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Zimizeh

806
Posts
7
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5
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A member registered Jul 01, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the compliments! Vaporwave was a new concept for us and we're glad it was well received by our players! Thank you for taking the time to play our game!


Thank you for your feedback! Our team has taken your comments into consideration. P.S. after the voting ends, an update is on it's way implementing your feedbacks! Once again, thank you for playing our game!


Thank you for playing our game! The art direction is new to us and we're glad it was executed well. A big thank you from our team for your kind words!

Thank you for playing our game! I'm glad you enjoyed the visuals to the enemies, it was a very new technique for us. I wonder if anyone can spot the daily life items in them ;)  (Aside from the obvious CCTV!) Once again, thank you for the compliments!


Thank you for playing our game! The art direction was definitely new for us, and we're glad it was executed well! A big thank you from our team for the compliments!

9th is amazing! I unfortunately fell into the abyss on the leaderboard, my team is crazy skilled and so is other players :') Thank you for playing our game!

Thank you for playing our game and for your compliments!


Thanks for playing our game! The making of the leaderboard is thanks to us overworking our devs! (For legal reasons that is a joke) They worked hard on it and it paid off well, thank you for your kind words!


Some parts of the game got cut off on screen. Some bg music would be great, or some sfx. Else it looks and feels plain to play. But I do love the mechanics and how it restarts itself without me having to stop and click restart. Just some polishing, else well executed.

Amazing artstyle! And the story is great too (touche thank you for the skip button). I wish I knew how to play poker better for this! 

Would love some in game tutorial instead of having to read the page but that's just a personal preference. This was hella fun and addicting to play! Though I think it'll be better to have a clearer gameover animation/ui cause I thought the game bugged out since everything can still be heard running in the bg. But all in all, this was super fun!

Fun! A highscore count at the end or a leaderboard would add greatly to this game! The text that says the apple will spawn blocks your visuals so it gets frustrating, maybe have an icon countdown instead. Other than that, it was lots of fun to play!

I do think there's more potential to this than just being a silly meme game ahaha I was intrigued! But you pulled me away too fast with little content :') I would love to see this get expanded like Amanda the Adventurer.

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Very well executed! It's also very fun to know that you can even become the coins and scores! The puzzles are hella addicting as well, well polished! 

Edit: Though I think being able to walk off screen should just be disabled if it's gonna kill you anyways.

Fun game! It's funny seeing the tree attack with the third trunk but that's the charm of it. My heart didn't exactly go down so I wasn't aware I was dying. And I could still move as the UI menu popped out, so maybe turn off controls when the next lvl menu pops up. Other than that, it was well executed and fun to play.

Hilarious concept, but being able to move behind walls for the camera is a bit annoying. There should be borders. Would also love a sensitivity settings cause it was too wacky for me. But overall fun and hilarious!

Great graphics and sfx! Would love some perspective to the map since it's hard to tell if the claw is above me. The claw needs some indication of it being ready to drop as well. And perhaps the stunned claw should be visually indicated instead of just freezing like that. Other wise it's a very cute game and I love the presentation of it!

Was confused cause it just kept going without any indication of damage to me. Was surprised setting up the turret works anyways even if you didn't match them all. And not sure why some piece would go all the way to the indicated spot. Would need some polishing but it's a good concept nonetheless!

Fun concept! The tutorials were hard to read at first but once I got it down it's fun. The sensitivity is a bit too wacky for me, would love a settings to change that. Also having a shattering glass sfx for the bullet dying is a bit funny and odd. The walls are a bit tough to tell the perspective on the area, I didn't realise I was so close to the wall until I hit it. All in all, this was fun to play and I love the ability to slow time!

The music should preferably be changed into a more scifi, space vibe one. Tutorial should've stated that you can use the grey meteor to crash the black one, I did not realise you could do that till I read other comments. Black meteors should definitely not be coded as first spawn, as well as spawning in a row cause you just don't have any grey ones to collide them with. Otherwise it's fun, but not so much if it's all RNG involved.

Couldn't load it in Opera GX, was it only on my end?

The controls are hard to master ahahah especially with the inverted keys, but it makes sense! The art is very cute! Though I'll mention, there's times where I died, it shows the animation then resets it back to standing up even though I haven't clicked restart. Also having a button for restart like 'R' would flow much better.

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Fun! Although even in fullscreen, some sections of the game still seems to be cut off (I'm using Opera GX). The controls are a bit too tight together. Sometimes you can jump behind shelves, just a visual bug, it seems the shelves wasn't bordered properly in coding. I'd say the indications of what could harm you should be clearer, I did not know the knives could hurt me until I walked past two of them. The rolling was very fun to use though! And I love it even more that it can be done while mid-air. The egg walking on slanted surfaces needs to be more properly animated, but it doesn't hinder gameplay, just funny looking. All in all, I still enjoyed it a lot! Love the spritework on this as well, it's very well done!

Edit: Also when I died, I could still play in the background ahaha

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My bad, might not be bug, just performance issues. It got tad bit laggy but could be on me for having shitty pc. I'm not good with dev stuff so I'm not sure if there's anything you can help and code to solve such issues.

Glad you noticed that! I had a ton of fun designing them from daily life machines ahaha! Though I do think they need more polishing!

Very charming style!

Cute style!

Interesting concept! Very cute vfx and sfx!

Hilarious take on the theme!

Absolutely stunning style!

Great visuals and concept!

Would be great to work on the visuals a bit more, still a fun game!

Some hints functions would be great but otherwise still interactive and fun!

The visuals were great! The controls were wacky, making it flow better would provide a better gameplay experience. Would love to play it once fixes are implemented!

Fun but the ai definitely needs more work on it!

Simple but enjoyable!

Fun and addicting!

Hilarious, I feel so bad for it but it's so fun.

Interesting mechanics!