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A jam submission

Bryzt Goes HomeView game page

Build micro wiring connections to affect macro movement and help Bryzt the tiny alien get home!
Submitted by Hank Portney, Sean Wong, Alex (@al_x_9_) — 4 hours, 17 minutes before the deadline
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Bryzt Goes Home's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1194.3194.319
Overall#2594.0364.036
Style#4994.1604.160
Enjoyment#8203.6303.630

Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build micro wiring connections to affect macro movement and help Bryzt the tiny alien get home! Take on challenges of various scales, at different scales, with scaling difficulty--from a child's bedroom all the way to deep space.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits!

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Comments

Viewing comments 86 to 67 of 86 · Next page · Last page
Submitted(+1)

The theme and art direction are second to none, ya'll should be proud! 

I hate to out myself, but I actually found the gameplay too challenging for me. I really enjoyed the base mechanic of connecting wires, but I found my reflexes weren't fast enough to connect wires in time. I fell off several cliffs and caused multiple pileups on the freeway D:


All that said, I loved the project. Ya'll did great!

Developer

Thank you so much for playing! Looking through all the other comments here, I’m wondering if it’s not the gameplay that’s too challenging but instead the way we made the wire connections happen that makes them too difficult and unintuitive. Thanks for the feedback, and hope you enjoyed the chaos!

Submitted(+1)

Very creative and great art. The first level can be pretty punishing and I couldn't really find a use for the constant one bar input. Felt like multiple games in one with a lot of potential!

(+1)

Super cute and fun game! Really polished gameplay and design. Would love it if there were a more expanded story after the jam is over!

(+1)

This was a pretty great playthrough. Fun graphics! Nice setup overall (needs a few tweaks on the controls though).

Developer

Thanks for playing! The controls definitely seem to be an issue for a lot of people playing; do you mind elaborating on what could have been done better? Always looking to improve.

Submitted(+1)

Super cute! Loved the comic panels, the car level's periodic beeper sometimes triggered twice when hooking it up with a wire, but other than that, great game!

Submitted(+1)

This is a very cool concept, but man, those controls are really difficult to work with. A bit of work on making that a little smoother would improve things a lot. Like, it shouldn't be too easy, but I think as-is it's just a little too hard and punishing.

Developer

Very fair feedback, and thanks for playing. Do you think that the unnecessary difficulty came from the visuals of the wires, the feel of the connection, or the logic of what connected when (or maybe a mix of all three)? Just trying to get a feel of what to improve on. Appreciate any extra feedback!

Submitted

Switching between various controls had some unintuitive progression for me. There were a lot of cases where I ended up with one half connected, but not the other, and I would accidentally connect the wrong command as I was trying to correct the error. Maybe a click and drag system would be easier to conceptualize, where the red/blue would be directly connected to the command. Then it's a single click-drag-release from either direction to connect one to the other. Maybe to combat the delay of the drag in disconnecting, you go with connecting and enabling as separate things. So you connect the wires, then you can switch the power node on/off? Dunno, just throwing out some ideas.

Submitted(+1)

VOD https://www.twitch.tv/videos/2232340551

I actually very much adore the artstyle of this game and inbetween comics are very cute. The idea of being a tiny alien that gets into ever growing machines and reprogams them is a very cool concept.

I wish it was explored a little more in the complexity of both the inputs and outputs of the machines, but this being effectively 3 games in one already I am more than satisfied with what you cooked up, and could easily be expanded upon by just adding even more levels.

Unfortunately I am lacking on more meaningful feedback because this is one of those ideas that are just so unique that its almost entirely uncharted ground, but I ultimately had a good time with it and am very fond of the game!

Developer(+1)

Thank you again for the feedback. After reflecting we’ve definitely been thinking about how we could expand on the existing core concept, so thanks for the prompting from your feeling that for the car and space levels that something wasn’t quite complete and that we weren’t using the concept to its full potential.

Submitted(+2)

This is extremely creative, and a fun twist on the theme. The between-level comics were very cute, and I enjoyed the variety across the different levels.

Gosh, I spent so long not realising I could bind A to the robot's jump, though, and I can tell you: I had a much easier time when I did.

This is so impressive for 96 hours (basically three mini-games in one) and I hope it gets expanded after the jam - feels like there's a lot of potential in wiring up your own control scheme, and the only thing I wanted more of was options of what to wire up.

