Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pospec

616
Posts
2
Topics
20
Followers
22
Following
A member registered Apr 08, 2019 · View creator page →

Creator of

Recent community posts

Nice simple game with lot of polish and juice. Also the artstyle is amazing.

I appreciate difficulty options, I started on the easiest difficulty to learn the game and then played at the highest difficulty to have some challange. But even on the easiest difficulty it starts to be challenging as game goes on.

Lot of endless runner games in game jams make the mistake of not increassing the difficulty enought, so in them I quit the game out of boredom, even before I die in them. But this game wasn’t like that, the difficulty curve was just perfect.

Nice interpretation of the theme. Some map would help a lot because I was constantly trying to find the thing that changes me to another object, but I got lost quite often.

But it’s impressive you created whole online game just in 4 days.

Nice cosy game, loved the idea. The beats were fantastic. My only negative feedback is that I dropped my first 3 tapes. I wouldn’t add gravity to this game especially if there is already way to recycle cassettes.

Interesting idea to combine Balatro with minesweeper, more games should have such treetment. Also rewarding player for risking was fun in the game.

Horze to the win! Fun concept. Upgrades add depth to the game, but on the other hand, when you upgrade your horse, it’s easier for them to win. So the game get’s easier and easier and as races go, you have almost certaint win. Maybe some progression to higher league could help with that, but that’s to much to ask for in a game jam game.

I think the progression is super slow for a game jam game. Nevertheless my time is 46:53. It’s so addictive.

Wow, this is the most creative take on the theme I’ve seen! Also loved the story, the art and even the music.

I like this game a lot. It’s well designed, artstyle and music are perfect, even naratively / emotionally it has something to say. You did really good job.

(3 edits)

Nice cosy game. I don’t know how, but the end screen is so well written it almost made me cry (now I have to re-rate all the games and give them lower narative numbers XD). Also the artstyle is amazing.

On my first try I got stuck at some house with stairs. When I walked the stairs I couldn’t return back. I feel like the city didn’t add anything interesting to the game. Some simple environment fould fit game of this scale more and made it easier to navigate (and also faster to download ;D).

But I liked the idea of riddles.

Nice concept and character movement is also great, but the levels are really hard. I couldn’t finish the level with arrow.

It’s impressive that you made all this in game jam. I guess playing with people must me lot of fun. When playing with robots, really good strategy was just to wait to level up and do nothing - left bots to beat each other. If some robot apeared, I just spammed to kill him fast.

Movement felt great, especially the ropes, but some jumps were too hard to make. For example the jump at the end of ropes levels, I couldn’t make it.

Appreciated easy mode, it was perfect difficulty for me. Liked the grid combat, but maybe for the sake of faster gameplay I would move all enemies at once.

Interesting artstyle. The popsicle stick was also nice gameplay wise because it showed x position of characted mid jump, so I always knew where I would fall (if I stopped moving). I don’t know if this game has coyote time, at least sometimes it felt like it isn’t there and jump height wasn’t variable. These are quite essential for good platformer. But these are just small issues with movement. Otherwise nice game.

Fun concept. Really liked how fast retry is, because I crashed a lot in this game fast reset is essential. When levels become larger and cars faster it’s really about fast reflexes. As comment bellow says, maybe some time to look at the roundabout and plan would maybe help the game, but other than that nice game with nice graphics.

Interesting concept. Is there always guarantee solution exists or no. but it’s nice you got points even when the solution isn’t perfect. So even if player has bad luck, they don’t fail totally. But I’m still curious if you looked into the math of it and if there is some prevention mechanismus, or it’s mathematically guaranteed solution always exists.

Nice game. What happen when I pay the depth. When I played it, nothing changed, did I beat the game or not. Also I couldn’t understand how health worked. Some visualizatoin of how many HP I have coudl be better.

But other than that nice game, artstyle and sounds were incredible, risk reward system was also nice. Good job!

Game was really hard. But I liked the effects when dashing or quick falling.

I ended also on the level with hexagons. In my opinion they had really big colliders. I just barely touched them and I was killed.

Nice take on the theme first I din’t understand how it relates to it, but then when I read that the solution are loops I was mind blown!

