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Kleptocheck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1825 | 3.467 | 4.182 |
Overall | #3494 | 2.739 | 3.303 |
Enjoyment | #3577 | 2.487 | 3.000 |
Presentation | #4659 | 2.261 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the player managing an inventory, you ARE the inventory. You must check the items the 'player' collects so they wont do harm, as well as stop any enemies the player decides to collect as well.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game! I loved the goblin run sound effect! For improvement I would love the ability to select an item and have its text stay visible. Having to constantly move my mouse to keep up with it was sort of annoying.
This was really enjoyable, although I let through way too many bad items. I can imagine this as a really cool skill check/hacker minigame in something bigger!
Very cool idea! I found the item descriptions pretty funny. The only thing I didn't really like was the missized items, because I couldn't really tell them apart. I would also like to be able to pause, but obviously it's not the first thing you work on during a 48h jam. Still, I liked the game and would love to see a more polished version.
This game is so stressful xd
I like how a horde of goblins come out when the timer ends.
Also I like this screen shake and sprites, sounds goblins. Good job!
And also the good name for the game.
My best play:
Very interesting and creative concept! Both thematically and gameplay wise. Some items were very difficult to get right, and there was no indication of what the correct size and description were for each item, but if you keep playing you eventually get it. Very nice job!
The take on the theme was unusual and quite great. The actual hitboxes on the goblins were unforgiving, and while game indicated that there was a time limit, I did not hit the time limit before I got tired of the goblins running under my mouse ignoring my clicks.
I agree the hitboxes are too small. I think I planned to make it a bit bigger but I never got around to it. Thank you for playing my game though, even if you didn’t finish it 🤘
One of the most creative ideas I've seen thus far. I struggled while playing though, because I didn't understand how I should figure out what the "normal" size (or other characteristics of the items) are.
This was a very fun little game. I like the interesting take on the theme and I think it has a lot of potential.