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Phobos001

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A member registered Dec 18, 2013 · View creator page →

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Extremely polished experience! Had a hard time knowing how to time my circling, but I guess I did a good job? Kind of unclear, maybe a little quiet sound or a small flash to signify that the distraction was registered collected? The audiovisuals are stylish and well composed, but with the text I had a hard time reading on some letters that looked like more than one letter. Not a biggie. Wonderful little gem :>

Footage of the game: https://streamable.com/m30861

First time playing one of those cookie clicker games. I can see the appeal, the reward return is small but so rapid fire it seizes your brain like a vice grip. I can also see how you tied it into the dopamine hit of social media. Very clever, and very well done :) I love the muted snappy sounds for the UI as well!

Cool chill game! I thought I could make some loops without touching other shapes but it uses thicker lines, or shapecasts(?) to check lol. Adding the leaderboard was a good idea, I landed at #10 so I might jump back in to see if I can do better :P Thank you for your game!

Footage of the game: https://streamable.com/rpq4ew

Thank you for playing! The missile chase is the key part of the game; the timer is a warmup to get in the groove before it spawns. It is possible to outrun the missile without the need of the powerups, but it is challenging. I was thinking about having a small radius where collectables get pulled in, so I might just implement that in the post-jam version of the game. The loop itself is just there to facilitate the chase, but maybe completing a loop in the future could offer a larger score bonus? Maybe a score multiplier? But thank you for your feedback, I really appreciate it :)

Love the art and writing! It’s kind of frustrating when those red drops happen suddenly without warning and you have to figure out why you died (they spawn on you), so maybe add some sort of little animation right before they spawn so you can see easier when they’ll spawn. Also there are some areas of the game where you can get stuck and not be able to restart the level via dying. While trying to find a restart button I accidentally closed the game (Pressing ESC) and had to start over. I think with some polish this could be a very good game though! Great first entry :)

My footage of the game (two clips because I accidentally stopped recording):

Clip 1: https://streamable.com/4wswgb Clip 2: https://streamable.com/s61i2t

LOOOVE this game! Controls are natural and I love the way you included wind. A bit more warning or feedback that a ball is about to hit you would be nice though. And I IMPLORE you to have a level select next time. I was on the last level and accidentally hit MENU instead of RESTART and lost all my progress. I’ll try to finish it later but right now I gotta recover emotionally lol. Fantastic idea and well executed \o/

Here’s my clip of the game, including the period of mourning I had after the incident: https://streamable.com/x9l3kg (Still uploading so try to watch it sometime at like 4:30pm CST)

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Got mentally flash-banged once the tutorial ended lol, very fun puzzle game! I like how you took what was essentially a meme and turned it into a fun game mechanic. Design is very solid, the game was quick to correct itself once I accidentally closed a door and had a plugin or two get reset. Love the main menu teaching you right as soon as you start the game as well, that’s very clever! Great work :D

My footage of the game: https://streamable.com/8365zg

I’ve always wanted to dabble in assembly stuff, so this was really fun! Unfortunately the last challenge was cut short for me because it automatically assumed I won when I opened the terminal. Not sure what triggered that. If you decide to take this game further it would be really cool to see more manipulation of physical objects in world by using the terminal. Good work :)

Short and sweet! Cars controlled well, simple but solid, and it was fun trying to improve my lap time. Of course the management aspect quickly took over. Glad he got to have a happy ending! If you decide to work on this some more, I’d recommend adding some light engine/tire noises, maybe some squeaking sounds when you pull a tight turn. Even little bump sounds when you hit a wall. Little bit of audio/visual feedback add a whole ton to the feel of the game. I’d be careful not to add too much feedback because it might mess with the atmosphere of the story, which is pretty gentle. Thank you for your game :)

I got 6th but then my chariot kept going, went mach 5, then got me 1st place even though the race had ended. My guy rubber-banded eastward to singapore. 10/10

But really this could make for a fun casual physics game if you decide to polish it up! Maybe some hazardous linear levels where you have to get to the end and survive. Thank you for your game :)

Everything in this is so well done! The portraits for each of the skills are creative, and the writing is stellar. Sorry that a bug locked your game up, but I really hope you continue this project because I’d like to see where else you go with it.

