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Phobos001

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A member registered Dec 18, 2013 · View creator page →

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THIS.

THIS is the best game I've played in the jam so far. It's so much fun to tinker with the commands until you get it just right! There's a lot of room for a skill ceiling too! People could do fun tricks and stuff using precise timings if they wanted to. This is a fantastic game! Solid 5 stars from me. :)


BUT be careful with using the physics engine! It's non-deterministic, so the same commands could have different results! Maybe look into scripting the physics for the game instead of using dynamic rigidbodies. That is all :)

(also the music is really nice)

Not a big fun of gassy stuff, but the game itself was very hectic and fun, just the way I like it ;)

It seems to be too easy to collect and build up 'burps' though. Maybe make it so the more he eats the more it takes to get a burp, then focus more on the way the player moves to be able to dodge bullets? IDK, just my two cents. Great job!

Cute graphics, but having normal enemies take you to a checkpoint then having the abyss force you to start over is rather frustrating. I'd recommend having the abyss do like what normal enemies do and take you back to the checkpoint. Otherwise I really liked the creative control scheme! Good work sir :)

Simple game, but the idea of using landed hits and combos to score damage instead of a health bar is very cool. I'd explore it further, maybe even in other genres :)

This is a very cool take on second person gameplay! If you improve the camera angles, make more use of landmarks, and follow the 180* rule (Invisible line that the cameras are not allowed to cross, this is to reduce disorientation) it would make it easier to keep track of where you are and where you are going. It's easy to kill everyone too. Maybe limit how many bullets the player can use per level? Very good work :)

HA. HA HOUH HA. HA. HA.

This is a very charming and fun game! I've played it several times since my recordings keep getting fried. I think I did myself a disservice by forcing the game to run under linux via wine, because that's probably what led to the game not displaying all of the graphics on my computer.

You probably already know that I love the final boss in this game. The stern look he has when you're shooting the lasers at him is really funny for some reason, and his laugh is great too!

This is a fantastic entry to the jam, and I hope you do well! :)

GOTY 5/5

Very cute game, but VERY frustrating! I agree this game would do well with a check-point system, but even some heart pickups would be nice too.

I liked how you demonstrated how to kill the enemies using the spring in the beginning, I thought that was very clever! I wasn't able to finish it, though. I got to the final boss once but I wasn't able to get to him again after dying another 5 times. It just wasn't in me. :(

I noticed that the screws are JUST high enough above you to not hit you if you're standing still on level ground. So you can evade all enemies just by running past them. This seems like something you did intentionally to give leeway to the difficulty of the rest of the game, which I thank you for 🙏

If you make the difficulty curve a bit nicer or add some pickup/checkpoints I think this could be a fun little game, but right now it's pretty hard to play through. I'll be sending you a link to my playthrough of the game soon (compressing a 2.7GB video file right now)

If I ever remake the game, I'll make a proper tutorial so it's not as confusing. And sound effects that aren't garbage ;)

Very nice music and visuals! I don't know why this game was so compelling for me. I think you really nailed the 'so close just a little longer' feeling that keeps people engaged. You never know what you might find when you get them all! I got to three million points and I didn't find anything, though.

Very addicting little thing you got here! Add some more interactive rewards or some secrets and you have a very nice clicker game :)

This could be a lot of fun with some more polish! I think the core idea would be the risk/reward of going faster than other players. If you add some other mechanics that effect the way the player moves, then your skill ceiling could be very high! I would consider:

  • Having cars partially slow down overtime from air drag, so players can use it when timing turns.
  • Going faster than other players when you're right next to them could give you a speed boost, which could be weaponized by other players driving slower via air-drag to get people to launch off the road, but timed incorrectly would send the faster ones in the lead. (Or faster cars can just get boosts normally, obviously :P )
  • Hills could be another way for players to control speed! A large downward hill could force all players to go very fast, or a series of small hills could slow players down as an obstacle when they need speed.

That's what I think could make this game really fun! I would also consider making it clearer at some point that going off the road has penalties (maybe make out-of-bounds ground have a certain pattern to it? Like a checkerboard or some stripes?) and make sure the windows don't Z-Fight with the buildings :)


Thank you for your game, and good luck in the Jam!

This is really funny but I had to give it one star for obvious reasons. I expect a bigger sequel (> 22 bytes) for next years jam!

