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tuna521

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A member registered Aug 17, 2024 · View creator page →

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(2 edits)

Glad you enjoyed our game!
The characters (and the rooms) on the right are there for few reasons: to show [1] which level you are currently on, [2] how far you are to the end of the game, [3] how far you are to boss room(s), [4] how many lives you have left (by showing how close is the cop (we do have hearts ui for clearer information on this)). 

We wanted to have a visual and narrative way to show these information, instead of just a progress bar or anything equivalent, to get that immersion into the fantasy!<3

Really glad you enjoyed the game!! And congrats on beating the game - top 5 that’s awesome<3

Thank you so much for playing, really glad that the loop and art landed the way we hoped! And yea fair call on Slime boss, I’ve left a tips comment about that boss on the game page if it helps for now<3

Thank you for playing and for the awesome feedback! Slime boss is definitely hard, I dropped a tips comment about that boss on the game page if that helps. Mobile part note taken, appreciate you flagging it!<3

[SPOILER] Stuck on the Slime Boss? A couple tricks that helped me:

1. Split the small slimes up, don’t juggle both at once.

When the big slime spawns two smaller ones, fully finish one (including anything it spawns) before touching the other. One at a time gives you way more control over your timing.

2. Use your invincibility window to eat multiple misses as one.

(If you’ve got 2+ hearts) Once you lose a heart, you’re briefly invincible — and during that window, a second miss won’t cost you another heart. So if several (or all four) small-slime gates are about to close on you at once, let them all close together during that invincible window instead of panicking to save each one individually. You’ll eat it as a single heart lost instead of two or three.

I like the interpretation of the theme haha

Being able to watch other people's games is insane to achieve in a short game jam, well done!! 

woah the art is interesting

woahhhhh how did you make this in time??? this is soooo good!!

congrats on your first jam!! a tutorial would be really nice

This is sooo atmospheric! I have to say, I spent 5 minutes in the first screen not realising there was the README (I was not playing in full screen oops)...

I really enjoyed playing the game. It's against the theme - but I would like to see how this game works without the countdown? It would be nice to get into the flow of exploration and drilling, choosing when to come back to upgrade tools and stats. Really fun so far though!

Wow, Big Betty is a delight, and her keeping on hovering spooked me quite a bit at first haha. Love how the audio is so haunting yet oddly charming?? Surprisingly spent quite a long time in the game. THe entire vibe is so unique. Really fun and cool entry!! Well done<3

Omg unstoppable!! Even I have not gotten that high, thats so awesome<3

Love that it is pico-8 game! Fun puzzle, and really vibey, I especially love how light interracts with the enivorment. You really feel the loneliness and aloneness with absence of music and just needing to survive off the light that you have to carry! Good job<3

I thought that it would be crazy to do one million, but it really ramped up and you get really into it. I really enjoyed it, and it was so cute to see the monkey focus actually making it smaller. Would also echo someone elses comment about having points per click or per monkey stat! But overall, really neat addictive game!

Love the way the audio works! Such a well presented game, simple to understand, and quite neat to just be able to do it in minute increments!s

Gosh the art is gorgeous! Really cute that he holds his hat when you ride down really fast. I do find it bit hard to be able to get to specific floor, which just took a bit away from getting into the game flow - perhaps a simple fix for it to just be able to clip to get to the closest floor.
Really like the idea and it reminds me of the carnival games where you have to put just enough of a hit to get to specific point!

There is so many ways this puzzle game can expand into harder longer levels, love the tiles and the way you introduced them.
It reminds me of mine sweeper, and just feels like one of those games you can really get into to solve, especially with having the numbers of clicks as a goal!

Very well polished and detailed (love the transition in the shape of the clock)! Really cool to also have indicators where enemies are coming, and the use of the clock parts itself to see how much lives you have left. Would be good to see how much more damage we need to deal to the enemy, but overall fun game

Cool game to use the weather / weight as part of the mechanics! It definitely took some time to understand what happens, but the death explanations are useful! I think having more of straightforward way (perhaps bigger dial meter?) to understand the sizing, and more clearer distinction on some weather regions  would be helpful to onboard

Really simple concept, and just fun puzzle game :D I think it would have really benefitted with an accessible pause or reset hot key, so that when you get stuck, or  know that you can't win the level now that you fallen into the pit (ex. level 6?), or know you didnt do as well as you would have done. I love the puzzles and each level really was able to be paced well and introduce mechanics very well, making it really fun. Good job!

Really well polished game! The art style is so unique and quite fun concept - love the fireworks going off! It did took me a bit of time to understand what the items did what (specifically that hovering them would give you more info), and kind of just spend a good time at the start just trying to reverse engineer how to combo them to get highest score!

It is really fun and arcady, reminds me of snake game. The shop can be bit overwhelming tho, so would be good to have better ui or explanation tutrial thing for it. but it is very fun to try different weapons and synergy 

Very satisfyingly visually and gameplay! Did take a bit to figure out how controls worked, but after it is quite enjoyable

It is so satisfying the transitions and animations are so smooth! Really enjoyed the game!

Such a fun game! love the vibe of it and that you have to flip though book like you are actually in the shop! I think the only thing is the book flip takes a while to process but it is fun nonetheless 

Really love the way that you thought about the game theme! Love the idea, do think the controls (i think with carrying needing to be held while moving and jumping) is bit annoying

Got the cheeeeese, love the graphics with it, super cute

Really fun game! Loved the idea of you have to scale up your deeds and balance it

Really solid levels, and the mechanism of solving it is really interesting! Really makes you think carefully about where to place blocks and how it will "scale" up :D Enjoyed all the levels, took so long on the last one, but so enjoyable when you nail it!!