Impressive. Glad you enjoyed it 😺
Bolt
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Very well made. Strengths were played to etc etc.
Unfortunately nobody fixed the game breaking issue of stuck guys. So I haven't been able to complete a run.
This game exists in a superposition of polished and unpolished. It looks nice and has a lot of cool stuff going on, but yet the onboarding and feedback feel a bit awkward and the game is unwinnable... hmmm....
Anyway it'll probably end up in top ten because its impressive.
I still hate card games tho
Very true and very wholesome. But yeah you just need to be added as an 'admin' on the game page. So you should be able to get whoever set up the page to go edit game -> more -> admins and then you'll be displayed as a contributor and probably be allowed to rate games.
And I shall check out this FrameRacers...
Yeah no problem. And again it was still fun and enjoyable regardless of the issues.
But yeah, I think jam stuff is a learned skill for sure. Figuring out whats crucial to do and what can be omitted etc. Just building up the instinct required to hammer it out without overthinking. Plus it's difficult to get good feedback in jams when anything you say has your game under it and most people I think are afraid to be too critical since they want people to play and rate their game highly which is personally frustrating.
I think we've learned a lot from watching people play our games on streams, we've been burned so many times by people not getting it and only if they'd done some simple thing it would've been fine blah blah blah. But in the end all of that is on you for not forcing them to do that thing through the design and that's always a tough pill to swallow when you feel like your art is an infallible masterpiece. And idk maybe it is even but if someone can't figure out how to play it then, womp womp lmao😭
Fortunately this year, despite how much work it was otherwise, the concept of an FPS game is pretty universal at this point so we didn't feel like much needed to be put into getting people understand how to play.
Anywayyy I'm just rambling because I'm passionate about this stuff but thanks for being a good sport and I appreciate your time wit it
Yeah I was surprised with how it came together in the end, especially after the first couple days of despair feeling like it wasn't going to work lmao.
But driving into the sun is a good way to put it 😅
Personally I love the absolute chaos of trying to even see whats happening but no game is for everyone obviously. I do agree and wish I could've had time to implement more mechanically impactful glitches. As it was by the end of it I had like 4 hours to lock in and implement as many things I could think of to get it where it is 😵💫
Let me tell you it was very stressful having a game idea that basically hinged on whether or not I could come up with and implement enough stuff, but also needing to implement a satisfying like arena shooter base game first before you can even get to the themed part. It was just a lot to tackle, but hey, we like to challenge ourselves and go hard for jams 🥲Even doing 1 a year feels like too much lmao.
And yeah valid feedback and I appreciate it. I was contemplating even implementing the sword at all and I think it's mainly there for vibes. I didn't have time to make melee more balanced or interesting. But there's definitely a way to make it work with some undocumented features like dashing gives you i-frames and deals damages to enemies, plus dashcooldown, plus projectile size/speed up will affect the sword too. Add in vampire abilities and it could be done. I just wish there was more of a reason to I guess besides maybe feeling cool.
I would've liked to add like melee specific enemies and magnetic comboing so you can juggle enemies in the air and stuff plus obviously more melee focused upgrades but yknow, 3 days and all...
Anywayyy thanks for playing and glad you appreciated it even if it burned out your retinas 😂
There's definitely (supposed to be) music in the game. I suppose fmod can be finicky in the browser but you can try again or if you really wanna hear it the download should be fine lmao.
And yeah valid feelings and stuff I'd have liked to improve with more time.
But glad you enjoyed the game regardless, it's nice that even unseasoned player can enjoy the wackiness
I really wanna like this, it feels like a solid base but Idunno.
The pacing is weird like it takes too long to get to the error part if you just run around and avoid enemies, and then you have to run around without enemies through the same stuff trying to find letters?
And then randomly I respawned normally I guess and the framerate gradually dropped to 1fps which I thought might've been intentional at first but then nothing happened so Idunno.
Like the gunplay is nice and the vibes are good, I liked the error popup I thought it could've been a real crash at first, the transition after 'dying' was good but none of it really comes together to make the game work I guess. Suppose it just needed more time to cook, but such is the nature of jams.
P.S. please provide a web build in the future. And perhaps some more effort into screenshots and such. I very nearly passed on this because I hate downloading stuff.
Pretty fun little guy. Decently polished and nice to fling yourself around. I think it's sad having to wait so long between upgrades. especially at the beginning. But perhaps I'm now spoiled by the survivors formula where you get to choose powerups every time they appear.
