That was great! Loved the way the story came into play little by little, and very enjoyable to play! I couldn't understand how to play at the very beginning but even then, a bit of trial and error and i figured it out quickly. Well done !
Phyrocast
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The game feels very unforgiving at times which makes it difficult, especially with some of those attack patterns that feel almost impossible to fully dodge unless you get lucky. I'd have appreciated a way to see how many hit points I had left too! Overall still a fun game and cool ideas and designs, so well done!
An awesome concept! I could easily see multiple rooms like this where the players tries again and again to figure out the right sequence! My only issues would be the controls feel a bit sluggish and difficult (there seemed to be a delay on my part that made it very hard to move accurately) and its sometimes hard to know what can be interacted with. Still its an awesome game! Maybe skipping the tutorial once losing so the player doesn't have to redo it each and every attempt?
Great work!
Nice game! I think its a bit too punishing sometimes, it feels very frustrating to have to start all over again especially at that last section, but with some determination i managed to beat it! Maybe switching up the controls to something more usual like WASD with W to jump and Space to shoot and a slightly higher jump could help make it feel a little easier without removing too much of the challenge? Still, well done its a very fun mechanic for a platformer!
I like the idea! it feels a little slow and confusing at first since there isnt much guidance on how to do anything, and the collector bot is way too slow it makes it take so much time before anything can actually be done. also it somehow got stuck and stopped moving mid trip at one point which made the game locked.. Apart from that, i like the concept and i feel like it could make for a super fun game given a few little adjustments! well done
Seems like a very interesting concept! It is a bit confusing though, its very hard to know when progress is being made, or what the energies actually do for example. It looks like it has a whole lot of potential but right now its just not clear as a player how to progress and play correctly. Still, its a super fun idea, and a unique game to submit to a jam, with cool concepts and mechanics, so well done!
Its a fun idea! It kind of feels like i'm just walking to the side and clicking return so not very very entertaining, but i feel like with some more interactive stuff it would be a super fun game! also maybe have some way to have the initial path feel like it matter more? I wasnt sure how it tied into the game. Still, great job on this its a nice submission!
Awesome! I didn't understand what to do with the blast shield stuff and all and I'm guessing thats why the game got stuck at the last message, but it was really interesting! I'd say maybe have the download happen a bit faster once you get close to 100% match so it doesn't take so much waiting around doing nothing. But i definitely loved figuring out how to best match the signals it was fun, nice game and a lot of potential to expand on, great job!
A nice idea but could use a bit more guidance! There are many places where its easy to get stuck, like the coin puzzle or the music one. Its hard to know at first that you have to click in the item in the inventory next to the correct element to use it, or that crouching helps escape the enemies. I think writing down the controls in the game's page might already help a lot! also maybe adding a way to replay the sound in the music challenge because that got me stuck just trying randomly.
Still its a cool concept with lots of nice ideas in there, well done!
An amazing entry! the vibe is awesome and the game feels good to play, the puzzles are also very well designed! I had a few tiny issues with a mirror that sometimes stopped working until it was "refreshed" and though thats probably more of a me issue but at first i didn't see the lock, nor the figure at the end so it took me some time there. Still, those are very minor issues for a game that has a lot of potential! Great job!
A very interesting concept! Had not the best performance on my end, and i feel like not needing line of sight or range limits to activate words can cause issues, like skipping the whole maze and just skipping to it straight from the start. Otherwise its very unique! never thought of combining tactical shooters with typing games, well done!















