I love the concept art but it needs more polishing. There needs to be more SFX and music, I need the pew pew pew and asteroids sound. The art for the game is good too but I feel this game is incomplete for me but good job! I love that I am also able to pick different assets for asteroids, do they have different effects?
Also try to fix the fullscreen button, as I am unable to press the unity fullscreen button, only the itch.io one.
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Space Bandit: Asteroids Strike Back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2399 | 3.172 | 3.172 |
Overall | #2790 | 2.983 | 2.983 |
Creativity | #2981 | 3.086 | 3.086 |
Enjoyment | #2992 | 2.690 | 2.690 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Villain in this classic arcade space shooter
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
nice art, easy to play game! we made a spaceship game too! nice music too
The space background was really well done! I also liked the alien boss art, it reminds me of a beholder. It seemed like there was no limit to the speed you could place asteroids, so I ended up being more spammy than strategic - maybe you could add a cooldown or limit ammo somehow? It could also get frustrating being unable to place asteroids too close to the ship/boss - a fixed zone where you're allowed to spawn them might be easier to keep track of, or you could just always have the forbidden placement region be faintly highlighted. This was a great reversal of the standard arcade game dynamic, nice work!
the pixel art is amazing! itd feel awesome if there was more responsiveness by adding sfx but excellent work regardless
I had a blast! (Pun intended) I enjoyed launching asteroids at the good guy for a change!!! I feel powerful now! I need to day that I feel the player has too many hearts and it takes a really long time and it gets repetitive after a bit. Could you maybe add more variety like walls that randomly spawn? GG! I enjoyed it a lot! If you have time could you rate our game? It would mean a lot to us!
I like the take on the concept!
The art style caught my eye right away. Excellent palette selection!
Perhaps adding something like a press and hold to be able to charge the momentum of the meteor?
I saw the interesting slider on the arrow, but just barely, and could rarely get it to work.
I like the musical theme instruments, even adding 15 seconds to the loop would've kept me playing.
Also, there was an exploit where if I tap to put an asteroid down, I could wait til the ship moved closer to actually launch it.
Found that same exploit while playing \/
Very cool concept. Nice game
I can squuze the ship into the top little corner so it always get hit
A bit lengthy, but I see we kinda had the same idea. Great job, especially the art.
Cool idea, and nice art! The gameplay is a bit simple at the moment, maybe adding different types of asteroids could be fun for a future addition.
Nice visuals! I defeated the spaceship, but nothing happened afterwards. I think clicking and pointing the asteroids mechanic could've been simplified. The asteroids could've just pointed themselves into the player automatically, and you would just spawn them. Something similar to how Vampire: No Survivors implemented it. Other than that, the game looks nice, and I believe more features could make it an awesome arcade game!
Loved the art and the concept. Its time someone protected space monsters from evil spaceships!
Very cool idea, art, and music. I also liked the arcade vibe that this game gave.
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