I think like others have said its quite repetitive. I blame lack of variety for that.
I got to wave 50 before just stopping because it felt impossible to lose at that point. But I was bored since like like 25 easily.
Also I think the game is unnecessarily confusing initially. While it's nice to include a tutorial, I don't think it's reasonable to expect people to actually play it, especially in a jam environment when there's so much to play and bouncing off of games is so easy. Like personally I'm not going to read a single thing you write until I'm already invested, so the game needs to stand on it's own imo.
Realistically the friction could've been reduced a lot just by labeling the bars at the top of the screen so I wasn't guessing what they meant and what I was supposed to be doing. Honestly if I had died before figuring it out I probably would've just bounced off of it and moved on, giving it a bit lower of a rating.
Anyway, not trying to be rude but that's my honest feedback of the flow.
Overall it's good stuff, but I hope in the future you guys can keep things interesting for longer or at least keep game times short enough that I don't personally quit instead of losing or beating it etc.
It's got some good looks despite using simple assets so good job with that. Overall feels decently polished outside of no sounds. Imo though, I wanted more from the concepts. It was funny at first to realize the popup has collision and think okay I can use that. But realistically this is a very simple mechanic just like placing a block in minecraft or something.
So I was disappointed to see that it was never really needed to be used as anything but a physical barrier. I was hoping the ability to close the popup might come in to play at some point, that kind of thing. And even more disappointed when I beat it in a couple minutes without introducing any other mechanics.
Overall I think there some solid stuff here but I want more from you guys in the future 🤔
Feels like player progression is slow and enemies end up overwhelming pretty fast. Also was confused if I was supposed to shoot the dropped upgrade files or not and wasted time with that. Also I feel like the play damage upgrade did nothing. But other than that the art is great and is a fun littol romp.
Our game also took some inspiration from vampire guys but in a very different direction 😅
Word games are fun but idk. The clues were a bit weird. And I'll maintain there are no fireplaces when camping. Sure you can make a fire and maybe even a fire pit but a fireplace is not camping. I think the balance of clues just wasn't very satisfying and then you kinda get told the answer at the end of it anyway.
The texts end up looking censored and hard not to read it all as swears which is kinda funny but perhaps unintentional.
Anyway it was still fun so, good job
It's a silly idea, though I'm not particularly convinced by the theming.
I will say you should really endeavor to make a web build available for jams. There's already so many things to play and it's difficult to convince people to download and extract files rather than moving on to something else, but most people filter by browser playable games anyway.
Good effort tho
The cover art was nice but I'm not really sure what the point of the game is. It seems like a very simple stealth type thing but made worse because you can't see?
I don't think the point of the theme was to just make your game worse 😅
But you made something, seemingly with a larger team, which is a feat of itself so, good job
Kinda fun little adventure thing. Unfortunately controls were too jank for me to deal with. kinda lagging all over and constantly slowly moving the camera down plus overall unresponsive movement made platforming too frustrating.
The AI voices are fine I guess but a bit icky. Imo jams are all about human accomplishment and I feel most people would've appreciated just a simple low quality self recording more than this, idk.
I'll say I really appreciate the vibes. It's always nice when there's some visual juice going on especially when the game is otherwise simple to look at. That said, it is still just pong.
Having random glitches just randomly turn on and off feels a bit unmotivated and I just kinda gave up when the paddle became uncontrollable and the screen was upside down so i couldn't read anything. I feel like we did a similar glitch system in our game but it's a difficult balance to strike of not doing anything too annoying too quickly before the player is invested I think.
But anyway, good job on the vibes and I imagine you didn't have to stress too much with a more simple concept, unlike us 😅
I don't think the idea of just hoping there'd be more bugs in the game really worked out 😅
It's alright, theming is poor obviously. Personally I think it's lacking the punch hotline miami had but I don't really like these kinds of games anyway, where you die easily and have to restart and optimize runs etc.
But good job, jams can be difficult and stressful so getting anything over the line is nice
This much AI is just kinda disappointing to see.
The idea of using movement tech to progress is kind of fun I mean we all like speedrunning glitches etc but I'm not sure how well that works as a game without any structure. It feels more like just having to playtest a game rather than play a game I suppose.
I gave up when going the wrong way off a platform sends you back to the beginning. Not a fan of the Foddian type beat and movement is too slow and unsatisfying to make redoing it work.






