Hey, I wasn't able to get on here for the last few days of ratings, but in case you do see this, I feel like mostly I'd like a bit more variety. So, obstacles could block my path as well as the enemies, the gun could be on rails and move around the level, enemies could shoot as well to add more of a bullet hell feeling to the whole thing. These might be good or bad ideas, I just feel like I really liked the concept and it felt good to play, but I just wanted a bit more variety, if that makes sense.
Graying Games
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This was fun. My only complaint is that I've played enough of these games to know that I should be taking way more of the hero's health with each hit. Great game, though, and I would love to see something like this expanded out to include more moves as well as more strategy and choices from the heroes.
This was fun. I really like the polished feel of it. I think one thing that could make even this simple concept really interesting is building a narrative around the searches. When the word "conspiracy" came up, I thought the game was going to morph into more and more deranged searches, which I think would have been really interesting. Great job on the game!
Yeah, it can get really complex, especially when you're trying to get it to feel just right. It felt like you added force to the character so they were acting in the physics system. A simple thing you can do is just set a max velocity, and then every frame, check if the characters velocity is greater than the max velocity. If it is, just set it back to the max velocity. That way, you can still accelerate and use the physics system, but you get to control just how fast the character can move. If you already know this stuff/already looked it up, sorry for the paragraph.