Having more controls on each device that you'd have to juggle could be really interesting, and so could allowing for more complex wiring - how about effectively programming something to play a platformer by binding multiple patterns to the same inputs so that when they overlap they create the correct sequence? -..-..- + ..-..-. = -.--.--

Anyway, bottom line: great job to all involved!

Developer (1 edit) (+1)

Wow, thank you so much for the kind words and thoughtful feedback!  So sorry about the A-key, haha, you're definitely not alone there--we were going for a text-less experience so any language-speakers could play, but I think really missed an opportunity to tutorialize that one.  Fun fact, you can actually press any key to trigger that, haha.   Your idea about programming the entire platformer with overlap for timing is actually so genius, I wish we'd thought of that during the jam!  Moves more into puzzle/platformer and really evolves the mechanic--writing that down for a hypothetical 4th level if we ever expand further.  Thanks for playing!!

Submitted(+1)

Really great and well-polished concept. I like the art style and the music a lot, and the switching is quite fun. I just think there should be hotkeys or something to make switching connections on the fly easier.

Submitted(+1)

I really like it. It's a good concept well executed.  I hope to see it expanded and I wish that I as a player could focus more on creating good connections rather than just switching them quickly, especially on the car level.

Developer

Thanks so much!  We definitely felt more could be done with how the connections work too—we actually set up a very flexible system for defining ins and outs, but ended up leaning more into overall polish than expanding on the mechanic.  Great lesson for next round.  Thanks for playing!!

Submitted(+2)

I loved Bryzt a lot, I really wanted them to make it home 🪐 I found it pretty difficult, but I'd definitely play more if you were able to expand post-jam.

Submitted

Cool platformer. A fun new take on the controls for a platformer game.

Developer

Thanks!  We actually have two other genres of game levels with a car and spaceship too, if you haven’t already gotten to see those—you can skip to them with shift+5 and shift+7.  Thanks for playing!

Submitted

The concept is creative, but controlling the game felt clunky. I found myself hopping in place in order to time the right jumps, and that completely destroyed my spirit.

Developer

Thanks—and very fair feedback.  We hoped to lean into flexibility with the way you can choose to control, but that definitely means certain control schemes can become clunky.  Any ideas on how we could have improved the connection options?  Appreciate you playing!

Submitted (2 edits)

**Judging from the screenshots, there is more than platforming in this game, but to answer your question, I will speak only of the platforming since that is the only section I was able to play.

This, to me, seems like one of those solutions where gaming it up a bit can eliminate a lot of issues. The premise of connecting different functions through a power source can be interesting, but also quite cumbersome when it's a platformer.

Instead of connecting jump with wires like other functions, it should be something more tactile, like a button input. Wires are perfectly fine for moving left and right, in fact, it makes sense because I only have to hold those inputs, whereas jumping can be quite spammy. Tying jump to a button press eliminates that frustration and gives more freedom to the player while still limiting their capability with the left and right movement. It almost turns into a runner at that point, but now with this configuration, it's more like a runner where players choose the direction they travel.

(+1)

Well done! This is so great!

Submitted

Really cool concept! love the idea and little art transition!  in the first level with the robot, when we go to the left the platforms are kinda hidden by the head of the giant robot, but still doable! 

Developer

Thanks for the feedback Sharuu. Very much noted, and thanks for playing the game!

Submitted

I really enjoy the idea, just wish it had been expanded a bit more!

but great job fitting all of that in within the timelimit!

Developer

Thanks for playing! We initially wanted to have 5 levels, but there was no way we would have been able to fit that into the time constraints of the jam haha

Submitted

While I could only do one level (cause I got stuck on 2) I can say that the game is rather enjoyable from the story and art style sense. 
Streamed today!!

Developer

Thank you so much for playing and sharing the video! Will watch when I have the chance!

Submitted

I like the artstyle and the story, but man am I bad at progressing though the game =)

Developer

Thank you and oh no!  If you want to get past where ever you’re stuck, you can use shift+1-8 to skip to a particular level—maybe one of the later ones will be easier.  Thanks for playing regardless!

Very cool game! The controls were so interesting to learn how to figure out and somehow i managed to beat the last part lmao

Submitted

The space level is clearly to hard for we but its a really good game ! 

Viewing comments 86 to 67 of 86 · Next page · Last page