Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Phyrocast

506
Posts
2
Topics
10
Followers
2
Following
A member registered Oct 09, 2022 · View creator page →

Creator of

Recent community posts

Honestly it still looks impressive without knowing whats going on so its still impressive!

Loved the concept! Voice acting was great and very fun, though I wished i could have  paused it at times. The minigames were really cool and visuals looked great!

The visuals and ambiance are amazing I just can't figure out how any of this work which is a shame. But a great job on the mood in this!

Nice concept! i think there is awesome potential in this if you keep developing it!

Thank you for playing! We noticed the possibility of falling through a bit too late sadly, but we will definitely do that or at least add failsafes so we can't fall

I like the idea! i feel like there could be a little more to make the game more interesting, but i love the mechanic of flapping and gliding! its a very unique game!

I see! I'll give it another go then when i last played my screen wasn't the brightest to maybe i missed the different colors!

Oh no i meant i looked to see if there were like easter eggs for specific names but couldn't find any!

The objectives were a little fuzzy to me, but i like the concept and it looks like this has good potential! I liked the ambiance as well!

That was super fun! I think it got a little repetitive by the end, I would have loved to see more minigames to beat those viruses!

Also i couldn't check if some names had specific sins in the app, but i had a lot of fun looking through all the possible sins!

Loved the graphics, especially that unhinged looting animation! But still, not very much to do in the game, it felt very long to try and go further to find more bodies especially when you had to walk all the way back to the shop every time, for so little rewards. Also bodies spawned in very random unreachable spots?

Still, i think there's potential in this concept!

A bit confusing i'll admit, and the bridge sometime wouldn't let me through for some reason? I liked the concept though!

Only in the web version! couldn't figure out what caused it, it seemed to happen pretty randomly

Hey! We'll add some tips to the game description to help out, but to interact with things in the game you click on them once near enough! That works for stairs, doors, items and characters to interact with!

Nice! got some getting used to but lots of fun to move around, and the progression is great!

What a great concept! Loved tried to lure adventurers into traps and skeletons, its really fun to flip the script of the typical dungeon crawlers! The game did unexpectedly freeze on me a couple of times, but that didn't stop me from enjoying this!

Lovely! I think the difficulty/performance could be improved, and the infinite wall jumps made it easy to skip sections once i discovered it was possible. Would have loved more guidance on the direction to go towards! Still, those are nitpicks its really fun to play!

A fun little concept! I find it a bit odd that  the game becomes easier as you progress, and had some issues once the flock became super small and suddenly there were no sheep on screen and i was always "far" from the result.

Otherwise its lovely as a minigame, well done!

Nice concept! I think there was a little issue with the hats where if you stood on them they would slowly get pushed down which made for weird behaviour, but otherwise very nice !

Thank you! we had a hard time testing things out so sadly I understand that it was frustrating. Glad you still got to enjoy things a little and thanks for playing!

Lovely idea! I had a hard time figuring out what made time progress and it felt like it was a bit up to luck at first if i managed to get the right info or have people talk to the right person. But once i got it figured out it was a very nice concept, well done!

Admittedly glitchy and we were rushed on some fronts, yes, but your negativity is not welcome where people have put effort in, especially when you have no game submitted yourself. Let's try and do better alright?

Starting to learn to code means a game jam is ideal! If you still want my discord is the same as my username!

My discord is the same as my username if you're still interested, so i can add you to a server!

If you have access to some tutorials to learn a bit beforehand and coding experience, Unity is a widespread engine that works well for me!

If not, I’d recommend lighter engines that can work with “blueprints”, like Game Maker Studio 2 for example! 

Hey there!

I usually participate in jams as a solo developer but I can’t pass on the opportunity to do this event in a team and make something better than I could do on my own!

I’m looking for like minded people with which to work with good organisation and communication if possible, experienced and newcomers alike! While this is not about winning anything and putting pressure we can’t take, I want to make games we can be proud to present and to play!

My previous projects are available on my itch page if you want to check me out, let’s make a great game together! Have fun everyone!

I think its maybe a tad bit unforgiving, especially the slashing guys, but it does put its point clearly across! Nice to see a game that put forward doing something good, didnt see many do that!

It was slightly confusing that the buyed place was at the head of the character and not where it was walking at first, but got used to it. And the message is pretty clear haha!

A simple way to tell a grim story! Its a lovely combination of elements that make for a nice experience and a clear message, well done!

Very cool idea! I couldn't tell if i had finished it once i reached 75% and build the parking lot, or if there was something more to do, but definitely a cool game to experience and a clear cut message!

Lovely! I definitely had a hard time understanding the addiction mechanic and its effect a little, but a bleak experience to say the least, well done!

Thanks for the kind words!

Thank you very much!

Thanks for the feedback! And thanks for finding that bug! I didn't think to test that out, I'll try and fix it!

Thank you very much!

Hm that’s a good idea, I’ve had a few people say the crosses on the map helped know where not to look anymore but that doesn’t seem to be enough so if I can do it in time I’ll try and add a few to make it less annoying to get them all, thanks for the feedback!

Thank you very much! I tried balancing the exploring to let it be playable while keeping the bleak ambiance, so I'm glad that it worked! 

Thank you!

I hadn't thought of the environment aspect of the airport, thanks for bringing that up! I'll see if I can make the message clearer so that it doesn't send the wrong idea across, or switch it to a train station if i can't figure that out. Thank you for playing and for the feedback!

Thank you very much!