If they also want to check other people's games and rate them than yes.
And they should be added to admins list of your submission.
If they are not interested in that just mention them in the description or in game I guess
You mean enter with game you just made? I don't think so as the development is meant to happen at the time of game jam itself. Plus theme is not even announced yet.
If you make github repository for game code and implement the theme maybe this could pass as that would be extra development time inside game jam.
Or start a new projec (solo or in a team). 1 month is enough to make something.
Hi! Our team got 2 composer, 3 programmers and game designer. we are looking for artists as last guys we worked with won't have enough free time for this game jam.
If you are interested, leave a reply.
Here is some stuff we worked on before:
A bit slow at the start but got interesting later on. Sadly I got stuck, wave would not end despite no enemy being on screen.
Other complaint I would have is that at the start of the game I don't have enough cash to by anything at the first one or 2 shop visits. This feels bad if I miss an item I want but have no chance of getting. Would suggest starting with some amount of cash or make wave 1 a bit more rewarding.
Pretty original for bullet hell.
My only complaint would be that sometimes the hole just don't provide me with right meals. That is aspecially annoying at the start of the game and player might quit before getting hooked. This could be solved if for first 30 seconds customers had had a smaller variation of when they want (for example just 3) and same applied to hole. Then 'unlock' all possible foods or keep gradually increading this variety .
Made it till the end. Did not expct a boss at the end!
Seems like sometimes mouse movement is not detected properly. I ended up shooting multiple arrows in the same line despite my mouse being moved. And it seemed to affect other weapns too. I had a bomb (4) exploding at the start location of previous arrow. And I also had arrow spawned in the middle of screen when used right after bomb.
It was interesting overall.
This one caught my attention a while ago but then I forgot about it. Glad I did find it again!
The idea and art is really nice. One immediate complaint I have is that first enemy slimes took 7 shots. There should be a variation that takes 3 shots max, even if just for fist wave.
Boss 1 didn't feel too interesting as all its attack would work more or less the same on flat terrain. Other 2 bosses however did take advantage of world being round.
ALl in all this was pretty good!