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Robbery In Reverse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3189 | 2.632 | 2.632 |
Overall | #3529 | 2.719 | 2.719 |
Presentation | #3581 | 2.684 | 2.684 |
Creativity | #3614 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The robber is returning items instead of taking them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love the plot premise! Really funny concept
Great work on how the camera moves and the game feels in overall!
Very interesting idea, lacks a bit of difficulty tho, but the exploring makes up for it quite well.Really liked the simple but surprisingly effective take on the jams theme
The way that camera moves in combination with the timer feels amazing man!!!
Don't be afraid to use GMTK's team finder. With another artist or 2 and 1 sound professional, you could make something really great.
Again, love, love love, your fundamental controls and the general game feel
Thanks!
Haha! I love the look of the little dude he has such character! The game play was a little too simple but the timer definitely helped raise the tension of the game. I think with more sound effects and music this'll become a solid game! As well as the addition of camera movement as previously noted :)
Not to be rude or anything, but this is giving me serious "asset flip" vibes in that I don't really feel a coherent vision here. It feels like a lot of random systems have been smashed together whether they fit or not, particularly evident with the odd camera. It's an okay game, but, I don't know, it feels kinda off :o
The lack of camera controls was intentional. Do you think it would be better if you could control the camera?
Also I really enjoyed your game.
I honestly don't know. I'm not sure that you even did anything wrong with the game, it just feels off, like you just eyeballed some values poorly or something. Cause that's how my games feel when I do that :D
I don't really have a good answer for you, I think this is something you just gotta feel out, try some things, see what feels good.
Ok. Thanks for the advice.
Cool concept! The loop was pretty fun, and a good challenge. Also, I liked the art and story of returning the objects that you stole. One thing I would add is a way to move the camera, or some more features to the game. Good job!
Funny use of the theme. I like the little guy's run animation. Very goofy. It would be neat to see this expanded. Good job.
Thanks