Thank you for playing! Glad you enjoyed the game. :)
Octartis
Creator of
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What an amazing game, I love the balance between the jam theme and the tactical aspect of using the powers by following their charge meters, clever mechanic. The art style, graphics and transitions, are great, it's a little lacking on the audio department, the powers would benefit greatly by having some sound effects, also when the character gets hurt a sound effect would make the player aware of what's happening. I think it just need a little more polish on the audio side, but it's a cute and well designed game. Very nicely done.
I like the concept, but right now the game is not playable as intended. I like the spell effects, the grass is nice, but the controls needs more work, the chain lightning like the one in the screen is pretty cool, and it goes on after death! Which is a pretty fun bug; I would call it the Star Wars bug: "Strike me down I shall become more powerful than you could possibly imagine". :D
Cool idea but it needs more love.
Beware my wall of corpses.
Thanks a lot for playing and for sharing your suggestion—I'm intrigued... Your idea could potentially become a solid mechanic, perhaps for a chain bonus system. Imagine the more chain-inputs you get, the faster the spark moves, or it could even amplify its power. I've had this game concept in mind for a while but I didn't know how to get it into a game until the jam. I'm thrilled to see it resonating with people!
I love the art style of the game, the music, the humor, the menu is the cherry on top ("it even has a watermark"). I had to figure out the controls since I haven't read the web-page on itch, I'd say it's a bit risky if the game is downloadable and not a web-game, players may miss the controls like I did. I found a couple of bugs on Linux, the coffee-head sometimes doesn't work and then the game crashes, but I played a few rounds and overall is a fun game with fun surprises :) (I fell off a window). Nicely done.
We basically had the same interpretation for the jam's theme! I really like art-style and audio, the sound effect of the electric spark is very cool too. I think we faced the same dilemma, also in my game I zoom in a little bit, to avoid giving the player too much "directions". Very polished and fun, maybe I would zoom out a little bit more, but not much. Great puzzle game.
We kind of went on the same direction about the interpretation of jam's theme, electricity. This is a solid plarformer with various mechanics (charged jump, dashing), I also like the verticality of the levels. Controls are a bit too "slippery" for my taste, but I think it represents the fact that the spark of electricity is floating. Fun and solid platformer, nicely done.
I'm blown away by the originality of this game, impressive scope for a jam game, the style, the art, the audio are perfect for a jump in the past, a beautiful interpretation of the retro style. I made it a bit around and talked with others core, the map seems quite big. I would add more info into the game itself, the web page of the submission is quite extensive, but the nature of the gameplay could be a little overwhelming at first, maybe a brief tutorial would help to get into it. Very nicely done, congrats.
This is a banger, fun and well polished. Great game, strong contender for the jam. Graphics is good and on par with the feel of the game, it reminds me of a multiplayer game where one player was controlling a baby and another one was controlling the dad, but I find this one more fun. The sound effects of the nanny are also great, everything works very well. Great work.
Pretty fun game, professionally polished, nicely put together. I had some problems with my tiny GPU, I had some lag, so much of it that to win the game I had to press E when the clock hand wasn't over the dots. I had a WTF moment at the beginning, but then I figured out. This is an impressing level of polishing for a jam game, congrats.
Managed to complete my shift comrade! I love the take on the theme and the style with the retro graphics is fantastic, I wanted to create something similar in the past but never got around an idea for a good implementation; there's definitely substance here, I wish you'll expand on the concept, cool idea and cool game.
I'm glad you picked up on the exploration aspect reminiscent of "vania" games. When navigating new sections of the map, the intention was for players to embark on a random search, allowing their mental map to expand. During the map and puzzle design phase, I spent quite some time ensuring that players couldn't get stuck in some infinite loop.
About the controls and the UI bug, I must admit it was a bit of a last-minute attempt. Given that the UI is my least favorite part to work on. I tried to do something as you're suggesting, like embedding hints into artifacts in an interesting way. However, I wasn't sure how to do it specifically.
Thank you for playing and for the kind review; I'm happy the game brought you some joy, we're all in this together.
I'm a fan of environmental story-telling, it was a little difficult for me to make the pace of the game works while revealing the "plot" slowly in an interesting way, I don't want to throw too much info at the player but also not to have too much of a slow pace for game-play, I feel like it's a delicate balance. Thanks for playing, I'm happy you enjoyed the game.
Fun game! I think noticed a potential bug with the gravity toy, if I use the ability I just die by getting chopped by the ceiling. The aesthetics give off a charming "Toy Story" vibe aligning well the premise of the game, colorful and vibrant, I really like it, also the little intro is nicely done.
A suggestion for improvement could be making the platforms more interesting (for the overloading theme of the jam), maybe progress-bar in the UI for feedback on the weight or something like that.