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Esc 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #61 | 2.818 | 2.818 |
Gameplay | #66 | 2.591 | 2.591 |
Sound | #66 | 2.455 | 2.455 |
Aesthetics | #69 | 2.909 | 2.909 |
Overall | #69 | 2.693 | 2.693 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love this idea for a top-down rogulike brawler. Really fresh and unique, and an addictive gameplay loop too. A couple thoughts. I wish there was a little more impact to the combat. Like a slight knockback or stagger to enemies or a just something to feel like my punches were really hitting. I also wish the new weapons and progression happened a little faster. But all-in-all, this is incredibly impressive for 72 hours! Nice work!
lol awesome take on the Theme! I love all the unique ways people came up with the ESCAPE theme. If you were able to make this a multiplayer game that would have been so funny to watch a bunch of streamers pick their "key" and battle it out.
Interesting idea, I think it would have been better if you had to press the key that you are fighting against to beat it. Other than that it's a fun game!
I'm not the developer, but I just wanted to say I think this is a really cool idea!
Very cool idea!
I particularly liked the music, feels very arcade-y.
The concept in itself is very creative, I like it a lot!
In terms of feedback:
I feel like the gameplay can feel a bit "solvable". Eventually I figured out I could beat pretty much everything by angling myself correctly and walking backwards a bit after every hit. Nothing can touch you if you do that, so maybe having some different enemy behavior could work very well here!
It feels like the rewards enemies give you are a bit small. I got two upgrades into attack in the fifth wave, point by which I started to feel like I should have another weapon or something. Maybe those could be linked to levels or be degradable weapons or something, because it felt like I needed to have played a lot more to get to them!
Very cool, keep up the good work!
Appreciate the feedback!
We definitely would have liked to improve the general scaling and progression side of things but unfortunately ran out of time to do any proper playthroughs. Especially with the enemy types, we would have wanted a handful of different classes that functioned a little different, and even some projectile ones to help with making it a little less easy to kite them around.
Super fun idea! the controls were a bit hard for me to completely grasp, but still very fun! I'd have liked the enemies to arrive faster in the first waves, but i can imagine it becoming quickly overwhelming in the later waves. Great job!
Yay I'm top 1 of the leaderboard, for now :D Super cool idea, when I first saw the theme of the jam I knew some people would go for stuff related to the escape key, but I didn't expect to go fist fighting with other keys! It's also really cool with the big enter key and print screen :)
It felt like it was a lot of grind to get the other weapons though. But aside from that great entry!
Glad you enjoyed it!
In hindsight pricing for the new weapons may still have been a little high... which is a shame. The lighting fist may have been my favourite one that we did!
The idea is super funny!
Nice idea, and solid gameplay!
For me was a little slow and i think the controls could be more fluid and responsive, but congratulations for the idea and presentation!
Nice game! I like it how you interpreted the theme.
Looks good but feels too slow.
Enemies are too far apart at first stages making me wonder where to go. This could be fixed if there was an arrow showing each enemy or just one arrow showing one random at a time.
Nice game, graphics are too good.
please consider rating my game.
Control movement and attack in same left hand manner is kinda weird and uncomfortable for me. I wish I can move with arrow key in right hand and attack with left hand keys or vice versa.
The enemy spawn is far from where I stand made me thought its a bug for a time xD
pretty good. I wish you could add damage to technique, such as a spin to a regular attack, gr8 game
nice take on the title. I like how the fist works with rotating the character. I felt like i landed on a good strategy of kitting and chipping down their health. Would have like the mechanics to push around the GTO. Also I agree with juwambo that the pacing seems slow. I wouldn't want a game like this to go more than 5-10s without the next point of engagement. and I found myself hunting for the enemies to trigger the next round. indicators, zooming out the camera dynamically, or something else to help me get to the next piece of key on key action!
Yeah some of the balancing definitely needed tweaking. I did want to get some kind of indicator to direct to enemies when there was a low amount of them, and extra camera controls but unfortunately we ran out of time and I had a day job to go xD
Appreciate all the feedback though, Esc 3 will be the best version ;)
Very creative use of the theme! plus, punching enemies always feels good :D
Pacing seemed a bit slow for me, but I think it could be great with a few minor tweaks. When I reached round 10 there where no enemies spawning so I really continue. Would have loved to try some of the special upgrades, but I don't have it in me to slowly grind my way there again.
Also I feel like the Escape key (the one on my keyboard) should be doing something in this game.
But anyway, good job guys!
Appreciate the feedback! Not sure what happened with round 10, hopefully that was just a one time random bug xD
I really like the interpetation of the theme, sometimes the attacks wouldnt land where i feel they should, and the prices for the fists are way to high to be able to reach at least 1 fast, but overall great entry to the jam congrats
Haha we actually halved the prices of the special fists on the final submission :) so those shouldn't take as long to get now
Appreciate the kind words though :)