Also the crash saved me because I totally did NOT write that number down lol

Love the little flags of King Pin lol, took a second to figure out the movement but once I got it down I usurped the kingdom with ease. Fun little game, thank you!

I see that ‘PlanetRacers’ title in the window. It would have been fun to race around on saturns ring! but it looks like you had some hiccups and had to settle for something else. Maybe you’ll be able to use the ideas and assets from this project to start a new one. Thank you for sharing your game :D

Hammer ring was my favorite ring to use. Dogs were the biggest threat, It was pretty hectic trying to find an angle away from the dogs that wasn’t completely inhabited and settled by skeletons lol. Love how the slime is just vibing to the music while blasting away. I’m sorry you didn’t get to get everything done but thank you for sharing what you got done! :D

This could make a great game if it is elaborated upon! I’d recommend making the transitions between ball sizes a bit faster, but otherwise you have a fantastic foundation. Great work, thank you for your game :D

This was great! The platforming was tight and responsive, and the level design used the size mechanics very well. The music is awesome, it reminded me of a Dream Theater song. I was upset that the ESC key took me back to the main menu and I had to start over, maybe have a level select screen or a way to resume your progress? Ultimately, I enjoyed this game and you guys did a great job! Thank you :)

Fantastic game! I love how the planet being smaller makes it faster to reach the drills, very good design choice. I find myself destroying the shells I plan to throw at the drills a lot, which is kind of annoying but that might just be a skill issue lol. Graphics are beautiful and the music was very nice. You guys did a great job! :D

Tricky but fun! Lots of speed traps got me good. Some levels were kind of long movement wise and it was frustrating to have to start all over sometimes. Maybe small, focused levels would be best for a game like this. Overall very good, thank you for your game :)

It was kind of hard to control at first but once I got a hold of the physics I had a good time. Nothing too crazy but it was fun :D Thank you for your game!

ONE DAY I’LL USE THAT LEVEL 2 QUARTER FOR THE GUMBALL MACHINE I KNOW YOU CAN USE IT YOU CANT HIDE!!!

Lol but seriously, this is a very solidly built marble game. I love the spin up you can do before actually getting traction to move, it gives your movement a lot more weight. The graphics are cool too, it reminds me of the early 2000’s graphics card art or early raytracing demos. Very cool, thank you! :)

Fun game! I like the UI a lot, it’s clean but has enough style to stand out without being too minimalist. It is VERY frustrating having hazards appear without warning, I’d highly recommend having a blinking sprite or some sort of visual cue before it actually appears, so players can have enough time to change the route they are taking. Otherwise this is a solid foundation to build on if you’d like to explore it further. Thank you for your game :D

Cute game! Jumping and wall-jumping is kind of janky but the level design was fun. The big pile of enemies at the end made me giggle. Thank you for your game :)

If you’re using the physics engine to move blocks around it might be better to use Unity’s 2d Character Controller instead.

Very fun! The graphics are stellar (teehee) and the levels are well designed. Great use of level design to enhance the story as well, mainly near the end. Thank you guys for your game!

Once I figured out how to play I got a nice little rhythm going and beat the game on my first try. I can see potential for this if it gets some polish, but the foundation you’ve made here is rock solid. I’d suggest giving the player some more room to make difficult choices if you decide to work on this some more. Thank you for your game!

Thank you for the kind words! I’ll be sure to check your game out tonight \o/

Last time I participated in this jam was many years ago during Strawberry Jam 2, where I made a silly little meme game called ‘A Love Of Rubber’. It was about balloon fetishism, and I made it in less than 8 hours at my public library!

My gamedev skills have grown after lots of study and many Ludum Dare entries under my belt. In my free time I would love to make a game for the jam! I’m still cooking up some design ideas but it’s hard to scope when I have no idea how much time I’ll be able to put into the project. I’ll probably make something really small and tight (tee hee) that I know I can finish, then spend the rest of the time polishing it up.