Let's make a checklist of what you saw:



1.  A̓͐͗ͭ̍̏ͥ̌̾̎ͪ̈ͦ͂͋́͛̚͟͏̷̷̺͖̻͍͈̞͚̝̩̝̬͉̦͍͔̘̠ ̡̠̱̳͇̹͓ͤ̍̊͂̇ͯ̆͑̅́ͩ̄͊̓͂͗͢L̸͇̼̬͔̮̘̗̜͎͉̥̺͐̋ͣͩ̇̓͆͜͠͡ ̀̏͆̚͞҉̶̴̧̻̣̖̬͍̘L̬̬̬͕̪̱̟̣̩̖̰̯̣̼̙̰̭̀̎͂̍̅ͥ̿̔̂͋̔͑̀̚͢͡ͅ ̸̡͑̌̈̂̓ͩ͌͐ͩ́̏̈ͯ̿̈́ͣ͑̽̕͏͓̺͖͎͎̘̭ ̷̸̷̡͓̟̻̱̮̱̬̖̲̙̜̺͍͓̞ͬ̍̏̿̓ͦ̐̌̒̏̽̽ͯ̓̓ͧ̉̈͞ͅH͇͍̝̤̮̳̳̺͖͍ͭ̈̽̎ͮ́͂̌̈́̃ͥ́͢͞ ̵̧̍ͣͣͫ͌͋́ͥ͂͆҉̶̺̞̠̦̱̥̩͉̦̻͙̞̘̘͖̭A̶̡͖̲̥̹̟̯̪̱̔̃̋̅ͨ̾ͩͦͥͩ̂͌̚͘͜ ̋̏̋͗̓̿̆̓̀̎͛́͠͏̨̠̮̙̘I͌̋ͬ̾ͧ͒ͥ͊͛͒̓͒҉̕͞͏̥͎̞̦̫̞̖̦͕̟̝̪͓̻̜̣̤ ̷̴̢̛̝̘̜͍̩͎̼ͩ̃ͩ͗́L̶͎̦̖̟͆ͩͩ̊̾ ̵̧͔̱͔̜̗͕̝̝̙̝̫͍ͣ̑̔͗̍̉͜ͅ ̸̸̰͉̥̞̞͔̩̊̑̐ͯͫͬ̈́ͨ̇̏̃ͣ͊ͮ͆̈̑̐̚͡͝T͍̮̤̬̩̿̈͒͂̉̈́ͪ̂͘͞͝͠ ̶̧͈̘͔̪͍͙̬̹̩̘̰͕̙̙̼͎ͬͤ̿̄ͅU̷͌̒ͩͭ̆ͧ̐͞҉̛̱͓͚̘͍͔̯̮͖̜̱͚͙͍ ̷̷̵̮͓̘͎̪̲̘͇̰͔͔̌̊̅̊͗̔͗ͦ͘͡Ḟ̢̣̗͍̰͉͇̤̠͇̺̭͖̂ͥ͑̐̈́̓̂ͨ͠͡ ̧̘̰̥̺̜͕̐̒͂͊ͬ̉͒ͤ̾̓͝͞T̷̬̮͔̳̥̹̞̫̹̺̣̺̰̰͐̀̓͐̉ͤ͐ͯ̇́̀͝ ̸̛͇̜͍̹͓̞̟̲̦͂̔͒͆ͤ̂̎ͬ̆̀ͤ̑͊̾̓͋͐̋͐͘͢͟ͅͅEͦͬͪͥ̓ͧ̇͏̶͏̣̗̻̯͖͈ ̒̅͂̊̃̄̿̓͌̒̾̌͋̀ͬͣ́͏̶̛͖̪̯̼̘̼̗͉̪͉ͅX̜̬̩̳̼̟̜͉̗͓̼̃ͬͣ̈ͤ̅͒ͣ̿̃̾ͯ̆͌́ͪ͘͘͘͜͡



Pretty good stuff there!

I finished my game, but only after doing a dud for about 5 hours. 

In the end I made this in two short hours.

https://phobos001.itch.io/a-love-of-rubber

Good luck with everyone else in the competition!

Strawberry Jam 2 community · Created a new topic I'm in...?

I've never done a Game Jam - or Game - like this before. I've done Ludum Dare 10+ times and a couple GameJolt jams, and I've made quite a few games in the past. These include Vanity, Moving Day (LD Jam), While True Do (LD Jam)The Sun Returns (LD Compo(?)),  and Rockets Fucking Everywhere (GJ Chaos Compo)(No, it's not what it sounds like).

Since I don't have access to my computer, I'm going to be making the game on a library computer (yikes!). So the Stealth scoring category will be maxed out for sure ;)

I'm also going to only be able to make the game in under 7 hours, so that will be a challenge unto itself.

I'll only post about the game when the game is done, and probably from my phone ^^' Best of luck to everyone in the jam!