Hello again! In an attempt to tidy up before we get one month before the start of the Jam, I’ve made some changes to the Jams description. Mainly I made the rules less ambiguous, and made the examples cover a broader scope of ideas. Additional feedback is appreciated. Thank you guys! :)
Yep.
Pump Up The Jam is a game jam all about things that inflate, or making things inflate!
Here are some examples of games that use this theme in some way:
Astro Bot: Players can use the Octo-Balloon power-up to rise up and stay floating for a while, usually to avoid hazards or reach new areas.
Balloon Fight: Float around on balloons, and try to pop the balloons of others so they fall.
Dig Dug: Players must use a pump to inflate their enemies to pop them and get points. Players can also keep enemies partly inflated so they cant move, allowing the player to drop rocks on them for even more points.
World Of Goo: Use Balloon Goo's to help keep parts of your goo structures lifted.
Kirby: Being able to puff up repeatedly allows Kirby to float across the level, which is a key part of the games movement across multiple Kirby games.
Animal Crossing: Balloons carrying gifts can be popped and usually contain items the player can use.
These are good starting points for creating your own pneumatic mechanics!
At the start of the Jam, a secondary, optional theme will be announced. It's a surpriiiiiisse.
Rules:
You may use any engine you'd like!
Your game can only be for this Jam and its theme. You cannot (and should not really) cross-post your Jam games to other jams.
It is recommended - but not required - to have web builds available for your game. You can also offer local downloads for Windows, Mac, Linux, ESP32, etc, but make sure you trust the software you download before you run it!
Any use of AI in your project is forbidden and will instantly disqualify you. If you try to hide your use of AI in your project I will break into your home and toast all of your bread, on the REALLY HIGH setting too.
No hateful language or conduct is allowed. We should be supportive and constructive with each other, and intolerance will not be tolerated. Do onto others as you would have others do onto you.
No adult or NSFW entries are allowed. Adult entries will be disqualified. Games that lean into being arousing are not recommended.
You must include a copy of your source code / project files with your submission as a separate download, similar to that of Ludum Dare, I think it's a fantastic learning tool to see how others have built their games. You own your own code and do not need to license it unless you'd like to. If you do decide to license it, I recommend permissive open source licenses such as Apache 2.0 or MIT.
Criteria:
There are five criteria for the jam:
Theme: How well does the game use the theme? Does everything click right, or does it feel shoe-horned in?
Creativity: How unique is the game, and does this uniqueness play into the games strengths?
Gameplay: How much fun are you having with the game? Do you find yourself replaying it again?
Atmosphere: How well does the game engage you emotionally, if at all? Is there any dissonance between you and the game?
Enginneering: How well built is the game? Is it stable? Is it optimized? Is it hard to control?
This is all highly subjective, so please make sure to leave constructive feedback on peoples games and let them know how you feel!
This Jam will run from March 27th to March 31st, and you can update your entry with bug fixes and features up until the Jam ends. After that, any further modifications can be grounds for disqualification (because of voting obviously). You are welcome to make a new page for future updates.
If you have any questions don't be afraid to ask in the community tab. Have fun!






















