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Bubble Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #266 | 3.935 | 3.935 |
Overall | #372 | 3.957 | 3.957 |
Presentation | #573 | 4.065 | 4.065 |
Creativity | #735 | 3.871 | 3.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme in two aspects. Firstly, as a top-down action game, players control the battlefield and move around instead of controlling combat characters directly. They manipulate the combat characters through inertia and collider. Secondly, after completing a round of the game (when the current combat character dies), the camera zooms out, and the battlefield transforms into a new combat character fighting in a larger battlefield. This transition from battlefield to combat character represents the reversal of roles.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
It's a pretty polished game, both in terms of visuals and in terms of gameplay. Not sure I like the 'control the arena' aspect, it doesn't end up affecting the gameplay that much, but makes things a fair bit more confusing, I think.
cheers for bro
Lovely game. I want to play the next version :)
This is a pretty addicting game :) I can see it doing well for mobile as a grinding game. Add a little bit of diversity and it would pop off xD
But seriously though, the gameplay feels nice, and pretty intense trying to kite the mobs. It does get repetitive a bit with the movement, but the constant upgrades help with keeping things spicy!
Nice idea and I like your art style. Also the effects on attack and damage are impactful. Also like how minimal the visuals are. Nice Job!
Feel free to hop into my game as well and share your thoughts and ratings if you have the time!
It's fun and creative, a little slow for my taste, but i liked it!
Very fun! There is so much great stuff and ideas in your game. The mutators are the most fun for me, you never know what mutation you will get. They always bring something new to the gameplay. The game feels juicy and the attacks have a great punch to them. You have done an amazing job with this one!
Another one of the best games for me
game has lot of fun , really enjoyed it, amazing !!!
It's a lot of fun! I played for half an hour and it was incredible! A bit confusing with some bonuses, I was accumulating hearts right before the boss battle and I had no damage, I died quickly despite those hearts =)
I'm really sorry, I did a poor job of conveying this information to the players. Upgrading Heart and obtaining mutations for heart both increase the maximum health value (and they multiply together). I didn't clearly communicate this mechanism, and it's such a shame that you lost your game for that. My bad!
No need to apologize, on the contrary I really enjoyed it, the game is great. Time on this jam was very limited, of course you can't do everything perfectly. Thank you for your game!
Super fun! This is a great take on the Survivors formula and has a lot of unique mechanics like the positional upgrades, having specific damage/attacks/cooldowns based on your performance during the last wave, and moving yourself and the digestive bubble at the same time. The attacks are fun, the upgrades are fun, and the overall design is very solid. I loved playing through the entire thing!
Wow! That's fantastic! Thank you so much for playing! Your feedback has made my day!
Very fun concept. At first I thought that it was weird to have inverted controls, but I got used to it.
The game was really fun and surprisingly addictive. Well done!
Thank you for playing,! actually, reversing the controls can be changed in the pause menu.
Very nice game to play, congratulations, I'm playing and I didn't even see the time pass :D
Thank you for playing! Your enjoyment of my game is a great motivation for me as well!
Clean game and interesting idea! After I got used to the mechanics of the game it was fun to try and power up my skill bubbles ^^
Glad you enjoyed it! Thanks for playing!
A little confusing at first, but it is fun to dodge enemies long enough around some bubbles to be able to nope really weak enemies with the projectiles. It is a little rough around the edges but I did enjoy it! Maybe some additional dots that spawn helpful items or sentries can be included, so the player can risk/reward when they are in trouble or overwhelmed.
Thank you for playing! Your suggestions are excellent, and I will try to incorporate these mechanics into a post-jam version after the Jam is over.
牛逼,是吸血鬼幸存者的类型,但是并不是撑过几轮之后获得升级,而是杀死你的也会让你更强大。同时非常巧妙的将jam的主题融入到游戏中,技术力也在线,很高兴能看到更多国人在独立游戏的领域中开疆拓土
Super original work, unlike anything I've seen before. Not 100 percent on all the mechanics but it's very clever what I do understand.
Thank you for playing! I noticed that many players haven't fully understood all the game mechanics, and it's true that my tutorials and guides may not have been sufficient. However, I'm still glad that you enjoyed my game!
Really cool usage of voronoi for both the background and the bubble texture. I like the design decision to have the bubbles randomly placed, it ends up encouraging upgrading different stuff, and sometimes they can block the digestive bubble which adds some cool interactions. That was fun!
Thank you for playing!
a slow-type . better cut off some level.