The mechanics are really fun, good start to a rage game!
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Save Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1034 | 3.769 | 3.769 |
Style | #1165 | 3.795 | 3.795 |
Overall | #1360 | 3.538 | 3.538 |
Enjoyment | #2384 | 3.051 | 3.051 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to scale planets to get them back into orbit.
Development Time
Comments
If you read the tooltips/instructions, you need all planets to be green but also have the total mass of the solar system to be correct. You can change the total mass and have them all green by making a planet closer or further from the sun, since they would need less/more mass to stay in the green orbit. Hope this helped lol, and thanks for the comment.
this was pretty cool idea, on the second level with making the thing bigger, i had skill issues and could not get the right scale, i did have a ton of fun, the ship controls were a bit chaotic, but i think that's why i liked it so much. good stuff
I really love the take on the theme, I also love these type of "gravitational games". I like the controls that emulate the inertia in space, the art style is also very nice. What's really missing in my opinion is a mini-map the shows the whole star system, that would give a more tactical approach. Right now I'm hoping I'm going the right way and have enough time to fix the orbits. But still fun game, the tutorial and the UI is great and all pretty polished for a jam game.
Really cool & clever concept! I do think the controls are a little slidy for a game like this, I would have preferred they were a bit more precise. I also wished the camera was zoomed out way further, to help navigate and see where the orbiting planets are. Overall though, interesting entry :)
For the controls, There had to be a balance between easy controls but also realistic spaceship movement. The friction could have been increase but then it started to feel a bit too jagged for something that is meant to not have any friction. For the camera... yes. I agree. On idea was a minimap but I never got to implimenting that, and yes the camera could've been zoomed out but the adrenaline of the movement may have gotten decrease. Thank you for the feedback!
Great presentation and idea!
It felt weird moving around while being connected to a planet. Maybe this game could be made without the ship and just changing sizes with a touch, more like a mobile game. 🤔 Just an idea, though
I really liked the visual design! Like everyone else says, it immediately reminded me of the Kurzgesagt lol! Besides that, you have a really nice game loop that's perfect for a game jam!
Looks nice! Good BGM! A little unintuitive. I had trouble understanding the win condition at first, I expected to get it into the green and just win.
Cool entry! And you're right, it was actually a bit similar to ours hahaI really enjoyed the floaty controls, it made things a lot more intense when you got close to the sun!
Really loved the game, although I had a hard time getting used to the controls. Also, like others said, the art style really reminds me of the Kurzgesagt videos!
The art style is amazing. The gameplay was a bit tough but the idea is great nevertheless.
Your game is interesting and very stylish!
Thanks for the work done
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