Congrats for winning the jam, I also really liked some of your past submissions to GWJ.
Octartis
Creator of
Recent community posts
Fair point! In my case I wanted to leave some freedom to the player, the game is already very simple, so by letting the player figuring out to stay back it's part of the game-play, even if it's a very simple consequence, it's still a choice. I was thinking of adding wagons coming from above and below but I felt it was getting too crowded, maybe I could add it as a nightmare mode post-jam? Thank you for playing my tiny bideogame!
Great atmosphere, I love the idea, it begs for more storytelling and for more depth but the core concept is solid, I made it to 500KM which is repetitive atm, but with some backstory and some random/procedurally generated content for the cities and the stations this could be a solid game. I hope you'll keep working on it.
Love the graphics the color palette is great, also the movement of the player inside the train with the computers, the cannon, lots of tiny details. Controls are difficult to manage, I think I also got "stuck in the cannon" and I couldn't go back to the computer for updates I think. I would make the difficulty ramp up a bit slower. The art is very nice but I got a little overwhelmed.
Impressive scope for a jam game, different mechanics, nice platforming, fitting art and graphics, fun dialogues, the sound is great. I made it to the final Boss but Yee got stuck under a platform so I had to reset. The wagon before the final boss was pretty frustrating, I would decrease the difficulty a little in that bit (the final cannon before the exit was a bit too much IMO :) ), very nice game, nicely done!!
Really fun idea! Gameplay works ok, it may needs a couple of tweaks. You may mimic a "Tron/Tron Legacy" art-style to make the player feel part of a program/software to give more "flair" to the presentation, also by adding some simple arcade type sound effects. Fun game, I hope you'll keep working on the idea.








