This is probably one of the most visually pleasing games to me in this whole jam. The rough almost graffiti doodle aesthetic instantly drew me in, and managing the dinos along with the scaling implementation made the game so fun to play. I want to see this more fleshed out with more levels!! Props to the whole team!!!
Lun
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Love the chill retro music and art, it's so calming to just click away to customize my console. I do think its connection to the theme isn't its strongest point, as the real reward feels like clicking away to customize the console more. Either a chill standalone game I can spend time on just as much as cookie clicker :)
Our sound design team just uploaded the OST to YouTube for all to enjoy if you're interested! https://www.youtube.com/playlist?list=PLy5W_ZwiAd8N67_Raw_7WNmgSjIMwtn5a !!
There was a tutorial at the beginning, but after discussing and getting feedback it seems to be easily missable. We're gonna address all these issues and more in a patch after the jam ends. Hopefully, we can balance gameplay to make the game more enjoyable and feel as immersive as possible. Thank you so much for the feedback!!
Thank you so much! We wanted to capture the eerie vibe while also keeping it simple. In a patch, we're gonna focus on addressing player enjoyment, balancing gameplay, and overall making things visually more clear and direct for players. Once again though thank you so much for the feedback and for checking us out !! :D
Thank you! We tried to hone the art and sound on this one <3 As for mechanics, we did add a small tutorial but if you mash through it, it can be missed. We want to make it clearer to players in our next patch. As for mobile, we noticed right after how perfect a mobile-compatible version would be, so we're open to exploring that avenue and adding it as an option. :D
Loved the visuals and the sound design, but I do greatly wish there was more. The characters are memorable and well written and made scurrying around feel like I was a mouse invading their space. I think the overall design is the strongest point, but I don't see much of the theme in the game. While I get that you are smaller compared to everyone else, there's not much else there. I would love to see mechanics where Amane also can be utilized to distract opponents to give the mouse openings, allowing the player to utilize advantages that are both big and small. Besides this, I think it's a great standalone game with such a strong visual aesthetic. Congrats!!!
I love how responsive the sound design is to each action!! I accidentally upped the conveyor belt speed, so the sound helped me confirm if I added the ingredients. Balancing the different effects of each ingredient creates a fun challenge, especially when your time in how long you can take to make each omelet. Amazing game!
Aaa thank you so much!! Our musicians popped off and we artists did our best to match their vibe. Programmers went through so many iterations to perfect the wave mechanic so we're glad people are vibing with it. Completely understand about attacks though, and we do plan to make a patch once GMTK ends. Glad you enjoyed the game!! <3
Thank you so much!! There were three of us on the art side, all focused on different parts so we were able to get assets done more efficiently. I do agree about the difficulty and trust me it was MUCH harder before we did some balancing, but it is possible to beat (with a cool-looking victory screen I drew up hehe) :D
The art is fantastic, the animations were all delightful! While fun, it is a very slow start. The text was hard to read again the bold and cute assets and the intro went on for longer than needed. The controls were confusing at first but after fiddling for a while I got it. Overall I think the game and concept are great, there just needs to be more tweaking and simplifications when introducing the player to the game mechanics. Great job!!!<3