This was a big grass delight! Really enjoyed the art, music, and gameplay of the demo!!!
Manny Mallea
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Thanks for putting together this detailed review! I think we like to stand by the usage of Role Reversal being towards the concept surround the theming/story of the game, but I totally see what you're saying from a mechanics perspective. We had a similar response from Lena Taylor in the comments below (also dorito-based polls, but thats irrelevant) you could check out regarding our take on things, but I really do appreciate all of the different angles to how people see this game such as yours!
The mechanics are fun to use! I love reversing bullets and rolling my way past obstacles. The presentation has some really nice bits too. Like showing the clock reversing (though at first I was confused about what was happening). As a bit of criticism, I do feel like the roll and reverse mechanics didnt mesh well, or at least the levels didnt highlight their pairing well. I know it's a way to have a literal meaning to "Rolls reverse", but i'm wondering if there could have been more puzzle-like elements to the game with reversal, rather than just rolling to the end and occasionally utilizing the reverse to dodge bullets.
Super cool presentation (you have an animated icon too!). I was pretty confused with the gameplay at first. Once I understood it, I did start to have some fun avoiding the ghost hunters and trying to prevent the objects from hinting at my existence. Though it also did start feeling tedious as things went on, and that dialogue didnt really help either. Still, this game looks amazing for 48 hours and clearly has a lot of heart and though put into it!
What Fumple said, plus I really think a "Flappy Bird dating sim" led to a slew of ideas, like the top/bottom pipes being your gender, a school of apps, how the ending would play out, tons of puns, etc. What I find interesting is most of the ideas we made (and axed) for alternative games were made by other jammers, like a gun-in-a-dungeon game, and funny enough the slew of flappy bird, but you're the pipe, games. ALSO, as EST folk, we didn't have much time after work, so Friday was really an idea day, with the remaining Saturday and Sunday morning to finish up. Lesson learned, take your time to come up with interesting ideas. Find out which idea basically forms the mechanics, story, fun on its own (the flappy bird dating sim had the most bullet points/worked with our team dynamics).