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Phyrocast

658
Posts
2
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15
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3
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A member registered Oct 09, 2022 · View creator page →

Creator of

Recent community posts

For some reason the ball freezes for me as soon as the countdown ends, but the characters are still moving and all, so I don't really understand. But the game looks real fun from the demo video, so well done!

A really clever game! I'll admit it took me quite a while to understand the whole mechanics of what triggered what, what the numbers meant, the colors and all, but once I did it was an awesome mix of puzzle and combat! I did get the UI glitch in my first run, where the cards just didn't change at all and I was visually stuck on a Red 1 card, so that didn't help my comprehension I'm sure. 

Incredible job on this project, really well done!

Nice simple platformer exploration, the ending confused me ngl but it was fun! nicely done

Lovely! Strongly reminds me of the combat gameplay of the Dofus games, great work on making this in this short of a timeframe, its really well done! I did notice that once you click a spell, there is no way to get out of it and move before using the spell apart from ending the turn. Id have also loved a bit more help on viewing the characters since they merge a bit with the background sometimes. Amazing job though, its really impressive!

Nice storytelling! I feel like the gameplay almost feels small compared to the world you've built around this, so I'd love to see this expanded on with all those little details youve brought tougether! Nice job here!

Awesome! Love all the detail that went into this! I do think like others said that the final level is a huge rise in difficulty, but even that is a cool challenge! and awesome job combining all these packs together for something that looks cohesive and feels natural, great job this was a lot of fun to play!

Lovely idea! very original concept and fun to play! it did get a bit overwhelming quick, but i guess thats also kind of the point! Well done on this project!

Fun concept! I think better explaining of how to break the rocks would have been nice! I didn't really attack the golems because of how they completely block you and damage you, so they started accumulating over time until the game started lagging a lot. Got to 55 stones before the swarm actually caught up to me and surrounded me! a fun experience that might need a tad tweaking, but with cool ideas and potential!

Nice platformer game! I think some sections felt a bit too tedious for the controls, especially starting around lvl 5 where the difficulty ramps up a bit too fast compared to how precise some hitboxes are and how quick you need to act for some sections. I would also have liked a bit more clarity on the timer! I wasn't sure exactly how quick it went, so it suprised me the first time and was actually pretty frustrating. Overall still very nice puzzles and platformer ideas in there, and a nice execution! Well done!

I like the idea of the the three step combo to make! well done! Would love to see where this could go next!

I do to! So wished i could have added sounds and musics, it would have made this all the more enjoyable!

Perfect! Now to figure out what to merge to get goombas out of this garden and we'll have a booming industry!

Thanks! I didn't expect people to enjoy it like this so happily surprised!

Thanks a lot!

Upgrades were planned! Not enough time for me this time sadly, I hope to implement them later! Thanks for playing!

I like the idea! the teleport is a bit hard to use though, and I had a hard time knowing where to look. Otherwise, fun idea to use a slenderman direction for this theme, nice job!

Awesome idea! works really well too! I felt like rats could sometimes trap you a bit too easily but otherwise its loads of fun all around nicely done!

It's a nice take on the tower defense genre, nicely done!

Fun game! Had a little bit of a hard time at first getting how to actually play, but i got it in the end! I liked the minigames, but maybe the lack of timer or indicator for when they happen makes it a little frustrating, especially if you're in a bad spot when they start and get thrown right back there once its over. Still, loved the mood of the game, well done!

Its clear that there's a few missing elements in this game, but I still see potential and ideas to build on! Keep it up!

Thank you! I sure hope that I can!

Really well thought out puzzles! Couldn't get through all of them, but still got more than far enough to see great puzzle design and amazing use of a very simple concept, great job!

I think the biggest issues are the attack range and not knowing when my attacks actually landed, so a little feedback on the hits would have been great! Otherwise a really fun little game, with fun variation of enemies and nice upgrades, well played!

Honestly an amazing entry, lovely gameplay that got me hooked and that felt challenging but just the right amount!

I think the mechanic of not being able to go sideways when hanging was an awesome idea to make things more interesting, and though I would have loved to be able to mine upwards I think having to work around that was also a super idea.

Stellar work on this one, awesome work!

I think the wild shapes and sizes makes this a bit too difficult, but its original and challenging to try and learn to master! I think a quick preview of the next shape to come would have been very useful to better plan ahead and make better designs as the names aren't always super evocative at first. well done

Thanks! There were many ideas in the work for this! Like having some items grow near others instead of from spawning, resources collecting to upgrade stats, and something to boost or make soil dead could also make this more strategic! Thanks for playing!

Thanks a lot!

Hey thank you so much! Having footage like this is amazing to see where I can improve so super helpful! I think you missed the flowers actually! There are a lot of those in there too, so even more content hehe!

Thank you for playing and for the feedback!

Really nice!! A huge work of level design for a game jam, and lots of content! Adding codes and objectives to search for in the game was a great touch, and the little speech bubbles add life and fun!

I did find a way to lock the enemies AI and make things 100% easier : when an orc attacks, you can just quickly move to the side and attack them from there and they'll keep attacking in the same direction, letting you kill them without taking any damage. Makes fighting a matter of time rather than a sacrifice to make you pick or avoid a challenge, so it might break the feel of the game.

Otherwise, awesome work here!

Man that long jump in the clouds towards acorn 9 is sooo difficult! I tried so many times!!

Amazing job on this game! Surprisingly challenging, and fun at the same time!

Really cool! I think the high jump makes you get stuck sometimes which can be frustrating, but its beautiful, its fun, and works well for what it is, great job on this one!

Super fun! I think at the beginning the difficulty ramps up super fast, so if you don't get good upgrades or drops fast you're kind of screwed, but once you get a few nice ones in you become super OP! Really fun

Well done! I think the game had a few quirks with how the blocs appeared, sometimes they stayed invisible or reappeared under ladders.. also didn't get how the upgraded pickaxe worked ? But still nice mechanics, cool idea, and always gotta love a good digging game!

Fun concept! I really hoped I could get another level by talking to the end character! Nice job! I think freeze is a little underpowered right now, especially when you get to upgrade the explosion a lot

Interactive menu was lovely! Never seen one like that before! 

I think sometimes the random generation could really mess with you and get you stuck, and the controls felt a little hard to master at times. But overall a fun idea that overall works well! Nice job!

Its fun! I feel like the difficulty ramps up a little bit too fast maybe, but I love the variety in characters!

Super fun! a few little bugs when leaving UIs or with the book that forced me to restart, but its a clever concept and very fun to learn the optimised way and to see how fast you can do it! 8.77s for me so far!

Thank you very much for the kind words!

Like the concept! It had a bit of a performance issue on my end but that's likely just my browser. Would have loved a way to better see what my group was and who was with other carolers, otherwise its exactly what advertised ! chill, sweet, and calm. Well done!

cute! the singing zombie was super fun tbh, nice idea! its sweet and fun, it works well, great job!