun! I didn't understand that someone was looking for me at first so that gave me quite a surprise, but it was nice to run around and try and get exactly the right amount! Very nice decors too!

Seems like a very interesting concept! It is a bit confusing though, its very hard to know when progress is being made, or what the energies actually do for example. It looks like it has a whole lot of potential but right now its just not clear as a player how to progress and play correctly. Still, its a super fun idea, and a unique game to submit to a jam, with cool concepts and mechanics, so well done!

A nice concept! Took me quite a while to get the hang of it and to understand how to know where not to go, but still it was fun, well done to the team!

a neat little concept! I did get stuck at one point where there was no kids to trigger the traps but i couldn't clear the level and didnt find how to reset. But a nice idea and a cool vibe, well done!

Its a fun idea! It kind of feels like i'm just walking to the side and clicking return so not very very entertaining, but i feel like with some more interactive stuff it would be a super fun game! also maybe have some way to have the initial path feel like it matter more? I wasnt sure how it tied into the game. Still, great job on this its a nice submission!

Awesome! I didn't understand what to do with the blast shield stuff and all and I'm guessing thats why the game got stuck at the last message, but it was really interesting! I'd say maybe have the download happen a bit faster once you get close to 100% match so it doesn't take so much waiting around doing nothing. But i definitely loved figuring out how to best match the signals it was fun, nice game and a lot of potential to expand on, great job!

A nice idea but could use a bit more guidance! There are many places where its easy to get stuck, like the coin puzzle or the music one. Its hard to know at first that you have to click in the item in the inventory next to the correct element to use it, or that crouching helps escape the enemies. I think writing down the controls in the game's page might already help a lot! also maybe adding a way to replay the sound in the music challenge because that got me stuck just trying randomly.

Still its a cool concept with lots of nice ideas in there, well done!

nice! I think that having the dead monsters still stop the bullets definitely made it harder with the delay between casting spells, but otherwise a nice little game, well done!

A  bit rough and definitely some glitches, but its a fun idea! The chicken did feel a little quick compared to the player which was a bit unforgiving, but i like the trap ideas! nicely done

An amazing entry! the vibe is awesome and the game feels good to play, the puzzles are also very well designed! I had a few tiny issues with a mirror that sometimes stopped working until it was "refreshed" and though thats probably more of a me issue but at first i didn't see the lock, nor the figure at the end so it took me some time there. Still, those are very minor issues for a game that has a lot of potential! Great job!

Not quite sure why or when the monster could catch me, but since it was pretty fast it did let me finish the game more easily! Nice little design and cool idea, would love to see a bigger version of the game!

Love the idea! I think the monster comes in a little too fast to react sometimes, and i definitely would have loved for it not to send me back to the very beginning every time when i finally pass a room, but still i like the minigames and ambiance of it, well done!

Awesome ambiance! I loved how the shadow followed but never moved when i was looking at it! great job

A little confusing but theres an interesting concept in there! maybe a simple introduction in game about what the objective and gameplay is like would help clear things up but its a cool idea, nicely done!

I think having the truck tilt to the sides depending on speed would make this feel very fun and dynamic to fling things away when turning, or crashing into stuff! Lovely concept and super fun! nicely done

A really interesting game overall! Though i didn't understand if there was any logic to the movements, or how to unlock more dialogue in any direct way. Still its a really cool story, nice visuals, and a unique mechanic! well done

Well done! A few little things to upgrade here and there to make it smoother but overall a great ambiance and cool ideas!

Nice! I think its a little odd to control but its an interesting game to play!

A very interesting concept! Had not the best performance on my end, and i feel like not needing line of sight or range limits to activate words can cause issues, like skipping the whole maze and just skipping to it straight from the start. Otherwise its very unique! never thought of combining tactical shooters with typing games, well done!

Nice! When finishing the second day it seems like the end screen was a bit bugged and not fully well, on screen. But otherwise i liked it! would have liked maybe a way to end the days quicker once you're done, or a timer to see how much time is left!

would love to! The original plan had random occurrences happen randomly, getting worse and worse the more choices you make! Sadly, had too much to do outside the jam for more  than a few hours a day, but I'd love to go for a more tense type of scares after the jam is over!