It's a pretty polished game, both in terms of visuals and in terms of gameplay. Not sure I like the 'control the arena' aspect, it doesn't end up affecting the gameplay that much, but makes things a fair bit more confusing, I think.
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Bubble Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #266 | 3.935 | 3.935 |
Overall | #372 | 3.957 | 3.957 |
Presentation | #573 | 4.065 | 4.065 |
Creativity | #735 | 3.871 | 3.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme in two aspects. Firstly, as a top-down action game, players control the battlefield and move around instead of controlling combat characters directly. They manipulate the combat characters through inertia and collider. Secondly, after completing a round of the game (when the current combat character dies), the camera zooms out, and the battlefield transforms into a new combat character fighting in a larger battlefield. This transition from battlefield to combat character represents the reversal of roles.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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