I'm always a sucker for good pixel art if my own game didn't give that way. it was a fun idea and i like the extra layer the push mechanic brought to the game
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Swappy Shrooms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #330 | 4.085 | 4.085 |
Overall | #675 | 3.776 | 3.776 |
Enjoyment | #720 | 3.598 | 3.598 |
Presentation | #1322 | 3.646 | 3.646 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Click to reverse objects' roles!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This has to be one of the most creative games in the jam. The fact that you can control the score and that's a part of the puzzle is amazing! Really great work!
Very creative game with good presentation. Only problem I had with it is that the movement is kinda wonky when being a tree and having something inside.
Very, very nice game. Like the gameplay, the puzzle design, the art and the music. Good job guys!!!
I like the puzzles and the art, really cool take on the theme! I like how polished everything looks as well. Great job! (I also did a platformer role reversal.)
Super fun and creative puzzles. Great music and visuals.
10/10. Great job!!
I had several "ohhhhh" moments, great puzzles! For some of them, I wonder if it might be better to have 'incorrect' solutions be more obvious. I bashed my head against the wall trying to abuse coyote time longer than I should've :')
I liked a lot your take on the concept. However, since some objects aren't controllable in some levels while others are, could be helpful if there were some indicators to it.
Since I smartn't, didn't manage to finish it all the way thru - but pretty neat.
Edit: On a second note, affected objects could be a bit more consistent between levels - Since it's weird that in some levels the flag isn't controllable and that the score is in others.
Cute game, a little confusing at first I kind of accidently stumbled into what I was able to do by just randomly clicking. Still really fun and matched the them really well!
Edit and spoilers: I went back and finished the game after someone helped me with one of the solutions because you can click the numbers apparently (but only sometimes) also you can click objects that you weren't able to click before. This is a pretty creative idea but it needs to be a little more consistent
We also wanted to implement changing the properties of the objects in our game, but unfortunately we didn't have the time anymore. Though the game's architecture would even allow it. Nice to see how other teams have implemented this idea. The different objects make this game very varied. The puzzles are not too easy but not too difficult either. Great work!
well executed role swap game although some concepts could be explained more, I enjoyed this
Loved the art style and the swap mechanic. I got stuck on a few levels because I didnt know the blocks could touch the flag. Overall a very soild game! well done
As soon as it clicked, I literally said "That's so cool!" out loud. Extremely interesting concept, especially when working with the UI and environment.
I think some tutorial on how some of the objects worked would have made the game a lot easier to understand, but I got it with some trial and error.
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