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Bolt

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A member registered Jun 09, 2017 · View creator page →

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Funny haha

Cute art. A bit stressful and annoying. I do not wish to be a GPS.
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More asteroid based games this jam than I would've expected 🤔

Really cool robo model and shading 🤖

The brick physics are on point, really neat. Art is very clean.
Gameplay could use a bit more going on and more levels or something, add some sound,  but good job.
Also yeah would be interesting to hear how the physics were done.

Cute bright and jammin. A solid entry. Kinda like a monkey ball game in a way.
I think the level tilt should be much more responsive to give more control. It feels quite sluggish.
Some more polish and this could be good. Fix up the cloud flickering, getting stuck on level transitions, tighten controls, etc

Why would anyone want to live here. Why are they still building.
Cute and simple, nice presentation. I imagine making so many destruction effects was a lot for this.
And it's neat that the building get built out but it doesn't really add much but was probably a decent chunk of time to code.
I think if I were to make this I would half the number of destruction types and start with a large already made static map to destroy all of. There's not really any strategy here so theres not much use having so many different things with different cost. Something like this should ideally just be fun and satisfying to destroy stuff so all the focus should be on that and making it feel good to see stuff blow up. Maybe adding more player control would be better too than just spawning things at a position. Control the UFO, storms and stuff.

Anyway, Good job 👍

I like that the bricks are physics. Beep sound is annoying though.

Decent implementation of the idea. But none of these reverse vampire survivors games have really been interesting to me. It's essentially all just clicking a bunch. There's barely any strategy involved and nothing to do really. You just click and switch units. Rinse and repeat until win. I mean it isn't surprising considering taking the opposite of a good idea almost inherently removes the good part.
I think a lot of people got too excited that this theme allows them to make a mixup of their favorite games but got lost in the sauce and didn't think the idea through to see if it'd be fun.

I don't mean to hate, the game is well made and is good for what you set out to do. It's mostly just the core idea of so many games this year being flawed. And it can be difficult to get any real critical feedback with everyone wanting to leave positive comments so you'll play and review their game nicely.

Impressive art for the jam but I'm not even sure if I'd call this a game.
No in-game tutorial or anything means I have no idea what's going on and you can't really figure it out easily. So it kind of just seems like a slow paced click on stuff simulator. Not sure if there's much strategy to it if at all. Definitely need to spend more time thinking early on whether or not the idea will be fun, and focus on that fun above all else before letting the art team flex.
Also, a web build should be a high priority as most people arent going to wanna download when there's so many other things to play.
Don't mean to be a hater, what's here is impressive no doubt. But I feel this year especially so many people forgot to make their games fun.

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Cute and simple. 🐺

Looks quite nice. Could be more satisfying to play though.
It's pretty standard affair with shooting simple projectiles at a target. It's pretty unclear which thing you're actually controlling at any given moment. And the enemy AI is really OP and will just aimbot you constantly so it's more a battle of attrition and there's nothing to do outside of move and shoot.
Decently made but not that interesting or creative.

A cute little game. Not really much going on, but it's short enough to get a nice vibe across with the art and such. I figured alt+enter to fullscreen, but most people dont so that's something you should consider.
Also a web build would be nice.

An interesting idea, but a little lackluster in execution. Not really much to do.

Seems like it could be nice and the presentation is good. But man I could not figure out what on earth was happening. I just died everything I did from chatting with friends to searching, even the calculator because I could not enter any numbers. Good effort I suppose.

An interesting effort of scale. Mech battles are kinda cool. But gameplay seemed to be like just going up to stuff and holding a button. And then getting blown up 💥
Wasn't really motivated to give it another go from there. Especially since the menu bugged out. 
But all this is probably why you usually pilot the mechs in mech games.
It's a cool project, even if the gameplay leaves something to be desired.

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Incredible title screen. Decent tutorial level. All around fairly polished. But the game itself isn't particularly enjoyable for me. There isn't much variety in things you can do to build the level and what there is, is slow to get everything in place and then it's largely a physics crapshoot if you win or not. And if you lose, you have to slowly replace everything and hope it works out this time.
Not sure if godot has web build support but having to download is an annoying hurdle, I'm sure this would've popped off more if you could play in browser.
But, it's still a well made game worth giving a go, for the title screen if nothing else.

I'm not sure this game really works, couldn't find anything to do besides move. Nice crab though.

Not everyone is as critical as the farmer. You just need to find a plant that will love you for who you are.
Glad you liked it though! There aren't any random events (besides the rain) but the physics can get a bit unstable sometimes, particularly if you placed a bunch of leaves so that they collide and push around. Wasn't really sure how to fix that and had to just let it be with the limited time. But sometimes it's a nice shake up, keeps you on your toes. But oh well. 😅

I'm offended by the arrow language. 

Decent levels and polish. Camera control is a bit wonky but otherwise everything mostly works well. This is nice if youre into this kind of game

Well made and polished. Too much going on right out the gate turned me off of it though.

A bit edgy... 🔪🩸😨

What a strange game. Neat mechanic but difficult to expand on. Cute art though. Fun to play through it once.

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Unfortunately undercooked. Core idea seems very similar to Neon White.
I like the aesthetic and vibe though. Could've been neat with more enemies and card types.
Managed to get 255 score and then seemingly instantly the enemies started spawning like insane-o style and there was a million of them...

Interesting idea. Kinda confusing but you can figure it out. Game isn't really balanced to make placing the pieces interesting though so it needs more work on that front. Nice sprites though.

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A high quality shitpost right here.

Not the most challenging or engaging really. But it's cute, funny and well made. Pulling humans around with your tiny fish mouth is definitely a highlight. Certainly underrated so far.

This is an incredible hidden gem. Very satisfying once you figure it out. Some more polish would be nice but yknow how it goes. My biggest complaint is the parry controls for keyboard are confusing since most games will treat arrow keys the same as wasd, and I didn't realize they were different and died like 10 times trying to figure out what it wanted me to do.

But after finishing it I just need MORE. I am selfishly requesting you make this into a full adventure platformer game with this frenetic kinetic traversal. Not sure you'd have to keep the player a bullet or w/e as a real character could accomplish the same thing while being able to have a story or something. The game is quite hard though, so adding some concessions for this like health would be good. Maybe even make it so bullets going the same direction as you don't harm you since you match velocity anyway. But man it is satisfying when you get the right bounce up a stream of bullets and they just pile up one after the other. Maybe you could play around with that and make the hit lag time shorter as it the parries stack to give to an even greater feeling of getting faster and faster. Idk, but I really hope something more comes from this. Very epic.

Relaxing tile placing simulator

It looks nice, but the gameplay barely exists. You can pretty much just hold down one button and always win. Not a lot going on. Probably better to spend less time making it look nice and more on the game.

Some tutorialization or feedback for attacking would be good because all I managed to do was kill a bunch of fish. Movement and animation is nice though

It looks nice, and is fairly polished with good vibes. The gameplay leaves a lot to be desired though. As it is, you just float around and stand near objects and it feels like you don't have that much control anyway which makes the gameplay more anxiety inducing than fun. Voiceover quips are a nice touch but don't make much sense.

Also as funny as "EmergencyBuild" is, a web build should've been higher on the priorities.