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Mister Flech

117
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35
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3
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A member registered Dec 19, 2017 · View creator page →

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L'ambiance est vraiment incroyable et très immersive, on sent l'oppression de la situation. Très belle DA et prouesse technique. Côté contrôle y a peut-être un truc à faire pour que ce soit moins épuisant de bouger la souris et de ne pas avoir la caméra qui bouge de pas en haut, mais franchement, c'est un incroyable jeu que vous avez réussi à faire, bravo 😁

Amazing project, very polished! Congrats!

Very cool to see the final project! Congrats ;)

Very cool idea, playtesting can be such a loop process :)

Nice artstyle and music, nice approach of the theme! Good work!

The game design is very clever and fun, lots of levels, congrats for programming all those mechanics. You did a very good job on this gamejam project! I finished all puzzles, title included ;)

Hi! Thank you for your comment. I'm glad that you liked it^^

You can click on a tile to erase it withouh cleaning everything. I think it's writen on the rules.

Very smooth animations, good controls, clever mechanic, and very polished gameplay. Congrats for your amazing work on this game! :)

Very nice graphics and sound design, very polished,and good mechanic. Nice work!

Very clever and fun concept congrats! Charming artstyle too :)

5 stars everywhere. Very nice artstyle, mechanic, narrative and fun concept. Congrats :)

Very cool and fun concept, love the artstyle :)

Spectaculars graphics! I love the arcade side, very fun and catchy game! Congrats :)

C'était très amusant de dessiner des cercles. Merci Rene François, mais attention, les baguettes ça se mange avant tout !

Very fun game, very cool idea! Congrats! :)

Nice game, simple but efficient and polished! Good work, congrats!

I love the graphics, the idea is very cool and the effects too. That's a very good and pleasant game. Congrats! :)

Very clever ideas, very funny. Minimalist graphics but cool animations. Congrats for your game :)

Really nice idea of tower defense with a train!

Nice idea about the snake twist. Maybe it's long to make a big ouroboros at first, but that's a very surprising and interesting mechanic!

I love the concept of recursivity and camera. Very cool!

Very nice concept! I love the music! Maybe a smaller field would increase the strategic aspect of the choice of path even more. I have the impression that it works without making a loop. Very great work, congrats !

10:16 with 8/8 sharps at my second try. Very cool concept. At my first try, didn't know how to get a single sharp, then ideas come and the full potential of the gameplay is amazing. Great work :)

36 chambers clears for my first try. A very amazing job with the pixel art, feedbacks. The gameplay is very satsifying. Trying to hit multiple enemies at the same time is very pleasant. I think you could add some sound accelerating or a tiny gauge to help the player understand how much the weapon is charged. I think a music a bit more catchy would have made the experience even more wonderful. But that's clearly an excellent game for this gamejam. Congrats :)

Hi! Nice concept and animations!

If I can give you some points  improvement : It took some time for me to understand I had to make multiple circles because I never played Pokemon Rangers, so maybe it could be a little more expained for people who discover the concept, and maybe try to make the monsters keep a certain distance from the edges.

Congrats for having succeeded in making this gameplay mechanic by the way :)

10:16 with 8/8 sharps at my second try. Very cool concept. At my first try, didn't know how to get a single sharp, then ideas come and the full potential of the gameplay is amazing. Great work :)

C'était vraiment une super expérience, félicitations pour ce premier projet.
Le côté mystérieux et inquiétant marche très bien. J'ai pu explorer + de pièces durant ma seconde run, j'ai beaucoup aimé en apprendre plus sur l'univers. Bravo !

Félicitations ! C'est vraiment un super projet de gamejam et une chouette idée, assez représentative de comment la recherche de l'équilibrage peut être une longue session de test, et qu'il y a beaucoup de variables ajustables pour arriver à un résultat satisfaisant. L'IA du Tile matching est assez impressionnante.
Pour le combat RPG, sur le dernier niveau, je me demande à quel point l'aléatoire joue dans la réussite, dans le sens où parfois, même si on perd, ça peut quand même sembler équilibré.
En tout cas, c'était très plaisant à faire. Un bouton pour interrompre ou accélérer la phase d'observation (avec un peu plus de temps) peut être utile.

The bug is fixed now ^_^

The bug is fixed now ^_^

Nice style and clever idea. I think some mechanics could be more easy and clear to understand but that's a very nice work, congrats :)

Very impressive game! I really like the pixel art. Some mechanics were a bit hard to understand at first, but the idea is really good. Great work :)

I'm sorry about the castle, there is a bug that will be fixed after the votes. Thank you very much for your kind comment ^_^!

Very funny concept! I finished the 10 levels!

Nice game for a first game jam! Graphics are pretty cools and gameplay is good. I think the game can be a little more nervous and less repetitive to be a better runner but it's a really good work! Congrats!

Such a clever idea for this theme. Congratulation! The game was really charming, fun and with very nice graphics. One of my best discovers of this jam! Great work!

Thank you :)

Merci beaucoup 😄

Congratulations for making so much great 3D gameplay mechanics during a 96 hours game jam! I really like this Portal/Superliminal concept. Very good puzzles, a lot of levels and a cool reference to Doctor Who! Awesome work!

Nice map editor, perfectly fit with the theme. Maybe it could have been a little more polished but that's a nice work!