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Move The World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1594 | 3.526 | 3.526 |
Creativity | #1810 | 3.474 | 3.474 |
Overall | #1985 | 3.263 | 3.263 |
Enjoyment | #2723 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the up and down movement of the world instead of the jump of the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love the art style and animations, the game was pretty hard to get a good enough grasp on the controls, and there is an animation bug where if pressing space will play the standing upright animation even after the goblin has died. All in all, great job making this game in 48 hours!
The controls are hard to master ahahah especially with the inverted keys, but it makes sense! The art is very cute! Though I'll mention, there's times where I died, it shows the animation then resets it back to standing up even though I haven't clicked restart. Also having a button for restart like 'R' would flow much better.
Interesting idea and nice implementation. I would prefer to change inverted keys and have option to instantly restart the level by pressing some key. But overall great job!
Interesting concept. Sometimes it wound be a little confusing as I had to press the inverted keys, but interesting execution nevertheless. Good job
Cool idea moving the world except I kept pressing down when I wanted up. It was like playing inverted controls. Great entry!
-Enjoyment: It was fun to move the world and watch it effect the troll~ Can make him do a little or big jump depending how much you move.
-Creativity: Unique idea!
-Presentation: Nice 3D models and effects!
-Neat game indeed!! Please check out my non-creative entry when you can :D
Interesting mechanic! I ended up dying a lot to the barrel guys just because it was difficult to jump twice in quick succession. Great job!