I might be interested if you are still looking.
I'm a programmer using Unity
Hey! if there ar any teams I'd be willing to join and see if we can make something together.
I mainly use Unity. Don't mind making any type of games.
Here are some notable projects I recently worker on:
https://bryengx.itch.io/wave-of-elements
https://bryengx.itch.io/bossrush
leave a comment if you are interested.
Didn't seem that impressive at first but then then first tornado showed up. Also got locky with existing billboards getting x5 profitable twice in a row :)
Really enjoyed all these random events, even negative ones. Feels like could have some unique buildings to go with it.
And would be cool itthere was also a slowdown function so I could follow how cards move. with current speed they move too fast for me to figure out how all the cars really act.
Enjoyed thius for a while but got really repetative.
Ended up with mostly crushers and one or 2 guns.did't find a way to sell structures I don't want anymore.
Would be more interesting if there wehre more enemy types, like flying enemy, "hard hat" enemy that can stop a crusherand so on.
Same goes for structures - more variety would be cool.
I'd also say repairing structures is annying - would be geeat if they self repaierdeither at start of the wave or periodically.
wow, this was awesome! Wish there was more.
Buying more ships was defenetly a welcome surprise. although I felt they got destoryed way too fast for how much they cost.
I will say my ship moved too slow. felt like its main functions was less about devending flag ship and more about collecting gold before shop window opens.
Hi!
your game was really well made and polished!
here is my submission, have fun: https://bryengx.itch.io/wave-of-elements
I kinda like the idea but something does't work out in my oppinion.
The problem is, I don't see enough in front of the surffer so changing wave function feels almost as random as doing nothing.
"bombs" don't seem to follow any patern either. maybe it they had some predictable pattern this could work...
Great work! Cannon upgrade seemed the best choise for me.
I feel like using same color pallet for both background and enemies made them harder to see. might try using slighty stronder colors on enmies.
Depending of ship facing angle its sptite changed it dimensions a lot making collison look inconsistent I think.
Very nice work!
When picking upgrade I didn't really know what each thing does. Was expecting a popu or some info panel explain this. and another issue I hadewas the sometimes a monster would spawn right on me. might be because of my contant. in any case, would be cool it enemies had a spawining indicators of some sorts so player has time to react.