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Hayssassin's Creed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #168 | 4.130 | 4.130 |
Enjoyment | #194 | 4.000 | 4.000 |
Creativity | #251 | 4.159 | 4.159 |
Presentation | #367 | 4.232 | 4.232 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game takes a twist on the well known video game cliché of falling on hay to avoid fall damage, by making the hay cart the protagonist.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is actually what that one unknown game franchise is based on.
Had a blast playing the game. Also impressive music for such a short time!
Very fun game! The concept is so original and hilarious!!! Maybe a little too difficult for my tastes. Anyway, exellent job!
A high quality shitpost right here.
Beautiful and really fun game! The music fits the game so well and the humor is just next level. Well done !
One of my favorite game so far
Very polished. Loved the metric vs imperial. Music was good too! Great overall experience!
Really nice game idea. I must say it's kinda hilarious to watch the haystack do all the flips and turns while falling. Music is very well thought to match the excitement. I liked your main menu design as well. All very well thought. Good Job!
The music is such a banger, I love the twist on that one franchise. Though it may be a tad difficult to control your flight but I guess that’s expected.
Interesting concept!
I loved, realy realy funny
The pun is just hilarious and the music is banger. Sometimes it's hard to make out the hitboxes because of the weird shape of the cart, but i still managed to get to the end !
Oooops, got a little addicted to this, so I gotta ask: Was it a bug that the game just kept going at the end or did you not have time to implement a cutscene or did you just expect nobody would be stubborn enough to get to the end? :P
Love the humor in this one, especially that your only settings are “metric units” or “imperial units”. Also very glad you chose the objectively correct answer as the default value.
I couldn’t tell if the hitboxes themselves were a little wonky or you need a better way to convey depth, but not every collision my poor little cart had to endure felt entirely fair. Also, ring collisions seemed pretty unforgiving in the other direction.
Big props to the composer! What a fantastic music track!
It was so fun XD
It was so fun XD
It's impressive to hear the adaptive music in a 48-hour made game and the gameplay is so entertaining!
pretty cool! the music being synced to the gameplay was also a nice touch. good job!
This game is way too good. I can honestly see a jam winner right here.
The intensity of that fall was better than in the original game! The music help a lot, and even if the hitbox seem kinda clumsy by moment (maybe the lack of audio feedback when you hurt something didn't help) the gameplay is still really good ! And the environment change create some good evolution and drive the need to finish the fall until we met our target.
I liked the game but it doesn't feel like a pc game, if you were to release it for android however i would play it endlessly.
I can't believe this exists