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Ada

57
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A member registered Oct 10, 2018 · View creator page →

Creator of

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The game should work on Chrome, can you describe what happens when you try to run? it? I'll see if there's something I can do to fix it if you can tell me more.

A great idea with a lot of potential. The jumping felt a little awkward at times and on the levels with enemies they didn't seem to react very well to the switching layout but I'd love to see this made into a full game that really makes full use of layout switching in this way. Maybe switching multiple times in a single level or having more things that react to the level change?

Very fun, surprisingly challenging! My only complaint would be that the hitboxes on the spikes felt a little bit unforgiving, it seems like they kill you the moment you touch them even on the side. Would love to see what you do with this going forward!

Such a fun little game! The only issue I had, and I'm not sure if this is a bug based on your description, is that the mode would sometimes switch to a colour fly that wasn't on the screen at all (but you say it should be for the fly that appears most often?) which feels bad when you're on a high streak that you have to break. Regardless it was enjoyable!

Great idea, too a bit of time to get used to the controls but the level that really clicked the most for me was the one with rotating platforms changing your trajectory based on the rotation. Would work great as a full game!

A very interesting idea and I love being able to propel yourself using the extinguisher in zero gravity mode but it does feel a little odd to control. I expected the jump to be higher, acceleration to be a bit faster, and it would feel a lot better if you kept moving in the same direction in zero gravity mode when you run out of extinguisher.

Such a creative idea with a lot of potential, I'd love to see a full version of this!

The controls took a little getting used to, instinctively wanted to press space to jump and kept pausing, and I'm not sure why but sometimes my jump just wouldn't carry momentum but overall a well made game and enjoyable experience!

A level editor with sharing is one of the features we're planning for a full release. Thank you for playing!

Thank you so much for playing! We're not planning any more updates for this version, but we're planning to add hotkeys to the full version.

This is such a great idea, please make it a full game!

Working on a speed up feature as we speak for a post-jam update! Thank you for playing :)

A cute little idea with a lot of potential for a full game, let down slightly by the fact that it's sometimes hard to read which objects can be swapped. I'd love to see you do more with this concept though!

I'm sorry, I think I found a bug and completed the whole game using it. I assume you're not supposed to remove the pre-placed objects as they add to your total of objects when you remove them? The game was really good regardless!

An enjoyable twist on the farming game genre! I love the physics interactions with the tools, that's such a unique idea that I can't think I've seen anywhere else. You did a great job!

In theory a very cool idea, saving the file you made is such a genius addition! But it doesn't particularly feel like the average person will make good music from this, which is a shame because if the level was designed differently and the other keys had functionality instead of existing as different notes there's really a lot of potential here to make a great game!

A great simple little idea. Ironically though, my only complaint is one that has been said about my game too - it would be great if there was some way to speed up the character so you didn't have to wait so long for your attempts. Good job!

Nice! Great concept, could easily see this becoming a full game! The presentation is fantastic and very well polished, gameplay feels very smooth, and the concept fits the theme very well!

This game is actually quite similar in concept to the one we made, though we went in a different direction. I've seen a number of games play with this concept and this is the first I've seen to introduce different kinds of platforms with different behaviours, and having the height variation matter is a great touch too. I do however think the bugs with the interface detract a little bit from the experience, and the falling platforms "fall" out of the level after you switch back to build mode rather than staying where you placed them before you switched to play mode. Overall a good game!

A fun little idea, though I wish there was more to it! You clearly put a lot of time into the story/presentation and it pays off.

A great idea for a puzzle game and themed so well. My only criticism would be that maybe it would be nice to have an arrow to show the direction the tapes will come from so you can plan ahead of seeing the pattern but overall a very minor issue as it didn't take much trial and error to solve all the puzzles. Well done!

A wonderful physics platformer with a fantastic twist! Very well polished, a true contender!

A fun idea, feels great to play and is satisfying but I feel like I'm missing a mechanic because it wasn't clear how to recharge my flame and once I was a pile of ash it zoomed out and nothing else seemed to happen. A small tutorial to explain this would have been nice.

A great interpretation of the theme, though the physics sometimes felt a little explosive at times! Very fun and satisfying when it works though.

So sorry to hear that, I understand that these sort of things happen and it's easy to miss when you have such a short amount of time. It's the sort of thing you'll remember to test thoroughly when you do your next game!

Very interesting idea though I would love to see more variety in the challenge, maybe different kinds of ships or added items? Visually it would be a lot more appealing to play if movement were smoother too, I understand that's intentional to mimic space invaders but given most of the play time is watching the AI move it could be nicer to watch.

It's a fun idea, though unavoidably being cornered feels unfair. Maybe the AI shouldn't be able to initiate another capture immediately after one another and let me walk through them?

Whilst this is a great interpretation of the theme, the Dragon's flight pattern feels a little unfair with how quickly it will change position. Maybe it could have done with more space before the trees, or started with a very gradual change and slowly ramped up in difficulty over time.

The visuals are great, but I'm not sure if it's a bug or I just missed something because after killing the first plant nothing happened?

Such high praise, it's very appreciated! We're definitely considering releasing a full version of the game.

Thank you very much for playing!

Thank you so much for playing! The reset on paint was a quick solution to the need to have consistent timing for the puzzles, I can already think of ways to make this a little less inconvenient and I'd be happy to release an update including this.

That's quite a good idea, only resetting if it affects the previously applied tiles. I'll consider this for a post jam update. Thank you very much for playing!

Great twist on Minesweeper, feels like you're taking the roll of a cheating computer!

An enjoyable little game with a great concept! The visuals are very well made and the gameplay very smooth.

I wish the camera was a little more zoomed out, or the cookie smaller, especially as it seems like there's no immunity time after you take damage. But a fun little idea.

Borzoi game! Very cute idea!

I love the concept of stealing your enemies attacks, though I feel like it would be better if the steal area wasn't only directly in front of you. Good game overall.

That's great to hear! Thank you for playing

I was worried that it might be a little too difficult near the end, developer tunnel vision maybe, but I'm glad you liked it! Thank you for playing

Must be a sign of a good game then ;)

Thank you for playing our game!