Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Graying Games

198
Posts
1
Followers
A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Hey, I wasn't able to get on here for the last few days of ratings, but in case you do see this, I feel like mostly I'd like a bit more variety. So, obstacles could block my path as well as the enemies, the gun could be on rails and move around the level, enemies could shoot as well to add more of a bullet hell feeling to the whole thing. These might be good or bad ideas, I just feel like I really liked the concept and it felt good to play, but I just wanted a bit more variety, if that makes sense.

That makes a lot of sense. I thought I was controlling the player's dodge instead of the enemy's attack.

This was a lot of fun. I like the style and the use of the headphones as well. My biggest issue is that the hitboxes weren't super clear, so sometimes I'd get hit by the falling debris, even though it never touched the character. Great job, though.

This was fun. At first, I didn't use the swapped controls at all, but ended up using them more and more as I got used to it. Great job!

I really like the presentation, but I'm still not exactly sure how to win each competition.

Hey, because a lot of people might not want to be too critical in the comments here, I've created an anonymous google form that you can fill out if you'd be willing to give some feedback here. Thanks.

This was fun. My only complaint is that I've played enough of these games to know that I should be taking way more of the hero's health with each hit. Great game, though, and I would love to see something like this expanded out to include more moves as well as more strategy and choices from the heroes.

This was fun. I really like the polished feel of it. I think one thing that could make even this simple concept really interesting is building a narrative around the searches. When the word "conspiracy" came up, I thought the game was going to morph into more and more deranged searches, which I think would have been really interesting. Great job on the game!

These are the best puzzles I've seen so far in this jam. Excellent work!

I'm still not 100% sure why I died, but I really liked the presentation, and the idea of controlling rng myself. Nice job!

It took me a minute to figure things out, but I really like the concept and felt like there was a good balance between the ships. Nice job!

I loved the sound effects in this. The splat of each frog as I ran them over was wonderful.

Really great. It took me a bit of time to figure it out, but once I did, it was a lot of fun.

This was a lot of fun, and I really liked the concept. I think it'd be fun to play it fleshed out as well.

Loved the art and presentation. It was super cute, and I could see myself playing a more fleshed out version of this for sure. Great job!

I really like this idea and implementation. The only issue I had was getting stuck and having to start over.

I really enjoyed the newsfeed, and the idea of manipulating the market. It took me a minute to figure out how to do that, but then it was super fun.

Really great presentation and music to fit what you're doing. Good job!

This is great! I love the little narrative in between levels as you're learning the commands. I also love how complicated it gets. Nice job!

I really liked going through the same levels as the hero. The only issue I had was that sometimes the hit boxes were a little unclear, and I wasn't sure if I would make it through or not. Great game, though!

This was fun. I really like this kind of shooter. Great job!

This was a really simple idea, but it was well executed. I really like the art of the hand. Great job!

I enjoyed this a lot. I like that we had to match descriptions to stats, whereas I've seen some like this that are just about matching numbers. Great job!

I think this was my favorite of the play as a fish games I've played so far. I love games where you slowly get bigger and are able to eat bigger and bigger things. Great job!

This was a lot of fun. My jaw dropped the first time the whole level moved. Great job!

I really liked this. I liked the idea of not trying to finish the level on each run. Great job!

I feel like this is a cool idea that could be expanded on in a general RPG, like having to weigh a cursed weapon's abilities with its energy. Great job!

This was a fun idea, but it was frustrating not being able to move very fast. I liked the art a lot, especially how the trees cast shadows.

Great visuals and sound. The puzzles were fun, but not too challenging. Great job!

I liked the comment that it taught them how to play games for the first time. I felt like a kid having to think about every move I was doing. Great job!

This was fun. I could see it being expanded Zelda style where you have a different item each dungeon. Great job!

This was really fun, and I loved how out of control it was. Great job!

I love the look and feel of this game. The art and sound really contribute to the overall feeling. I also liked that the hero could go back to the previous room. When it first happened, it surprised me, but I feel like I ended up using it to set things up. Great job!

This was a lot of fun. It seems so simple, yet there's a bunch of complexity underneath. I could imagine playing this on a larger board would also be a lot of fun. Great job!

This was awesome and I could totally see it as a part of a larger game. It felt like a bunch of little puzzles inside a larger puzzle. Great job!

Love the style and feel of the game; it feels really polished. I also love that you included a bit of a narrative. The only issue I found is that the enemies wouldn't shoot very often, so I couldn't capture them. Great job, though!

Super polished and really fun. I like this a lot. I feel like the difficulty curve also worked really well. Great job!

Liked this a lot. I've seen a number of games where you play as the boss of a dungeon, but this is the first one where you actually design the dungeon layout. Great job!

This was fun, but really weird. I don't think I ever truly got a handle on what I was doing. Love the presentation. Awesome job!

Yeah, it can get really complex, especially when you're trying to get it to feel just right. It felt like you added force to the character so they were acting in the physics system. A simple thing you can do is just set a max velocity, and then every frame, check if the characters velocity is greater than the max velocity. If it is, just set it back to the max velocity. That way, you can still accelerate and use the physics system, but you get to control just how fast the character can move. If you already know this stuff/already looked it up, sorry for the paragraph.