For some reason the ball freezes for me as soon as the countdown ends, but the characters are still moving and all, so I don't really understand. But the game looks real fun from the demo video, so well done!
Phyrocast
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A really clever game! I'll admit it took me quite a while to understand the whole mechanics of what triggered what, what the numbers meant, the colors and all, but once I did it was an awesome mix of puzzle and combat! I did get the UI glitch in my first run, where the cards just didn't change at all and I was visually stuck on a Red 1 card, so that didn't help my comprehension I'm sure.
Incredible job on this project, really well done!
Lovely! Strongly reminds me of the combat gameplay of the Dofus games, great work on making this in this short of a timeframe, its really well done! I did notice that once you click a spell, there is no way to get out of it and move before using the spell apart from ending the turn. Id have also loved a bit more help on viewing the characters since they merge a bit with the background sometimes. Amazing job though, its really impressive!
Awesome! Love all the detail that went into this! I do think like others said that the final level is a huge rise in difficulty, but even that is a cool challenge! and awesome job combining all these packs together for something that looks cohesive and feels natural, great job this was a lot of fun to play!
Fun concept! I think better explaining of how to break the rocks would have been nice! I didn't really attack the golems because of how they completely block you and damage you, so they started accumulating over time until the game started lagging a lot. Got to 55 stones before the swarm actually caught up to me and surrounded me! a fun experience that might need a tad tweaking, but with cool ideas and potential!
Nice platformer game! I think some sections felt a bit too tedious for the controls, especially starting around lvl 5 where the difficulty ramps up a bit too fast compared to how precise some hitboxes are and how quick you need to act for some sections. I would also have liked a bit more clarity on the timer! I wasn't sure exactly how quick it went, so it suprised me the first time and was actually pretty frustrating. Overall still very nice puzzles and platformer ideas in there, and a nice execution! Well done!
Fun game! Had a little bit of a hard time at first getting how to actually play, but i got it in the end! I liked the minigames, but maybe the lack of timer or indicator for when they happen makes it a little frustrating, especially if you're in a bad spot when they start and get thrown right back there once its over. Still, loved the mood of the game, well done!
Honestly an amazing entry, lovely gameplay that got me hooked and that felt challenging but just the right amount!
I think the mechanic of not being able to go sideways when hanging was an awesome idea to make things more interesting, and though I would have loved to be able to mine upwards I think having to work around that was also a super idea.
Stellar work on this one, awesome work!
I think the wild shapes and sizes makes this a bit too difficult, but its original and challenging to try and learn to master! I think a quick preview of the next shape to come would have been very useful to better plan ahead and make better designs as the names aren't always super evocative at first. well done
Really nice!! A huge work of level design for a game jam, and lots of content! Adding codes and objectives to search for in the game was a great touch, and the little speech bubbles add life and fun!
I did find a way to lock the enemies AI and make things 100% easier : when an orc attacks, you can just quickly move to the side and attack them from there and they'll keep attacking in the same direction, letting you kill them without taking any damage. Makes fighting a matter of time rather than a sacrifice to make you pick or avoid a challenge, so it might break the feel of the game.
Otherwise, awesome work here!



















