A really nice and relaxing platformer open-world styled game. Really enjoyed playing it.
Best of luck :D
I invite you to play and rate my game as well.
Criteria | Rank | Score* | Raw Score |
Creativity | #3108 | 3.105 | 3.105 |
Overall | #4288 | 2.640 | 2.640 |
Enjoyment | #4499 | 2.395 | 2.395 |
Style | #4874 | 2.421 | 2.421 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players can explore a world, eat and grow. This enables them to take new paths, while others might be impossible to take.
Development Time
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A really nice and relaxing platformer open-world styled game. Really enjoyed playing it.
Best of luck :D
I invite you to play and rate my game as well.
Wow I have no idea if I was going the right way but every time I thought I was swinging way out of bounds there was more to explore. I don’t think I played this the intended way but I still had fun swinging everywhere and through everything while vibing to the music. Nice job!
LMAO exploiting bugs and cheat as core mechanics is so fun, nice way of using those !!
Really liked the music, it reminded me of Hyper Light Drifter. Overall the game had interesting atmosphere.
As every other game jam game, the controls could get some more work, but netherless good job.
WOW! Very impressive movement controls - super unique! Heaps of potential! Maybe some of the big trees looked a little low-res? But the jump button changing depending on which side you were on and having to swing around to build moment is very clever! Nicely done!!
What an adventure! The controls are definitely tough, but with the music and movement, I was vibing with it!
Really unique and creative movement method. I wish there was a little more explanation. You put text further on the level, but nothing at the beginning explaining how the movement worked. Movement seemed inconsistent or finicky at times. I'd love to see this polished up and made into a puzzle platformer of some kind, it has a ton of potential! Really cool!
Very unintuitive and unwieldy controls, but the atmosphere is nice -- with some fixing, this could be very interesting and encourage really going for that other ending!
I reached something marked as a bonus by passing throughs walls different ways and I couldn’t eat it? Then I quit, the controls are very tedious to me, it feels slow and not so compelling, but it might just be me :/ However I kinda feel some potential with the gravity attraction thingy
Thank you for playing and providing feedback! There is a mechanic that prevents you from eating something "too big" for you. That's definitely something we could improve, enabling the player to read more easily if they can eat or not an item. You can find smaller items to eat somewhere for sure. Some items are hidden and are required to be able to eat the bonus. You might be able to find a way to go further down the level and come back, but that was not the intended path.
Gameplay was really interesting, it might have a great potential, maybe the player could have moved a little bit faster, nevertheless it was really pleasing exploring this little world :)
Movement is a little bit weird to get used to. But its a nice idea and I love the simple colour palette. GG!
I think the text should be just in one color, because it's quite hard to read during gameplay. But I had fun playing around with the mechanics as a slime. As dev said that they intended us to exploit the glitches, I just had fun without thinking about the objective at all. Kudos for giving player full creativity on solving. Tutorial page might still be needed for those who want to reach the objective more efficiently though. Good job on finishing the game! :)
I don’t think I fully grasped the idea behind the mechanics, and I think that hindered my enjoyment towards it a little bit. But that’s definitely a skill issue, I did like the idea and I think it has potential! If I had to be specific, maybe a tutorial level would be helpful, though of course I understand time in a game jam is quite limited. Good job with your submission!
Felt a little like Mario Galaxy like changing to the planets gravity. Pretty nice concept. Good job!
The whole thing is weird and shows me brand new view of platformers. Thank you for making this game!
felt really nice to stretch and swing around as a slime! i went around the starting cube a full time before i understood the objective, but honestly that was really nice because the movement felt good.
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