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egorexW

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A member registered Jun 12, 2021 · View creator page →

Creator of

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I is creative, enjoyable and gorgeous at the same time. Well done!

Seemed interesting, unfortunately got stuck on the figuring out how to control part. Did like the engine sounds though

Liked it. A very unique take on the formula. 

Great game, tried all of the tracks, wouldn't be able to get past loop 2, but still had fun. I feel like the kill note is unfair, since you can jump in that direction without knowing it will spawn there.

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There is audio, for example footstep sounds, maybe it's some kind of bug. Unless you mean music, which for now is not present.

Glad you liked it!

I am still not sure how to balance making the game easier with each try, while making it possible to win even on the first one. It was an attempt at that

Feel, Movement, Aestetics, Concept, honestly all polished, Great Entry!

Cool game, enjoyed it. A restart button would be a lot help in reaching S ranks

For me the game would benefit from a turn based style, that would especially help with the onboarding. Nonetheless I did get hooked. Cool concept

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Can't boot up. Fatal Error window pops up. Windows build

Nice game, not much to add:)

Got me by suprise, when at the start of the game you drive into a rock:). Good introduction. Not sure if intentional, but the sterring seems way overtuned for me, and it was very tought to control my car

The game has a cool aesthetic and a polished look, but unfortunately, I didn’t find it very engaging. It mostly feels like I’m just clicking buttons without much depth.

Sorry, but I can just spam click through the whole game. The visuals are cool though.

Love the asthetics, sounds  and the feel overall. Nailed that part. The concept is cool. The game was too difficult for me, I would attribute that to the weird and unintuitive drifting mechanic, and the fact that you can't slow down, without drifting heavily. Probably some values fine tuning would do the trick. Overall good entry!

I got hooked for 10 minutes, got quite a nice score. Fun game!

I like the concept. Reminds me of factorio, which is one of my favorite games. The puzzles at first made me think in a hard and enjoyable way. However after the 4 level, i figured out how the game works and the rest of the levels felt a bit like a chore. It's not that interesting to wonder how exactly do I need to delay the instruments to achieve desired result. With some more features, this could turn into a good addition to the factorio like genre. Good luck!

I really like it. It's a good concept well executed.  I hope to see it expanded and I wish that I as a player could focus more on creating good connections rather than just switching them quickly, especially on the car level.

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I do like where it is going. Good idea to combine to different gameplay. Unfortunetelly the reogranising for now feels tedious. You can't move building through each other. You have to move the building out of the border to scale it up. The mana just feels like it's punishing you for missing inputs. And  when the blueprint is in the top down view, it would be good to also be able to look from that perspective. However with some QoL work on it, I see it becoming something great. 

Really intriguing concept. I love the changing of planets and the impact on the landscape. However it isn't currently well utilised. I finished the game (there was no place to go forward after the 2 balls, a simple "You have finished the game" would be appreciated) by setting all the planets properly only once. I think that with some more polish and cleaver puzzle design it could be turned into an amazing game.

Cool game, like it. It's get's really chaotic.

Love the music, the juice, the art. Seriously! Only thing that bothered me was getting stuck on the borders especially when you are big. Overall, Great game!

I like the tutorial gifs, they really do a great job of explaing the game. I feel like the gameplay itself is imbalanced, it feels random. Also you should make it clear that you need to hold the mouse button, I thought that the game was bugging out. Overall cool concept, mostly well implemented.

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I don't know about other devs, but I prefer a human wrote comment, even if it is written poorly. Please keep that in mind.

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Really like the art in this game. I would suggest that the puzzles have more to do with changing the size (right now it's just find the item, maybe change your size to get it, adjust the item size and insert it somewhere). Also an interaction popup would be useful, so you know which objects are pickable and which are in you range. Otherwise that's a solid game. 

PS modify the embed size, so that unity's fullscreen button is visible and hide the itch.ios one. Right now it doesn't work.

Surprising twist, love it. Like the memorisation aspect, the way that you need to remember where to move and need to recognise landmarks in the 3D environment. Only issue is that sometimes it is impossible to stop the cube from escaping, I think that more walls in the beginning wouldn't hurt. Also I see no way to expand it [prove me wrong:)], but I hope that It will make it as a fun minigame somewhere.

Really like the art style!

I like the sudden changing of genres. First is a simple ball breaking game. Then it becomes a stealth game. Also good introduction to the enemies when you are safe.

That's why there is a "maybe". You are the designers you know best:)

I am loving it! The concept is so intriguing. Got my mind to work, which is a good thing. Also good juice with the tiles moving and the sound effects. Only issue is that when you figure out how to solve puzzles (know which color you need, go down to that color and work your way up) it is a bit tedious. But that's just part of the gameplay. Well done!

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Feels like trial and error for me. Also the numbers aren't very clear, we have mistaken 100 for 200. And it really hard to notice that the egg has 0. But we did enjoy the humor:) and we do like the art style.

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Enjoyed it. Tried to cheese it by putting everything in the stash on the left. Didn't work:) Maybe it would be more interesting if scarabs could put items on both parts of the scale.

Thank you for your extensive feedback!

Thank you!
Music isn't mine, it's from open game art. Link is in the description, you can use it yourself.

Nice little adventure, also the cat food is so funny.

Love it! Great idea, greatly implemented. Such great realization, when the mechanic is firstly introduced. My jab fell to the floor. Also like the music. The only moments that I did not enjoy were when the game becomes a casual platformed for a moment. I encourage you to develop it further

Good idea. Unfortunately movement isn't very satisfying. Also the jump sound get's annoying.

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Got hooked pretty quickly, enjoyed it. Some constructive feedback:

  1. You do not teach the player that they can wall jump, same with mines i had to die to figure it out.
  2. It would be a good idea to split the game into multiple levels, I did not get to the end, because I kept dying and had to spend 1 minute to get back to my death spot.

Really like the gameplay overall, as well as graphics. Your movement abilities are satisfying. Well done!

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Feels polished. I didn't really get the story, besides the fact that she is worried that she is the murderer. 

I wouldn't look the players camera and movement so often. For example when playing the tapes it's not needed. Or when you enter the bathroom on the fifth day. Also there should be a voice line on day three when you get the task to first talk to echos. Something like 'I should speak with the echos', because otherwise it feels kinda random. Also sorry for the late review, couldn't earlier due to my computer not cooperating. Last note, some days randomly end, like day one you go to bed, but on day 3 it suddenly ends after the cassette. 

Has potential.

Enjoyed it. I really like the theming. 

The patrolling hunters are way to easy. Also there is no use of your butterfly ability. I know it makes you faster but then you just spam it when you can. About the second one, it doesn't work. Only shows one person, the one in the garden.

But putting aside all of these, it's a well written experience.

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I played the web build, I assume it's the newest one. But yeah, I did not get that far.