I was really bad at it and get only to the second level with red tiles. But without the hints on the page I wouldn’t even got that far. Some UI feedback like what tile is selected would also help, but in the ned I did away without it.

Liked the artstyle and the puzzles. Unfortunatelly they got so hard, I couldn’t complete second drum level. But I liked the hint system, at least some help when player gets stuck.

Also game art is well made with nice references to other games. And music is snappy! Good job.

I know the controlls were like that deliberately, but for me it was too much, it was just annoying. Some email titles / responses were funny and I quite understand the person (but not in the scrolling, when I scroll on social media I feel worst afterwards, not better).

Cool concept, but the game got realy hard really fast. I couldn’t even proceed to wave 2. Maybe having some easy enemies at the start would help. But ballancing your own game is always hard, so I understand it.

(1 edit)

Quite depressing game. Shouldn’t have play it in the morning. Was there any way of getting good ending?

But the minigames and artstyle are cool.

(1 edit)

Really fun idea. Made me smile. Took me little longer to find how to buy stuff, but that’s my only issue with the game. Game is well ballanced, fast, fun, with nice progression, has funny narative. Good job.

Super cool idea. I could see this expanded to more of a rhythm game. For example you have to always play a song (because now there could be long periods of silence when you’re figuring the right combination) and only at beats you can switch to another song.

But still the game as is now is really fun, the artstyle is amazing and music too. Good job.

Nice puzzles. I really liked them. First I couldn’t understand how game worked, but as I played it got me and it’s nice concept.

The performance of the game was really bad on my PC, everytime I tried to pickup something it freezed for a second.

But rest of the game was nice and the artstyle was also super cool.

Game feels nice. My only complaint is about control binding. For me it would be more natural to shoot with spacebar and sprint with shift. In many heated situations I panicked and messed up the inputs constantly.

Other that that, good feeling game with a lot of polish and nice SFX. Enemies are cleverly designed so some attack you some ships. Nice job.

(1 edit)

Nice cosy game. Artstyle and sound effects are incredible.

Also interesting take on the theme.

My only issue is the tutorial. Just walls of text before playing. I forgot more then half of the information I was reading. (But game I worked on also has this issue - because of the time budged, so I understand it).

For rhythm game, highliting the rhythm more visually could work. I had hard time to know when to shoot and in the end option to just spam shooting worked as well as my rhythm skills.

But that’s my only issue, the combo system added needed depth to the game.

Perdo is a runner! Beat it on the first try. Nice simple game.

Liked this one. I love how many music (creating) / non traditional game are in this game jam.

Music and melody of the game was great, but still I spend most of my time tweaking audio effects. Also I liked the dreamy atmosphere.

This game was a lot of fun for me. When I was a kid I wanted to be a pilot. Most games simplify flying too much. But this game struck nice ballance where it felt like actually flying a plane and not just controlling it with controller. Loved all the details like radio, multiple buttons that I didn’t understand, the flying physics were great.

Only thing is that I wasn’t able do draw very well. Also camera was too low in the cockpit in my opinion. I couldn’t even see infront of me.

But still I really enjoyed this game.

Nice game. Loved all stuff you can do with basiccaly 2 buttons. Also liked the bonuses for striking many enemies at once. Good job.

Nice tutorial in the game. Not so many games have it (including mine XD). I am very bad at this game. I didn’t even beat the first enemy. But game has cool concept, good job.

Interesting idea, but I am really bad at these types of games. Only 2 questions per run would maybe work better, so players knows if they are making any progress.

Game looks super nice, all the assets, the shading and materials.

Game loop is simple but effective. But the novelty dies preatty fast. But it’s just a game jam submission, so there isn’t time to fully develop everything.

The concept for the game is really unique, but maybe show it more it the actual game rather on the page. Also the combat could be faster.

But other than that nice game, the artstyle is amazing and for the first game jam game it’s good game.

(1 edit)

Nice progression loop in there. The feeling of slowlly automating your farm was really good. But I don’t know if I misunderstood the auto harvesting, but it did not do anything.

Edit: also nice art

You said, the game is not finnished, so I don’t know how much have you in plan. But when creating path, there needs to be some visualization I was really confused at first.

Also I depleted all planet resources, so I guess it was nice commentary on us humans mining limited resources at our own planet and message that they will not be there forever.