Had a lot of fun with this toy! Just got to keep blowing up buildings and having fun the whole time
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Town Devastator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #895 | 3.500 | 3.500 |
Overall | #1313 | 3.500 | 3.500 |
Creativity | #1476 | 3.583 | 3.583 |
Presentation | #1819 | 3.417 | 3.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
City builder - but you do not build the city, but destroy it.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Why would anyone want to live here. Why are they still building.
Cute and simple, nice presentation. I imagine making so many destruction effects was a lot for this.
And it's neat that the building get built out but it doesn't really add much but was probably a decent chunk of time to code.
I think if I were to make this I would half the number of destruction types and start with a large already made static map to destroy all of. There's not really any strategy here so theres not much use having so many different things with different cost. Something like this should ideally just be fun and satisfying to destroy stuff so all the focus should be on that and making it feel good to see stuff blow up. Maybe adding more player control would be better too than just spawning things at a position. Control the UFO, storms and stuff.
Anyway, Good job 👍
Nice take on theme. The graphics are simple but it works well. The effects are fun. Good job.
Nice game, really fun and cute. I like that you could see buildings that were damaged. I wasn't sure if there were building that needed specific types of catastrophes to destroy or if they just had more health, but really good congrats!
Cool game, well presented, well implemented, had no bugs and works really well, congrats
Great concept. Hard to beat. I give up at level 6, has the construction were to fast for my power of destruction. Perhaps a time scale addition could be usefull. Of course some more polish would be welcomed, but for a jam it's not supposed to be so important.
Great job.
Really fun game! I was expecting it to be a sort of toybox of destruction where you just smash up a city but I'm glad it was more than that. The idea of trying to undo the progress of the city while the computer continues to try and expand is fantastic. The lack of effects was a little disappointing for things like the nuke but I know the time constraints probably prevented that sort of thing. Overall really good game.
Funny concept (can I say "satisfying" ?) ! I managed to unlock the nuke (and used it, I confess).
Very clever idea and very satisfying to play. Good job!
The level of detail in the city makes the destruction all the more satisfying, and I could not wait to try out the new disasters I unlocked.
Since I also made a reverse city builder it was cool to play some else's take on this idea, I really liked how the game looked and enjoyed the variety of different disasters to unleash on the city!
The game was super fun!! The models were simple but looked great and I just missed some music. The game was really good. Great job!
-Enjoyment: That was super well made! It was cool to watch the city build out its self too, I felt bad destroying it haha.
-Creativity: Very unique idea and well executed!
-Presentation: All the models/particles looked simple and awesome. I really liked how the roads were placed!
-Neat game indeed!! Please check out my non-creative entry when you can :D
Wow, feature packed!
At level 6 it felt like the city got so very fragmented, so even a nuke could only take down a few buildings.
Had a good time up until then, love the UFO :D
Well done, very impressive putting this together!
Very nice game. Functional and clear graphics. Intuitive controls. Relaxing gameplay. Destruction of the city is VERY satisfying. I haven't played a game like this since maybe SimCity 2000? ...and that was many years ago. Disasters: Locusts have style, earthquake has nice area of effect, fires are probably my favorite (great value price/effect). I would have appreciated more disasters (Godzilla, looting mobs for example) or the ability to combine existing ones - fan the fire with a tornado into an even bigger fire... or boost vulcan with meteor strike... Overall: small but very fun and enjoyable game.
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