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The Run (GMTK Jam 2024)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1989 | 3.178 | 3.178 |
Creativity | #2039 | 3.426 | 3.426 |
Overall | #2738 | 3.099 | 3.099 |
Style | #4105 | 2.693 | 2.693 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character scales to fit through gaps, or grows bigger to gain speed - all to run away from the killer!
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets were created by me.
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Comments
Fun concept!
Thank you! Your profile picture makes me feel alert haha :)
Really enjoyed this one! fun concept, really good for only 48 hours :)
Thank you so much! Glad you enjoyed it :)
I really like this concept, You could probably expand it with more levels add more dynamic elements, slopes for vertical movement etc.
Thank you! Yeah, def looking to add a bit more variety and want way more dynamic elements, both in terms of mechanics and art. Would be cool to see some parallax movement in the background or some lighting. Super keen to experiment further!
Kudos for playing and leaving feedback :)
Great mechanic, felt it was a bit tough but something that could really be expanded on. Well done
Thank you, appreciate it! Indeed, sounds like the difficulty needs some tweaking. Looking to implement difficulty levels, maybe based on the killer's speed. Haven't done it before so would be cool thing to get down. Definitely keen to expand on the project :)
Kudos for playing!
Good idea with the chase - really adds to the tension of playing.
Really struggled to get that button to work :(
Thank you! This damn button is driving me mad haha. Don't get it on my end, but it def sound like a collision issue.
Thanks for playing :)
Super neat, game I absolutely loved the game design. Sadly the game was a bit buggy, the murderer tended to get stuck on my character. The movement also did not feel fluid, I especially would've liked if the character scaled from the centre.
The music, art and overall vibe really hit the nail though, and if polished well, I think you have amazing game on your hands. Well done!
Sick, glad you liked it! Yup, def some bugs I need to iron out here. I also feel the movement is a bit jerky, but other people say they don't notice it. Glad I'm not the only one lol. I think it might have to do with the weird "extra" pixel trail that appears when moving. Still have to figure that out. Regarding the scaling, I opted for scaling from the left as, when scaling from the middle, you would also scale backwards into the killer block.
Super stoked you enjoyed the atmospheric elements, though! And super keen to take this further.
Thanks so much for playing and leaving feedback, much appreciated :)
Surprisingly addictive, just one more run!
Sick, so lovely to hear! Thanks for playing :)
OMG it is just block, but I had so much fun. I was laughing…
the Button actually didn’t work for me so I had to stop there, I bet I missed the real fun.
Haha, so glad you liked it!
This damn button, so many people have encountered the same bug but can't get it replicated on my end. Fortunately, it was the second-to-last obstacle so you experienced most of it!
If you can, would be great if you could post a vid/gif that shows it happening. Would help me narrow it down.
Otherwise, really stoked that you played it!
Cool game but i suck
Haha, no way! I didn't realise how hard it was until other jammers started playtesting it. Def gonna tinker with the difficulty a bit :)
Thanks for playing!
Cool Concept! It would be super nice if you keep going faster and faster!
FASTER!! Haha, thanks for playing! Maybe I should implement like a game speed slider that speeds up everything for players that want a bit more of a rush? Something to ponder on :)
Yes, it could be a good idea to fit more type of players.
Game is a little hard. I wish the growing and shrinking was more snappy i suppose? Either way, absolutely love the concept
Super stoked you liked it :)
Yeah, want to implement a difficulty setting so that there is some variety for players. Quite a few people have said it's a bit hard. You'd be surprised how quickly you get used to it after a few tries, though! But maybe it should start out a bit more forgiving.
Do you mean you wish the scaling was a bit faster?
Thanks for playing!
Really fun idea! I like how its a little bit of a puzzle to figure out how to get the most speed to escape the killer, this game is perfect for speedruns. I also really like the clean art style, I'm a sucker for minimalism lol. Great work overall!
