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Sean Wong

166
Posts
2
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2
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A member registered Jul 09, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much for going over to play it. Very appreciated!

Thank you so much for playing and for all these praises. Your criticism of the audio cue is insightful and with its current implementation I would have to agree. On the drawing board, there were definitely plans of something more substantial that we unfortunately didn’t have the time to get to. I’m surprised to hear you would want it to be longer! Much of our worries throughout development were whether we were respecting the players’ time by having you repeat an intensive loop so much, so to hear you would have wanted more is reassuring and great to see. Thank you!

Thank you so much for playing. That is exactly the kind of loop we wanted to capture, and I’m glad you were able to experience that. We had audio cues for completion in the works, but unfortunately ran out of time on implementing it.

Very cool game! Loved how far you were able to take the single turn and interpret the infinite card loop idea. Loved the different interactions you created to make ever-evolving combos. I saw your post in the GMTK discord and would love if you could give my game a look!

Love the artstyle and take on the loop theme! I saw your post from the GMTK discord and I hope you have the time to check out my game too!

Very cool idea! I loved how the loop was interpreted here to be the cyclical fire rate. I saw your post from the GMTK discord and I hope you check out my game!

Thank you so much for playing! I'm glad that the music added to the atmosphere!

Thank you so much for playing! There were definitely more SFX that were planned and had been recorded but we didn't have the time to implement them.

Very cool game! Loved the sound design and the graphics. The atmosphere was amazing too!

Very interesting interpretation on the theme of the loop. Great stuff!

Very cool concept and stressful management haha. Great stuff!

Very interesting concept with so many interactions to discover! Not sure how you managed to put it all together during the jam -- great work!

Cute small game! Loved the artwork!

Glad you found the screens intuitive! Thanks for noting you came through from PJP as well. Yeah the timer was something we wanted to do but ran out of time, which is ironic haha

Very interesting take on the jam theme; I never would have thought of this at all! Great stuff!

Love the artstyle and the interesting puzzles you were able to do with the z clock. Great stuff! Hope you check out my game too!

Intriguing interpretation of the theme, and I loved scaling up and getting bigger and bigger lassos. Great stuff!

Interesting game! It was fun to navigate around the maze and experience your puzzle design in 3d space. Hope you check out my game!

Loved the sound design and your interpretation of the loop! I was trying to optimize my playthrough until I nuked a full building of 8 with buffed trees haha. Hope you check out my game too!

Interesting take on the loop concept being in the controls! I like the balance of production against the ability to defend by mapping both of those actions to the same function (moving the cursor). Hope you check out my game too!

Interesting game. I'm a big fan of these types of puzzles, especially when they show up in my Zelda dungeons haha. Hope you check out my game too!

Tosco Salami rated my game??? Wow, if only I could find the Salami...

Thanks so much for playing; appreciate the kind words!

A bit confused on how to progress because I couldn't use the shop or the trade functions, but I really liked the idea and your interpretation of the loop. Hope you try out my game as well!

Very cool game, loved how you were able to make a simple game loop very fun and addicting. I felt like I was able to master in and play well at a quick pace. Lots of fun

Thanks for playing and for the honest feedback!

Thank you so much for playing! Your surprise is high praise!

Challenging controls, but interesting (and nearly overwhelming) set of upgrades. Great work!

Interesting game! Dodging the spirit was definitely a challenge, but I'm interested in how you interpreted the loop as being the maneuver by which you avoid the spirit. Great stuff!

Thank you so much for hopping over from my play of your game -- much appreciated. Glad you enjoyed!

What a stressful game. I'm impressed but how you made such a simple concept become easily complex. Very well done!

What a stressful game. I'm impressed but how you made such a simple concept become easily complex. Very well done!

Never thought of taking the idea to a dvd logo loop, that was so creative yet simple. Great game -- the music was such a vibe.

Never thought of taking the idea to a dvd logo loop, that was so creative yet simple. Great game -- the music was such a vibe.

Thank you so much for playing, much appreciated!

Thank you so much, and thanks for playing!

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Very glad you figured it out. When we were working on the puzzle design, we were very worried about people being discouraged by the challenge, but we had faith that people would have just enough patience to breakthrough and get to the "figured it out" point, and I'm glad you made it there. Thank you so much for playing.

Very interesting game and take on the loop theme. Loved the BGM and the rope physics! I saw your comment in the discord server and I hope you check out my game too!

Very interesting game! I definitely struggled balancing all the tasks going on haha, but I was spamming like crazy trying to manage the assembly line lol. I saw your post in the discord and I'd love honest feedback on my game if you'd give it a shot. 

Very interesting interpretation of the loop, loved the concept and execution!

But where was the Salami...
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Loved the concept and the execution. I'm amazed you were able to get the idea cross is such a short span of time. Great game!