Interesting take on the theme, with very satisfying gameplay to pair with!
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Self-Service Afterlife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #86 | 4.539 | 4.539 |
Overall | #293 | 4.004 | 4.004 |
Creativity | #475 | 4.026 | 4.026 |
Enjoyment | #1235 | 3.447 | 3.447 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You'll balance the scales and scale up (or down!) your deeds in this interpretation of the Weighing of the Heart story.
Development Time
(Optional) Please credit all assets you've used
SFX by ZapSplat
Fonts by Not Jam
Comments
Waa, quite cool!! polished and all, gotta love the general art direction and the gameplay is simple yet effective!
Great implementation of the theme!!
Really fun game! Loved the idea of you have to scale up your deeds and balance it
Stylistically very cool game. Plays smoothly and is enjoyable. Normal mode was a bit easy.
Fun game! Normal difficulty was a bit easy for me, but the hard was just right, making it feel frantic with just the right amount of overwhelming. Everything just felt like it fit together, which is rare for a jam game. There were a lot of little details that I appreciated, like how you automatically check skipping the intro after someone plays it once.
Very witty concept! Loved the style and the music. Would love a longer throw mechanic.
The art is amazing and the game look polished. Very interesting mechanic, from what I've played it's the best take of the theme so far.
Really get take on the theme, although all the build up at the start made me think the game was going to be bigger.
A very creative game with perfect theming and style, well done!
super cool style!!! that one really stands out to me :)
i like the interpretation of the jam a lot as well! quite tricky to get it right when playing! I was dying a lot
Holy dang this one is so good! Great implementation/interpretation of the theme, and the style and polish is incredible!
It both surprises and warms me to see how so many people went the Anubis route. Vaporwave Egypt is a style I'd never expect, yet it blends together really well. The gameplay itself is fine, but I thought it could do with maybe a score system - perhaps, the more balanced you keep your scale and the more blocks you have in the level, the higher score you get?
Well-done entry. Great work.
Very good looking game! And I love the ability to throw things below the scale and they reappear on that side. One comment I have is it felt like I could get away without scaling any blocks for the most part and just throw and drop things? Maybe making something that can't be lifted and thrown but can be scaled might be a neat mechanic.
Good work!
OMG the anubis, scale, and music aesthetic really mesh together in this game. Very cool art direction, trippy yet still maintaining the Egyptian theme. This already feels like a polished retro game. Great job to the entry!
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