Hell yeah, also thought it would be great for speed running. I'm thinking of doing like a story mode, and then a speed run mode that tracks your time to complete. Maybe with a leaderboard or something. Super excited to work on this project more. It's been a blast. Yeah, dig me some minimalism!
Thanks so much for playing!
The silence through me off when the music kicked in and he started chasing me. Never thought a red rectangle could incite so much fear in me. Amazing job!!
Haha, yeah! Was wondering if the switch between complete silence and music was a bit abrupt! Especially since I didn't know what volume it would be on the player end. Def going to implement some ambient sounds at the start so that the player at least knows the general volume. And yes, I still have nightmares of the Red Rectangle!
Thanks so much for playing, glad you liked it :)
I really like how consistent your art style is! The killer on the loose poster made me chuckle
Thank you! As someone who isn't an artist, I appreciate it!
Haha, have to say I'm pretty chuffed with the poster. Thanks for playing!
Pretty well rounded! I love the simplicity of the style, I like the music and the beats, I think the avg speed being higher would make it better but even this creates suspense so maybe that’s just to taste, it is buggy in some areas, I couldn’t press the button and the red square killer thing touched me and I froze but without losing or having any way of playing other than restarting.
This is amplified considering this is the 48 hours one!
Awesome, thank you! Yeah, I think I settled on that speed because when I made the player faster you got away really easy. And when I make the killer faster as well, it easily caught up when you get scale down. Def gonna tinker more to fine-tune it. If you have any suggestion, let me know!
Indeed, the killer collision is something I'm figuring out. Think I understand why. But the button bug is driving me mad haha. Tested it on different browsers and systems. Also works fine with friends. So not getting to see the bug in action. This one is gonna need a deep dive!
Really appreciate you taking the time to play and leave feedback!
I never thought a red rectangle would strike so much fear into me, really simple and fun. the music just manages to make you feel like you've got to run. there was a bug where the button wouldn't activate and when caught by the killer the game would just pause but overall awesome game
Ahh thank you! So stoked that I managed to get the atmosphere down. Sometimes it's so time-consuming, but it just fell together nicely. Think it helps that I keep the mechanic very simple. Yup, need to figure this button thing out. A lot of people mentioned it but can't get the big replicated on my end.
Awesome, thanks so much for checking it out and leaving some feedback :)
It's so simple and so smart! It's a perfect example of small ruleset emerging into complex thing. The music transition hits hard - my eyes see cubes, but my brain panics and runs for its life in fear! It makes me feel vulnerable. It just works. The game design and balance of speed is perfect.
There are some bugs with killer and button not activating as expected, but it's not critical for a jam game.
Congrats on cool submission
Thank you so much, really appreciate it! It was the first time I managed to keep the scope manageable. And yeah, super chuffed with how the music transition turned out. Did a lot of tinkering to get the timing right :)
Indeed, the button bug is something that many people have come across that I haven't been able to replicate on my end. Driving me a bit mad lol. Just want to see it in action so I have a bit more info to work with.
Thanks so much for playing and leaving feedback!
I like the dynamic between fast-flow and large-small. Adds a good risk/reward. Nice prototype in 48 hours!
Thanks! Was super stoked when it clicked for me while prototyping. You know sometimes you just spend forever to get a good mechanic flow, and it just doesn't happen? Brilliant when it does :)
Thanks for taking the time to play and comment!
Nice idea! Although the gate button kept breaking for me :(
Thank you! Damn, this gate button thing is becoming quite the mystery haha. Can't seem to replicate it, but so many people mention it. Tried various browsers and systems, as well! If you can, please drop a vid/gif of it happening. Would help me loads to narrow it down!
Otherwise, really appreciate you playing!
When the speed size-mechanic clicked it was a genuine "ahaaa" moment. Loved it!
Ahhh, I'm so glad! Wondered if I should mention it in the tutorial section, but loved the idea of the player figuring it out. So this comment really made my day :)
Thanks so much for playing!