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bryengx

662
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A member registered Dec 27, 2020 · View creator page →

Creator of

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Enjoyed it to the end. Very well done! Hope to see more if that is your intention.

pretty solid game!

perfect for theme and looks good enough to be entertaining. I woud prefare if wave controls where sliders instead of dials but thats just me

kinda cute and a bit funny

wow, this was awesome! Wish there was more.

Buying more ships was defenetly a welcome surprise. although I felt they got destoryed way too fast for how much they cost.

I will say my ship moved too slow. felt like its main functions was less about devending flag ship and more about collecting gold before shop window opens.

Not bad! Aside from it not working on firefox it played fine on chrome.

best aspect id definetly presentation - sound, colors, animations.

Stages are quite simple considering player has just one button to control the character but this was used to its full potential.

Glad you enjoyed the game. We do have ideas for more spells and wizards as well as more story bits and what not.

Thanks!

Thanks for your feedback! We do plan to improve this and hope we'll be able to impress you in the future!

Thanks for playing and your feedback! Hope you'll check it out again when we do an update - more spells more wizards. Probably some redesigns to combat too although that might take more time.

Took some time to realize what is going on.

Finally could put high-school knowlage to good use :)

Finally something good in the queue :)

Aside from gunshoots being too loud compared to everything else didn't run in any other major issues

Very nice! Made it to one of the levels with rocks and many castles.

Really challenging

Hi! 

your game was really well made and polished!

here is my submission, have fun: https://bryengx.itch.io/wave-of-elements

here is my game: https://bryengx.itch.io/wave-of-elements

have fun!

Simple, yet genius!

My only complaint would be each attempt ship's trajectory is reset. Would be cool it it remembered last used trajectory.

I kinda like the idea but something does't work out in my oppinion.

The problem is, I don't see enough in front of the surffer so changing wave function feels almost as random as doing nothing. 

"bombs" don't seem to follow any patern either. maybe it they had some predictable pattern this could work...

Great work! Cannon upgrade seemed the best choise for me.

I feel like using same color pallet for both background and enemies made them harder to see. might try using slighty stronder colors on enmies.

Depending of ship facing angle its sptite changed it dimensions a lot making collison look inconsistent I think.

not sure it I ever saw this type of game use hex grid but it does work. Aspecially with the WAVE mechanic. ANd puzzles are not easy either! made it to level 5 right now.

Very nice work!

When picking upgrade I didn't really know what each thing does. Was expecting a popu or some info panel explain this. and another issue I hadewas the sometimes a monster would spawn right on me. might be because of my contant. in any case, would be cool it enemies had a spawining indicators of some sorts so player has time to react.

I remember the original NES game! That game also had confuding and hard to use controls if I remember right. Your's might be easyer to control even :)

Nice and colorful! I like the how it all looks and shooting is well done. Wish there wasa shop or anything.

when enemy hit my I got stuck in a rock and coun't do anything to get out. Lucky for me, nexr enemy shoot me and that knocked meback into the field :)

nice customization options on the attack.

maybe holding space to slow down boat's momentum would solve it?

In any case, nice try!

Looks pleasant but quite hard. Would be much appreciated if ripple where at lease x2 more stronger.

and maybe ship could've maintain momentum a bit more, or that would cause the next problem on not stopping when needed? hard to tell.

Was looking really good but then I discovered you "run out of time". sad... :(

after such long into game dosn't work :(

I would also consider adding a way to skip all that intro when replaying.

pretty fun! Lasted to something like round 10.

Not bad. solid FPS controls and atmosphere. figting could be a bit more exiting though - all I ded was scroll though all frequencies until found one that does damage. there could've been some penalty for doing that but I'm not complaining too much :)

Very nice job! A bit too simple but it ok.

One of the better entries so far. Story bits did help a lot.

Fishing itself felt a bit wonky. It sometimes felt weird how close I had to swim to the fish untill "E" shows up.

This is pretty good! I hope I'll see this one in my ratings queue!

Pretty nive inplementation of naval comba. Upgades added much needed progressio.

If anything seems of then it's the spawning of enemy ships right in your face - basically spawn camping where I'm almost for sure going to get hit.

Also in the begining of the level my ship should be facing north instead of south because from that position controls are inverted. that is confusing for most of the players

looked promissing but ended up being to easy. ended up building so many towers enerything was gone right away.

enemies didn't seem to become stonger each wave. alsocould add button to auto-start next wave

very simple game loop. maybe a bit too simple.

did not run on any bugs. Sprites look nice and clean.

Kinda cool but the small game screen is a bit too restraining. its almost no point looking at the wave at fist, just run through frequencies untill 98% match is found.

I also didn't realize at first thatwave strnght can be changes using up and down. Didn't seem like anything changed once I did. maybe could give more points for 100% match.

Looked promissing but hard to understand what is going on. Saw a tutorial button but what ever it did wasn't much of a help :(

I think the idea how to implement the theme might be good but seems I could beat both levels just by placing towers and not do anything else.

What exactly happens by changing waves wasn't very clear eigher as nothing indicated any change on the field

Did I miss anything? I got 45 seconds and its over? was expecting a way to refill time.

Pretty nostalgic, first games I made where also about circles :D

Nothing else much to say though. all seems to be responsive and working fine. although I see there was mute button. but I had no sound... played if on firefox.