This was legit the game we were going to make last year before deciding on the Flappy Bird dating sim. Cheers to you!
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BAIL OUT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1315 | 3.659 | 3.659 |
| Overall | #1501 | 3.488 | 3.488 |
| Style | #1526 | 3.634 | 3.634 |
| Enjoyment | #2002 | 3.171 | 3.171 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You seek to scale your company while making tough decisions.
Development Time
(Optional) Please credit all assets you've used
see game page for external credits. Everything not mentioned there was done by me
Comments
I like that generally doing the right thing led to good results (For me anyway!). It would have been too easy to make this a depressing reflection of real life! Nice game, well done!
Love the aesthetic for this, I had a laugh at the moguls. Great palette!
Great game! Love the writing and the aesthetic. Definitely has the potential for a casual time waster. Satisfying experience, well done!
Great game! Love the writing and the aesthetic. Definitely has the potential for a casual time waster. Satisfying experience, well done!
Great game! Love the writing and the aesthetic. Definitely has the potential for a casual time waster. Satisfying experience, well done!
I got 7th highest score! I love how it kept expanding but when it stopped it felt a little repetitive. Also it was kind of difficult to read all the funny events when I felt like I needed to keep up with the new ones. On the other hand, if they popped up faster as it continued then it would be more engaging gameplay-wise I think so it's a bit of a pick-and-choose type of dilemma.
There's another game in the jam I found that's kind of similar, I think you'd like it: https://itch.io/jam/gmtk-2024/rate/2904496
Yeah the text is sometimes very hard to read. Currently the micro management aspect fights with reading the descriptions I need to find a better solution for this exact issue. I have a couple of ideas I might try out post rating phase. Thanks for linking the other game I will definitely have a look at it!
Very fun game, I had to cut myself off otherwise I would have been going for hours! The writing is great and the concept fits the theme perfectly.
I played for absurdly long time lmao... simple and effective, fun reading all the little flavor texts and managing the different stats. My only complaint is that I could have played forever and never met a lose condition, if the game had some kind of ramp up in difficulty, if the speed of events increased, it would give more incentive to bail out. Other than that great little micromanager game, nice work!
Currently events just spawn completely randomly with no kind of weighting. Ideally I'd have some kind of game director that paces the action and also spawns events based on a rarity and the players performance. If these things would be there a more orchestrated challenge would be possible.
I also now would have turned the sell out button into an event so you cannot sell out at any time. So you might get a limited time sell offer that you can choose to accept or deny. However I would need to have some time to implement that properly.
I had to compromise my design a bit across the jam since I was running out of time. I initially envisioned selling out as a way to upgrade your character stats.
Really a fun game, i'll suggest you to make the camera moving with the mouse, but for anything else it was perfect
the game is super nice, I have a question, how do you go about making a leaderboard? Great job here! I like music too ;)







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