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Guilhermoni

63
Posts
A member registered Aug 13, 2018 · View creator page →

Creator of

Recent community posts

It's fun and creative, a little slow for my taste, but i liked it!

Thanks for the feedback, that was the intent, unfortuantly i ran out of time.

Boss design is really cool, the level is also great, the HUD also helps is setting the boss fight mood, well done!

Cool little game, it's fun

This definetly should be realease after the jam as a whole game, with more levels and mechanics, its a great idea, so well implemented, i loved it!

This game went really out of the box.It's so fun, interesting and polished it became one of my favourites, incredible job for a 48 hours jam, congrats!

Cool concept, cool animations and presentation

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Its a nice game, but would be more fun with more mechanics and a more meaningful objective.

Presentation is really great, game is fun, well implemented and polished, its pretty hard tho but i like it, congrats

Cool concept, its fun

Its a cool idea, seems fun, but is a bit buggy and clunky. With more polish and bug fixes could have been a good game!

Its a cool idea, sometimes feel a bit clunky but its stylish. I had a pretty similar idea implemented in a very different way, even the name of my game is a little similar hahaha, if you want to try it out!

Cool game, well presented, well implemented, had no bugs and works really well, congrats

It's a nice little arcade game, i enjoyed it even tho it felt like too much rng, things are so fast and chaotic that you can't really plan much, just watch if there is any blocks in the way and if there are you place red, if not you place green. It's fun nonetheless and works well, good job!

It's a little frustrating, i feel like the collision on the bullet could be a bit smaller and even (like a square or a circle), plus when the bullet meets the mouse position it becomes jittery and clunky. It's a fun concept tho, could be fun with a few adjustments.

A simple puzzle game that's well implemented, works well and fits the theme, all in 48 hours, nice job!

Simple and fun, difficulty felt a little too artificial as it came to a point the hammer was so fast it felt impossible to react in time, but maybe is just i'm bad at it hahaha, liked it tho!

Really glad you liked it, i loved your game!

Yes, i'm thinking about some more mechanics and polish and to release it to the play store for Android soon!

I loved this game, really fun and creative with pretty solid implementation, great job!

Really smart and interesting, was fun until level 3 when it started getting frustrated, art is great and the overall gameplay feel is pretty good.

This is amazing for a 48 hour game jam, really solid gameplay, combining the beats with the input seems to be quite hard to do and the polish in this is awesome, good job!

Idea is great, seems really fun, but my coordenation didn't take me really far, its too difficult

Glad you liked it, it was a real cool theme to work with!

Really great game, puzzles are simple and intuitive, visuals are pretty cool,some levels feel unfair but the skip button takes care of that, real smart

Idea if cool but is a little confusing at first, too rng dependant, but is quite fun

Saw some similar style games to this, but it was cool

Very fun little game, congrats for achieving this in 48 hours, it plays really nice and has dogs!!

That was the intent, glad you liked it!

Concept is cool, enemy ai is good but the gameplay is a little weird. For a 48 hour game jam looks good tho

Didn't quite understand how to play, nothing really happens for a while, the idea seems ok and the presentation is good.

Iteresting idea but there is not much going on

Kinda fun but very basic

It's so simple yet so cool and well implemented. At first i didn't understand how it fit in the theme, but then i realised after the timer the roles were reversed and was real fun, congrats!

A cool idea that could have used more cool mechanics and some UI

I had a similar idea of a platformer where you control the level, if you want to play it.

I thought your game was too boring (may seem harsh but it's the truth) as it lacked meaninful interactions and some speed. Keep making games and always think how would the player feel playing it. Its pretty hard to make a complete game in 48 hours, specially if you are a beginner, so the fact that you got it release within the timeline is an achievment nonetheless

I had the same idea of a platformer where you control the level and it has random generation as a score system, if you search for 'Reverse Run' you will find it!

Fun game, could have used more moving mechanics, it feels easy at first but then feels kinda hard all of the sudden

One of my favourites so far, feels great to manage buildings and troops of goblins, very fun game loop, congrats!

The game is great, the idea is cool, its well implemented, it feels great but is too slow

Really interesting idea and well executed. 15 levels in 48 hours is insane congrats!