Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Octartis

141
Posts
3
Followers
63
Following
A member registered Dec 19, 2016 · View creator page →

Creator of

Recent community posts

Congrats for winning the jam, I also really liked some of your past submissions to GWJ.

I had that idea but couldn't find a good way to show a minimap, anyway at the end of the run you can see the whole Hypetrain blasting away, so you can see also all the wagons.

Fun idea, and original take on the theme of the jam. I love the Ultima art style, audio fits the art and is quite a fun game. The tutorial level is great, very nice design.

Fun game, funny dialogues, got stuck with a few bugs, one threw me into the stratosphere!!! But I landed back on the train with the Son of Groin waiting for me, a little quirky but still fun, I liked the 3D style.

Such an interesting mechanic for moving around by boarding trains, quite an impressive scope for a game-jam, got a couple of bugs but nothing major, had really fun playing it. Great game.

Very fun game to play! I love the wacky concept, enemy classes ramp up quite nicely and art and sound works well together, nicely done.

Interesting mechanic, I feel like it needs something more, I don't know what though, but cool idea. I like the art, reminds me of those old Amiga 500 type of games, audio is great. Cool game

(1 edit)

Very well done, I like the idea, also the background noise is spot on, fun game, I would have added "snapping" onto the grid, sometime it's difficult to make out the exact position. Very well polished, the art is fantastic.

Fair point! In my case I wanted to leave some freedom to the player, the game is already very simple, so by letting the player figuring out to stay back it's part of the game-play, even if it's a very simple consequence, it's still a choice. I was thinking of adding wagons coming from above and below but I felt it was getting too crowded, maybe I could add it as a nightmare mode post-jam? Thank you for playing my tiny bideogame!

(1 edit)

Great atmosphere, I love the idea, it begs for more storytelling and for more depth but the core concept is solid, I made it to 500KM which is repetitive atm, but with some backstory and some random/procedurally generated content for the cities and the stations this could be a solid game. I hope you'll keep working on it.

FULL SPEED!

Love the graphics the color palette is great, also the movement of the player inside the train with the computers, the cannon, lots of tiny details. Controls are difficult to manage, I think I also got "stuck in the cannon" and I couldn't go back to the computer for updates I think. I would make the difficulty ramp up a bit slower. The art is very nice but I got a little overwhelmed.

Neat game, fun to play with nice simple art with a great color palette, audio is also great, nicely put together. Well done!

(1 edit)

Impressive scope for a jam game, different mechanics, nice platforming, fitting art and graphics, fun dialogues, the sound is great. I made it to the final Boss but Yee got stuck under a platform so I had to reset. The wagon before the final boss was pretty frustrating, I would decrease the difficulty a little in that bit (the final cannon before the exit was a bit too much IMO :) ), very nice game, nicely done!!

Visually and aurally impressive, a little repetitive maybe (I don't know maybe I missed something, frog?) but fun experience nonetheless, very nice submission.

(1 edit)

No, but in my defense it may be useful as a volume check before playing the game! I hope it wasn't too bad. :D

(1 edit)

Ahah, yeah that's very exploitable atm. I ended up not having enough time to balance out attacks, so right now it's kinda random. I like the music sheet comparison, that's pretty funny.

Ah yes. That hit the spot, ahah, really fun idea, it deserves a 5 in creativity. It would be fun to add random sentences (maybe by the viewer) when the logo is really close to get the corner but barely misses it.

I really like the mechanic, also nice presentation, neatly put together with a nice UI. The audio fits the gameplay, got locked out by a bug but for the rest it plays really well. Really fun to play!

Really fun idea! Gameplay works ok, it may needs a couple of tweaks. You may mimic a "Tron/Tron Legacy" art-style to make the player feel part of a program/software to give more "flair" to the presentation, also by adding some simple arcade type sound effects. Fun game, I hope you'll keep working on the idea.

It's not the most original take by playing as the villain, think of Dungeon Keeper for example; but I really love the pixelated art style, and how the game plays out, it needs some balancing maybe, but it's an impressive scope for a 48H jam. It was very enjoyable, pretty nice game!

(2 edits)

I was expecting something like Mechanic Simulator but for mechs, the fact of playing/repairing during combat  gives it an interesting dynamic. The low-poly art style is nice, and the sound design is great. Good game!

Really enjoyed, it's a simple but fun idea, nicely put together, well done!

I like the interpretation of the theme, cute art and solid mechanics. Nicely done.

Drag and drop is a great idea, Thank you for playing and for the feedback.

(1 edit)

That's true, the mechanics need further balancing, I had to cut down the recharging mechanic an hour before deadline because it was bugging out.

I like the clean style, fun idea, game is quite fun. I like how you managed to balance the controls about turning and pushing the track, I took me a little but once I got that the ball is the center of rotation I got into the game. Nicely done.

(1 edit)

Fun game, I really enjoyed it. I didn't hear any sound effects or any type of audio, I don't know if it's a problem caused by Firefox. The style fits perfectly with the gameplay, nicely done. I used Godot for my game too, high five!

(2 edits)

There's not much "game", as also said in the description, but the concept is fascinating, you should definitely expand the idea. I like the framing from inside the television, it could have potential maybe as a reversed horror game, where the player tries to mess with the bingewatcher.

Lol, Is that you Pinkman? Fun little reversed platformer, it reminds me of another one where also you have to go down instead of up, but I forgot the name.

Fun little game, I was hoping of having some way to defend my ships, maybe some shield bonus, or a way to "mirror back" shots. We started with the same idea but I ended up making a strategy game. :)

Fun idea, the art is simple and clean, I really like the ramping up of the elements, good design, pretty fun game.

The title... you won the internet. I like the music, the chase is super fun, the balance with traps (also a reversed mechanic) and the audience, very well put together. I would give a six for creativity, finished the game with grade: A

Pretty interesting concept, the art fits very well with the gameplay, the sound is spot on, I would maybe ramp up the difficulty more slowly, but really fun game.

This is beyond special, very, very well done, the sound effects with the animals are hilarious.

An excellent take for a reversed platformer, the art style is great, the language of the art is also nicely designed, thoughtful level design. Very nicely done, one of the best submissions I played so far. There's a bug about the npc clipping around but it's not game breaking.

Interesting fun idea, I also love the art style, I have a sweet spot for vaporware. Nicely done

Fun original idea, the whole FNAF dynamic reversed. The art is very nice with that 16bit vibe, music and sound effects fit very well. Five nights out of five nights for me. Very nicely done.

Fun game to play, I love the colors. I made it to 841!

Thank you!