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Stepan Drunks

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A member registered Feb 27, 2020 · View creator page →

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Согласен. Я сейчас как раз думаю о дизайне ряда постепенно усложняющихся уровней. Чтобы игроки начинали с чего-то ненапряжного, но постепенно переходили к более сложным и просторным уровням. Спасибо за фидбек!

Привет!
Я добавил совметсимость с Oculus. Можешь проверить?

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Да, он самый. Я думал плагин сам позаботится о настройке под Rift, так же как он сделал под Vive и Index. 

Но видимо это более сложная история(

К сожалению игра пока не работает на Oculus. Видимо я не справился с настройкой. Прости, пока ещё работаю над этим. 

Некоторым пользовтелям удавалось запустить на Quest через virtual desktop, но не без багов.

Totally agree. A skilled based game is something I’ve had in mind.

Yes, there does seem to be a divide between people who swing wings rapidly and those that make slow large swings. My intention was for the latter, but as it stands there is no right or wrong way to do it.

The level I have at the moment is clearly not a starting stage, it’s just that I’ve only had time to make a single stage and I opted for a larger space that represents a middle point of where I want the players to get (at least skill-wise) and not the starting safe-space. But that has to be changed in later iterations.

The cables are a problem and I will certainly have to address that in one way or another. Thanks again!

Thanks for the info!
I guess setting up Rift compatibly involves a bit more than installing the SteamVR plugin. No surprise there. I'll make sure to update the game description to reflect these the Oculus issues.

You're absolutely right, hand velocity plays huge part in the locomotion system. So this very well might be the issue.

Glad that you've got it working one way or another.
How was the gameplay anyway?

Thanks for letting me know! I don't own Oculus, so I was unable to test that myself. My hope was that the SteamVR plugin will take care of that for me. I'll let you know when I fix this.

Please do! I'm craving for feedback =)