Good luck to everyone! I hope you all have lots of fun making your games, and remember to take care of yourself during the jam <3

Cute silly game! No real target to work towards is kind of weird, but I understand that wasn’t the goal. Either way good work :)

Very fun and challenging twist on tetris! I managed to get a lowest score of 5, almost cleared the screen but I ended up having the blocks be too far apart. Music is perfect, it’s almost antithetical to the hype-up track on the original. Fantastic work :D

I agree the hitboxes are too small. I think I planned to make it a bit bigger but I never got around to it. Thank you for playing my game though, even if you didn’t finish it 🤘

Took a while to figure out the controls, but once I did I really enjoyed the game! I had a lot of fun figuring out the best way to rotate levels to get huge skips. There’s a huge skill ceiling here and I think this game idea as a lot of potential. Great work :D

Here are my final scores!

Very cool idea! I love LOVE the animations you’ve made, and driann’s music is very catchy, but the lack of checkpoints is giving me a hard time. It doesn’t have to be very often, but having to start all over when making a single mistake can be frustrating. Otherwise the gameplay is simple and fun! The coins deciding to crawl around platforms and act as fire beams is especially funny. Great job!

The puzzles in this are pretty well made, I’ve felt stumped for a while on some of them. I noticed areas with no bookshelf might be hints at what you need to do, and it’s helped me a couple of times. I don’t actually know if that’s intentional or not, but this was a fun and challenging game! Great work \o/

I was a little confused on how the game played at first, but after trying it again I started to get it. I wish there was some more feedback when attacking enemies, or when getting hit. Maybe try adding some red flash or screen shake when getting hit, and lower the cameras FOV briefly when landing a hit? Anyways, great work you guys! :)

Cute game, but the constant aiming down to the floor made it very hard to look ahead to see where the ball is supposed to be going. Music is very simple in a good way. Very cool that you made this with Bevy! Thank you for your game.

A little confusing at first, but it is fun to dodge enemies long enough around some bubbles to be able to nope really weak enemies with the projectiles. It is a little rough around the edges but I did enjoy it! Maybe some additional dots that spawn helpful items or sentries can be included, so the player can risk/reward when they are in trouble or overwhelmed.

Hello again! I’ve had to pause updating this for a while but I’ve decided to port the game to Godot. This will make it easier to maintain in the future and I won’t have to pay a monthly license fee either. I’ll also be able to open source the game immediately on publishing the port. Sorry for the long delay, but this will be worth it!

I’m sorry this is taking so long. The situation has become a bit more complicated. I just now got some time to fix the issues, and some of them are more involved than I thought. For some reason it is not saving any of the settings (hence restarting to the windowed mode. Settings are also reloaded when the menu is loaded, which is why that happens) and I cant figure out why.

I also cannot get this damn thing to run on Linux again after exporting. It keeps complaining about some libraries - that came packaged with the NWjs exec - being missing. I even put the libraries RIGHT NEXT TO THE PROGRAM and it still cant find it! I might roll the game back to its previous version until I look into this some more.

Thank you for the heads up! I’ll try to fix these right away. :)

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NOTICE: This Rust project is under development and has not entered a proper semvar version. The .Minor will stay at 0 until I feel I know the right way to take the project and have had enough feedback.

Hello! A while ago I started working on a software renderer as a way to learn Rust. It is backend agnostic but examples for SDL2 and MiniFB exist, along with an SDL2 based asteroids example that is almost entirely done in code (just one font needs to be loaded at start).

So far I’ve been the only one to use it. I’d like to use it for the Jam, but I also want other people to try it out and give feedback!

There are some additional utilities I created but they are optional, like an RNG and some vector/matrix maths.

To use it you can add ‘aftershock’ to your Cargo.toml dependencies. I don’t have a proper tutorial right now, but hopefully the examples can shed a bit of light until I can make one.

Crates.io: https://crates.io/crates/aftershock

Github: https://github.com/phobos001/aftershock

Let me know what you think! I hope this will be of some use for people :)

MasterPlan community » General · Created a new topic Thank You!

I've always wanted to make this exact tool with infinite space and freely place media/text all about. I'm loving it right now, and I'm excited for its future :)