I really like the concept! Even if its quite simple it´s addictive to play and calming at the same time. Very good game for the first Jam!
Play game
Move the Board's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2290 | 2.943 | 2.943 |
Presentation | #2504 | 3.123 | 3.123 |
Overall | #2895 | 2.954 | 2.954 |
Creativity | #3750 | 2.795 | 2.795 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is similar to the Roll-A-Ball unity tutorial, but you drag and move the board (the whole level) of the game instead of controlling the player
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice concept! Love the minimalism and the sound effects. Would've liked some more levels with different level design and some sort of objective to complete. Maybe you could've added some obstacles that we should avoid touching with the cube or else we lose. After a while, I just gave up on avoiding the walls and instead just went through the walls to collect the balls.
Loved the concept! Really cool! But the collisions were weird at some parts I was able to phase through the walls!Looked very glitchy and maybe you could have added more maps, make sure ball doesn't spawn in the same place twice. But really great job!
Good idea but not so creative... Presentation is good. Gameplay simple but buggy. (Bug Fix pls!!) I think... we mustn't go through the walls in the labyrinth. It would be nice if more maps are coming.
Very cool game! Loving the simple aesthetics and the music! Unfortunately I bugged out the collision very frequently but aside from the already mentioned collision bugs it was a lot of fun just trying to collect the ball as fast as possible! Well done :)
Fun and simple! Definitely would love to see more level layouts and some sort of obstacles! Some quality of life improvements and game is reedy to be shipped :D
I don't know if you have enough to warrant a full game, but congrats on entering your 1st game jam. Thanks for sharing on stream.
I am impressed with the game's concept and mechanics. I suggest introducing a new obstacle every time a new goal is spawned. This will help build the level and progress to the next level successfully.
Cool jam game! I thought the simple art style worked well for it.
An idea for game-feel: it would be nice if the board and player had zero friction so that it wouldn't get 'stuck', and the player could more easily go for speed-run style gameplay.
Interesting idea. Our team was thinking about someing quite similar in our brain stroming session, so it's extra interesting to see the games of people who went with such a concept.
On my first try I came across a bug where I could just move the cube through all walls, but after reloading the game page everything worked as intended =)
The minimalist and clean presentation of the game works very well and the small accents such as the pulsating player cube and the audio make the game feel quite polished in this regard.
Gameplaywise I would have liked for the game to get progressively harder or have some other tangible goal, like a par value to go for.
The controls worked well and reaching the coin felt like a good amount of difficulty if it spawned on the other side of the map: not unfair, but challenging.
All in all a nice entry, cheers =)
Short, fun and well done.
I don't have a lot to say, it's just what it is, a simple but fun game.
It's a bit simple but it has charm in its simplicity. I also like how the level has shadows, it makes it look significantly better. Good Job!
This is really fun.
I do think it's "too simple" but I like simple games, they are the best sort of games and the presentation it fantastic.
I did glitch into the maze like many other commented but bugs are part of a game jam so I accept it.
cute and simple :D
I did soft lock myself by glitching myself out of the map which sucked, but other than that, good job!
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